collapse

Author Topic: Master Shake Release and Bug post.  (Read 1324 times)

0 Members and 1 Guest are viewing this topic.

Offline tannergates

  • Initiate
  • **
  • Posts: 75
  • Last Login:July 01, 2023, 09:16:23 AM
  • Tonight... You.
    • Email
Master Shake Release and Bug post.
« on: June 29, 2009, 02:34:34 PM »
No reason to wait any longer. Download and let me know what you think. Enough positive feedback and ill continue to work on him and others.


To get the most outta him, READ THE README.TXT!
especially to see the special intros, in practice or vs of course.


hosted @ Hadoabuser's M.U.G.E.N Corner
http://mugenevolution.co.uk/hadoabuser/Hosted.html

enjoy!

« Last Edit: June 29, 2009, 05:09:09 PM by tannergates »


Well, I attended Juilliard. I'm a graduate of Harvard Business School.
I travel quite extensively. I lived through the Black Plague and I had
a pretty good time during that.
I've seen The Exorcist about 167 times!...
and it keeps getting funnier every single time I see it!
Not to mention the fact that you're talking to a dead guy!
Now what do you think? You think I'm qualified?

Offline x_mad80

  • Infinity Regular
  • ****
  • Posts: 603
  • Last Login:September 25, 2014, 11:28:52 PM
    • xmad's mugen crap!
Re: Master Shake Release and Bug post.
« Reply #1 on: June 29, 2009, 05:00:25 PM »
kewl tryin out now.  :thumbsup:

Offline Hadoabuser

  • Initiate
  • **
  • Posts: 44
  • Last Login:February 11, 2010, 12:50:48 PM
    • Hadoabuser's M.U.G.E.N. Corner
    • Email
Re: Master Shake Release and Bug post.
« Reply #2 on: July 03, 2009, 11:42:22 PM »
My only gripe about him is the ability to spam his standard attacks. While they don't do a lot of damage spamming them next to an opponent under situations they become quite cheap.

Like spamming air c then spamming a ground attack.



As this pic shows doing such a thing could result in up to 500 damage, considering thats not a super move its pretty cheap.
My characters and info about my MUGEN movements at

Offline tannergates

  • Initiate
  • **
  • Posts: 75
  • Last Login:July 01, 2023, 09:16:23 AM
  • Tonight... You.
    • Email
Re: Master Shake Release and Bug post.
« Reply #3 on: July 04, 2009, 07:47:34 AM »
ok ill change the pause time, no biggie.
Well, I attended Juilliard. I'm a graduate of Harvard Business School.
I travel quite extensively. I lived through the Black Plague and I had
a pretty good time during that.
I've seen The Exorcist about 167 times!...
and it keeps getting funnier every single time I see it!
Not to mention the fact that you're talking to a dead guy!
Now what do you think? You think I'm qualified?

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Master Shake Release and Bug post.
« Reply #4 on: July 04, 2009, 12:23:34 PM »
I like Master shake, I was Entertained playing him for a while.  I love his flip in the air attack in the air hehe.

Master Shake's get hit sprites seem to be off when hit in the air.  Hand banana can be spammed over and over up to three at a time locking P2 in place.  Master shake can definitely use some ducking attacks.  He could use a knock up move too like maybe a kick where he leans back further and kicks to replace one of the three standing kicks that are the same.  Maybe you can use the puff move from his air attacks to replace the other standing kick that is the same.  There are also so many funny quotes from the show that can be used in various places.  Even if some get used for the same winpose but just says something different.  I think a neat hyper would be him becoming The Drizzle, or maybe Frylock's laser contact lenses?

Anyway, I had fun playing Shake thanks.

Offline Hadoabuser

  • Initiate
  • **
  • Posts: 44
  • Last Login:February 11, 2010, 12:50:48 PM
    • Hadoabuser's M.U.G.E.N. Corner
    • Email
Re: Master Shake Release and Bug post.
« Reply #5 on: July 04, 2009, 12:33:15 PM »
 [-X The pausetimes isn't the problem, he just needs to not be able to do the same move 1 sec after he just did it.
My characters and info about my MUGEN movements at

Offline Alexziq

  • Infinite Loyalist
  • *****
  • Posts: 2624
  • Last Login:November 10, 2017, 01:10:16 PM
    • Email
Re: Master Shake Release and Bug post.
« Reply #6 on: July 04, 2009, 01:44:51 PM »
[-X The pausetimes isn't the problem, he just needs to not be able to do the same move 1 sec after he just did it.

