collapse

Author Topic: Harley Quinn  (Read 30616 times)

0 Members and 7 Guests are viewing this topic.

Offline UltraRoboninja

  • Contributor
  • ****
  • Posts: 689
  • Last Login:July 13, 2024, 03:03:11 PM
Re: Harley Quinn
« Reply #200 on: March 03, 2008, 12:38:16 AM »
lol, very cool intro! You got her personality down!

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline ♦ßlôödÑinjå♦

  • Bloody
  • Contributor
  • ****
  • Posts: 6706
  • Last Login:April 01, 2015, 12:04:14 PM
    • Little Infinity
Re: Harley Quinn
« Reply #201 on: March 03, 2008, 01:02:58 AM »
great intro and i like how ivy is there too.

Come Chat with Us @ IMT_MUGEN_TEAM chat group - The greatest Hangout for all Mugen related Discussions.
(click to show/hide)

I don't Always browse Mugen Forums but when i do i browse Infinity. - Anthony

Offline ★Leon★

  • Kusanagi
  • Infinity Regular
  • ****
  • Posts: 1302
  • Last Login:May 16, 2008, 01:55:00 AM
    • Email
Re: Harley Quinn
« Reply #202 on: March 03, 2008, 01:24:03 AM »
Nice intro indeed

Offline cajun gambito

  • Initiate
  • **
  • Posts: 37
  • Last Login:May 19, 2009, 09:02:01 AM
    • Email
Re: Harley Quinn
« Reply #203 on: March 03, 2008, 09:42:39 AM »
very good intro

Offline Alexziq

  • Infinite Loyalist
  • *****
  • Posts: 2624
  • Last Login:November 10, 2017, 01:10:16 PM
    • Email
Re: Harley Quinn
« Reply #204 on: March 03, 2008, 10:29:16 AM »
We're trying to decide if the car should drive all the way across the screen, and Harl jumps out, or if it should just pull in half way and drop off?

Anyone know a character that just pulls in, and drops off? i'm just curious to see how they did it if so.

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Harley Quinn
« Reply #205 on: March 03, 2008, 11:45:24 AM »
Thanks for the comments, guys. :thumbsup:

I don't know of anyone that just comes in half way to drop someone off, but I do think either one (her just dropping her off or driving completely by) would look good. What do you guys think.? :-??

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Harley Quinn
« Reply #206 on: March 03, 2008, 12:36:29 PM »
Dudley just pulls up not even mid way on to the screen and jumps out of the car.


Dosen't sabertooth pull up in a car for something too?


Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Harley Quinn
« Reply #207 on: March 03, 2008, 01:19:30 PM »
Ah, I didn't know Dudley had an intro like that. I think that kind of thing could work for Harley. :)

Oh, and yea, the car I'm using was taken from one of Sabretooth's win poses. Just had to change the seating around (along with a few other minor things) since when Birdy (that's the girl's name, right.?) was in it, she was sitting in the middle of both seats and it looked odd. Thanks for showing me the vid, laspacho. :thumbsup:

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline Alexziq

  • Infinite Loyalist
  • *****
  • Posts: 2624
  • Last Login:November 10, 2017, 01:10:16 PM
    • Email
Re: Harley Quinn
« Reply #208 on: March 03, 2008, 01:40:55 PM »
Dudley just pulls up not even mid way on to the screen and jumps out of the car.


Dosen't sabertooth pull up in a car for something too?



Hmmmn that might work.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Harley Quinn
« Reply #209 on: March 03, 2008, 01:54:13 PM »
Cool, glad i could help and spark some ideas.   :thumbsup:

Offline Alexziq

  • Infinite Loyalist
  • *****
  • Posts: 2624
  • Last Login:November 10, 2017, 01:10:16 PM
    • Email
Re: Harley Quinn
« Reply #210 on: March 05, 2008, 04:04:36 PM »
No we appreciate it.

I do however need to pick you kind folks brain again. Anyone know of any characters that have a helper that comes out the top of the screen throwing a projectile downward? Trying to do some unique coding, but being a newbie coder I still need an example to learn from.

Offline That Mugen Guy

  • Infinity Faithful
  • ****
  • Posts: 2805
  • Last Login:March 27, 2012, 11:40:02 PM
    • Email
Re: Harley Quinn
« Reply #211 on: March 05, 2008, 04:17:23 PM »
well laspacho's metalman has that crash man striker where he come out and jumps into the air and shoots those exploding darts down :-??


Jesus loves me, he loves me a bunch! Because he always puts Skippy in my lunch!

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Harley Quinn
« Reply #212 on: March 05, 2008, 04:50:46 PM »
We were thinking something more along these lines.


Check 2:04.

Rolento's guys coming from the top. The problem is, it's just part of a win pose here. We were wanting something like the way they come from the top, but shooting a projectile downwards. It doesn't have to be exactly that, but something very similar. Anyone know of a char that might have a move of this sort.? :-??

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline MuηkyMØÜf

  • Infinite Loyalist
  • *****
  • Posts: 2550
  • Last Login:June 16, 2014, 08:36:08 PM
  • I don't play games, I fight for real!
Re: Harley Quinn
« Reply #213 on: March 05, 2008, 05:17:17 PM »
What about this girl in all red? She bounces off the wall & throws knives.
[youtube=425,350]JzPqALQtpKs[/youtube]
<~Rage
Pr. Luchador~>

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Harley Quinn
« Reply #214 on: March 05, 2008, 07:14:51 PM »
I don't think I saw anything there that could be used for what we're looking for, but that'd have to be Alex's call. Thanks for taking a shot at helping, either way. :)

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Harley Quinn
« Reply #215 on: March 05, 2008, 10:08:13 PM »
Maybe captain commando's striker at 1:35?   ;D


Offline Alexziq

  • Infinite Loyalist
  • *****
  • Posts: 2624
  • Last Login:November 10, 2017, 01:10:16 PM
    • Email
Re: Harley Quinn
« Reply #216 on: March 06, 2008, 09:08:14 AM »
Hmmmn it does give me an idea. The only thing is Zarro I may need the whole body of the helper.

You should see if mew or somebody could do a video to show the progress so far.

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Harley Quinn
« Reply #217 on: March 06, 2008, 01:53:03 PM »
Yea, I can do the whole body of the helper, but I wanna wait 'til we update her sprites some more then I'll make a vid of her progress myself. :)

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Harley Quinn
« Reply #218 on: March 19, 2008, 09:49:41 AM »
Just thought I'd show everyone some progress on her and that we're getting some good stuff done.













Still working on updating all her sprites, so it's coming along. ;D Mad props to Alexziq for making this all possible with his awesome coding. ^:)^

EDIT: Also, a video should be on it's way within the next week or two. :)
« Last Edit: March 19, 2008, 09:56:54 AM by .Batzarro. »

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

TomBewley

  • Guest
Re: Harley Quinn
« Reply #219 on: March 19, 2008, 10:30:08 AM »
She's looking great  %%-

Just one little thing about her main palette, the greys need to be darkened a bit so that the black outlines don't look quite so predominate.

I'll look forward to more progress of her and seeing in which direction you take her.


Offline Alexziq

  • Infinite Loyalist
  • *****
  • Posts: 2624
  • Last Login:November 10, 2017, 01:10:16 PM
    • Email
Re: Harley Quinn
« Reply #220 on: March 19, 2008, 10:45:40 AM »
Those are just the basics, theres so much more done. Cant wait for Zarro to show you all the good stuff when I update the alpha this weekend for him.

Thank for the help with the intro guys. I absolutely love it.

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Harley Quinn
« Reply #221 on: March 19, 2008, 10:59:28 AM »
As Alex said these are just the basics, just showing what I've updated for now. In the video you guys will see quite a few things that will still need to be updated. Especially the Jill stuff that needs to be resized some as well.

Dead-X: Thanks, man. About her colors, these are the ones I've used on her since the beginning (when I wasn't spriting so well at all) and I kept at it with these. So, by the time I wanted to tweak the colors it was already too late and would just be a lot of work to go back and color swap stuff when I could just do it easily at the end with a palette. I do wanna change the colors a bit though, if you check closely, the black outline on her isn't even really black, it's like a really dark purple (looks browinsh though). Should of paid more attention to the colors at the beginning. ;*))

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline Weapon x program

  • Infinity Regular
  • ****
  • Posts: 1752
  • Country: Canada ca
  • Last Login:July 16, 2015, 12:38:11 PM
  • welcome
Re: Harley Quinn
« Reply #222 on: March 19, 2008, 01:14:18 PM »
SHE LOOKS CRAZY  >:D

TomBewley

  • Guest
Re: Harley Quinn
« Reply #223 on: March 19, 2008, 01:35:17 PM »
May I ask what bases you are using?

I know there's definitely R. Mika and Jill as you say, but are there any others?

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Harley Quinn
« Reply #224 on: March 19, 2008, 01:43:17 PM »
Jason: Crazy, as in good.? Or just insane.? :D

Dead-X: There's some Rogue in there, and I might use some Rose sprites for something I had planned. She'll probably also get some stuff from Psylocke as well if I can get them to look right. Plus I might have to frankensprite some things I wanted for her, so who knows if I might use any other bases for her or not. Not to mention there's a few people that make special appearances for her.

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 [23]
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal