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Author Topic: Harley Quinn  (Read 30633 times)

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Offline MuηkyMØÜf

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Re: Harley Quinn
« Reply #175 on: February 02, 2008, 10:37:42 PM »
maybe you two should just swap files when in the beta stages and make a special intro when both Harley's are matched against each other. Or hell even work together on one or both chars instead of all this bickering about WiPs.
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Offline .Batzarro.

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Re: Harley Quinn
« Reply #176 on: February 02, 2008, 10:57:42 PM »
I tried reaching out to DT already and even though I haven't gotten any answer, he seems like he'd like to go his own way with Harl. It's fine, two Harls are better then one I suppose, I'll just work on my own. I'm over it though, my Harley will start getting coded very soon anyways for anyone who's interested. As soon as she's done being coded (and tested), I'll probably have some decent sprites to put out a beta of her. After that though, her sprites will be updated and she'll be getting new moves for the following update. :)

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Offline juelz aka wolfi

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Re: Harley Quinn
« Reply #177 on: February 05, 2008, 07:11:47 PM »
thats cool to hear
gud on ya
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Offline .Batzarro.

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Re: Harley Quinn
« Reply #178 on: February 07, 2008, 05:24:15 AM »
I've got the first sprite to her new stance done and she's slimmed down as well. I have two little variations of her. The only difference is the length of her collar thing. Let me know what you guys think and which one would look better.

OR

If some of you believe neither of those work and it should be even shorter (or if she should be even thiner), let me know. :thumbsup:

Excursion made a stance for her not too long ago, but at the time the only sprites that would work making a stance out of were the original stance sprites. It looked great to me and no longer reminded me of Mika. However, I couldn't slim her down to my liking in that position she was in (her arm going over her mid-section didn't help any). So, I had to frankensprite the above to start a new stance for her. :)
« Last Edit: February 07, 2008, 05:26:33 AM by .Batzarro. »

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Offline Sasuke-kun

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Re: Harley Quinn
« Reply #179 on: February 08, 2008, 12:42:08 PM »
Topic cleaned... :-w
Next time... \-/o
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Offline Rage

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Re: Harley Quinn
« Reply #180 on: February 08, 2008, 01:01:28 PM »
I've got the first sprite to her new stance done and she's slimmed down as well. I have two little variations of her. The only difference is the length of her collar thing. Let me know what you guys think and which one would look better.

OR

If some of you believe neither of those work and it should be even shorter (or if she should be even thiner), let me know. :thumbsup:

Excursion made a stance for her not too long ago, but at the time the only sprites that would work making a stance out of were the original stance sprites. It looked great to me and no longer reminded me of Mika. However, I couldn't slim her down to my liking in that position she was in (her arm going over her mid-section didn't help any). So, I had to frankensprite the above to start a new stance for her. :)

the longer 1  :thumbsup:

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Offline Z999

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Re: Harley Quinn
« Reply #181 on: February 08, 2008, 01:44:23 PM »
the longer one i guess  ^-^

Offline .Batzarro.

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Re: Harley Quinn
« Reply #182 on: February 08, 2008, 02:05:29 PM »
Well, a lot of people liked the shorter one, so I already animated her stance. Here it is.



I'll probably edit it some more to have those things on her collar move, her ankle things go up and down with her leg, and her possibly blinking. Was actually easy animating her stance but I feel very affective. Again, thanks to Excursion for showing me how to do it. :thumbsup:

Also, updated the first post with the palettes in the new stance. :)

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Offline Alexziq

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Re: Harley Quinn
« Reply #183 on: February 08, 2008, 02:25:34 PM »
Ive never loked but do the lips run off a differant tile than the custume. Im sure purists will want to make her lipstick black. It maybe too late to fix that though.

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Re: Harley Quinn
« Reply #184 on: February 08, 2008, 02:35:14 PM »
Alex: Her lipstick is a different color then anything on her. That's why I didn't make it black to begin with. Now, Harley can have any lipstick color the people so desire. :thumbsup:

aPoC: Thanks, man. :)

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Offline .:K.I.N.G:.

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Re: Harley Quinn
« Reply #185 on: February 08, 2008, 03:13:43 PM »
Alex: Her lipstick is a different color then anything on her. That's why I didn't make it black to begin with. Now, Harley can have any lipstick color the people so desire. :thumbsup:

aPoC: Thanks, man. :)
looks cool..try smoothing it a bit more :)
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Offline Rage

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Re: Harley Quinn
« Reply #186 on: February 08, 2008, 03:36:38 PM »
keep up the good wok =D>

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Offline Tenspeed

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Re: Harley Quinn
« Reply #187 on: February 08, 2008, 03:52:45 PM »
Well, a lot of people liked the shorter one, so I already animated her stance. Here it is.



I'll probably edit it some more to have those things on her collar move, her ankle things go up and down with her leg, and her possibly blinking. Was actually easy animating her stance but I feel very affective. Again, thanks to Excursion for showing me how to do it. :thumbsup:

Also, updated the first post with the palettes in the new stance. :)

you should have her bounce around more. like bridget from guilty gear. I think that would suit her better, especialyl with that stance.

Offline .Batzarro.

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Re: Harley Quinn
« Reply #188 on: February 08, 2008, 04:00:36 PM »
Well, I was planning on having more things on her move. Will get to that later tonight, so we'll see how it ends up then. :)

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Offline malisiousjoe

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Re: Harley Quinn
« Reply #189 on: February 08, 2008, 11:57:01 PM »
I like the way you cleaned up the sprite it's way better lookin'.
« Last Edit: February 09, 2008, 11:02:19 AM by malisiousjoe »

Thanks DG!

Offline Akeme

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Re: Harley Quinn
« Reply #190 on: February 09, 2008, 12:29:13 AM »
I like the way you cleaned up the sprite it way better lookin'.
Agreed ;)

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Re: Harley Quinn
« Reply #191 on: February 10, 2008, 08:40:16 AM »
Okay, here's an updated version of her stance. :thumbsup:



Also, since I found some cool info on Harley I hadn't known before, this'll be one of her intros or win poses.


It's Quinzarro. An imperfect clone created by Dr. Chase to be Bizarro's wife. :) Will try to get Harl's ankle things like that for her regularly but it tends to be a pain at times to get it to look right. So, we'll see.

Let me know what you guys think. ;D
« Last Edit: February 10, 2008, 08:42:13 AM by .Batzarro. »

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Offline Weapon x program

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Re: Harley Quinn
« Reply #192 on: February 10, 2008, 09:45:10 AM »
QUINZARRO?? sorry, but i have never read this before, are you sure?? /:O

Offline .Batzarro.

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Re: Harley Quinn
« Reply #193 on: February 10, 2008, 10:14:15 AM »
Positive. From what I understand it was issue #19 of the Harley run. Probably just lasted for an issue or two. Still need to get her full run, since they never released a TPB for her stuff. Only have a few of her issues.

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Offline Weapon x program

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Re: Harley Quinn
« Reply #194 on: February 10, 2008, 10:17:01 AM »
maybe because i stopped to read afetr issue 17 i think, the stories were bad and terry dodson was leaving the book @-)

Offline .Batzarro.

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Re: Harley Quinn
« Reply #195 on: February 10, 2008, 10:35:13 AM »
Yea, I heard they weren't the best, but still, it's Harley. Need to get me the rest.

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Offline Akeme

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Re: Harley Quinn
« Reply #196 on: February 22, 2008, 01:18:27 AM »
I like your avatar man, anyways i can't wait till this char is realesed ;)

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Re: Harley Quinn
« Reply #197 on: February 22, 2008, 11:18:38 AM »
Its coming along. I coded her to a 6 button last night, and did the boxing glove special.

She's going to be built from kfm ground up, by the way.

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Re: Harley Quinn
« Reply #198 on: March 03, 2008, 12:18:30 AM »
Intro she'll have.



Just been busy updating sprites to the new look while Alex codes her, for anyone who's wondering. :thumbsup:

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Offline MuηkyMØÜf

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Re: Harley Quinn
« Reply #199 on: March 03, 2008, 12:24:49 AM »
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