Just look at the trigger for IMT's ryu fireball that will show you how to keep it from spamming as an example. Still a massive potential character, I luved it!!!!!

The wooden thing might look better with a more defined outline

Offline tannergates

  • Initiate
  • **
  • Posts: 75
  • Last Login:July 01, 2023, 09:16:23 AM
  • Tonight... You.
    • Email
Re: Master Shake Release and Bug post.
« Reply #7 on: July 05, 2009, 12:02:26 AM »
Thank you ALL very much, i was thinking of leaving Shake AS IS because there was little feedback. I agree with you all and will implement the new info. Thank You all again, and you can look for your names in the Special Thanks section of the new Readme.

There is one bug im glas no one noticed yet.

When doing the broodwhich hyper (which needs more hits btw) if you hold a direction after you drop the sandwhich the sequence wont start, p2 is only stunned?
all the bugs listed i can fix, but this...?

The wooden thing might look better with a more defined outline
oh the bat, i think, that i want to replace with an explod. it looks like crap because shake only has about 8 colors on his pal, and that was the only brown, again ill fix it.
Master shake can definitely use some ducking attacks.
i know, its difficult to conceive a cup crouching?!?
ill think of somthing.
I think a neat hyper would be him becoming The Drizzle, or maybe Frylock's laser contact lenses?
you read my mind!

well ill take all this in. look for a second release in the coming weeks. (hopefully)
Well, I attended Juilliard. I'm a graduate of Harvard Business School.
I travel quite extensively. I lived through the Black Plague and I had
a pretty good time during that.
I've seen The Exorcist about 167 times!...
and it keeps getting funnier every single time I see it!
Not to mention the fact that you're talking to a dead guy!
Now what do you think? You think I'm qualified?

Offline Hadoabuser

  • Initiate
  • **
  • Posts: 44
  • Last Login:February 11, 2010, 12:50:48 PM
    • Hadoabuser's M.U.G.E.N. Corner
    • Email
Re: Master Shake Release and Bug post.
« Reply #8 on: July 05, 2009, 02:11:08 AM »
When doing the broodwhich hyper (which needs more hits btw) if you hold a direction after you drop the sandwhich the sequence wont start, p2 is only stunned?
all the bugs listed i can fix, but this...?
I'll look into it.
i know, its difficult to conceive a cup crouching?!?

Use his tongue and straw? :-??
My characters and info about my MUGEN movements at

Offline tannergates

  • Initiate
  • **
  • Posts: 75
  • Last Login:July 01, 2023, 09:16:23 AM
  • Tonight... You.
    • Email
Re: Master Shake Release and Bug post.
« Reply #9 on: July 05, 2009, 11:01:11 AM »
i mean should the actual crouching.
if he leans forward like when he head bangs, its a little pointless, he cant even duck projectiles.
i was thinking of having him "crush" down, but then he becomes more limited.
urgh....
Well, I attended Juilliard. I'm a graduate of Harvard Business School.
I travel quite extensively. I lived through the Black Plague and I had
a pretty good time during that.
I've seen The Exorcist about 167 times!...
and it keeps getting funnier every single time I see it!
Not to mention the fact that you're talking to a dead guy!
Now what do you think? You think I'm qualified?

Offline Epacsten

  • New Member
  • *
  • Posts: 1
  • Last Login:July 10, 2009, 12:05:47 AM
Re: Master Shake Release and Bug post.
« Reply #10 on: July 07, 2009, 09:08:58 AM »
Hi all, first post, been lurking various mugen forums for a long time. I've yet to finish or release anything, but I've got a couple of projects I'm working on with some friends. We'll see how it works out.

I wanted to say I really like this character, and hopefully offer some feedback that is of some use to you.

One thing to consider, in regards to Master Shake not being able to crouch, is that there are other characters such as Juggernaut who are too large to crouch under anything, and it's not really an issue for them. Master shake's already got a move to dodge projectiles, so I personally wouldn't be too worried about it.

If you really need a way to avoid, rather than block certain things that the projectile evade can't handle, why not have some kind of super jump/stomp that doesn't leave him vulnerable in the air? I think that would fit better with Shake's attitude as well.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 [16]
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal