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Author Topic: Omega Red by ZVitor  (Read 5521 times)

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Offline tremainekr

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Re: Omega Red by ZVitor
« Reply #25 on: June 09, 2009, 10:02:36 AM »
no disrespect just suggestions Z.

love the gene simmons.

i think kongs has alot of the sprites for the ideas im bout to suggest.

omega red body is at subzero tempertures. thats how he live and cant die(maybe some low type cold move nothing thats gonna freeze a enemy forever.

ok i been thinkin of these ideas...

.maybe hard punch can be his tentical extends and hit his enemy.(like dhalsim) along range attack but normal when close

.same for the hard kick except it extends on a angle in the air but normal when close

.for medium attack can be like a tentical slice.downward vertical motion and crouchin medium a horizontal slice. maybe use silver samurai ice sparkle sprites on the tentical when its strikin(im sure a few sharp ice sickels will develop on his tentical after while :-??)


.regular moves....


.qcf+x,his tentical can spin from his hand (like a helicopter motion)

.qcf+y,his tentical can spin from his hand (buzzsaw motion) .i think on the regular omega red this was performed by holdin down z..so i guess that sprite can be used

.qcf+z, you could use his crouching medium punch sprite except he leaps in the on a 45 angle with his tentical extended spinin(buzzsaw motiom) like his very own dragon uppercut  
(could all string together like rolento)

.qcf+a,he spins on his back with tentical extended(helicopter motion). maybe use his crouchin sprite and turn him upside down.

.qcf+b,he leaps barrel role style with tenticals extended(buzzsaw motion)

.qcf+c,u could his regular hard punch air move where he swing tentical in different directions




.qcb+x,tentiacal grab from croching postion(energy drain or shock)

.qcb+y,tentical grab,standing 45 angle(energy drain or shock)

.qcb+z,tentical grab verticaly in the air(energy drain or shock)


.qcb+a,tentical grab pull enemy close to u

.qcb+b,tentical grab throw u to the other side of the screen

.qcb+c,tentical grab that freeze enemy, red body could flash blue to show his freeze burst from his body.(could use the cold sprites from his regular intro)


.rapidly press a punch button(could use the weak punch sprites of both arms) and both tenticals can come out in out his arms in a fast mid range motion.  like chun li lightin leg kick


.hypers.....


.the tentical grabs u, red hits the opponent back and foruth like a paddle ball while they are attached to his tentical

.tentical on right and left side of red spin n a buzzsaw motion,stones and metal chunks go flying towards the enemy(huk,thanos,blackheart..have rock sprites, magneto have chunks of metal sprites)

.a ice spike tentical melee hyper.

.make contact,then both tenticals pick up opponent and holds them in the air, red does numerous kicks, "russain
pinyata" lol

.make contact,both tenticals pull a stone wall out the ground (thanos has a stone wall in his sprites)behind enemy, using the support of the wall red swings forward, and kicks opponent though the wall. "tombstone kick"

.make contact,then (using both of thanos stone wall sprites) he jumps directly over  enemy and close the wall with opponet between."stone sandwhich" lol crack myself up.

.make contact, while oppnent lays on the ground,(use the hulk boulder from his hyper sprites)the tenticals grab a boulder out of the ground, and smashes opponent repeaditly like 6 hits."boulder moshpitt"

.a super drain, opponet shrinks  a little...its like red havin his own midnight bliss

.or a two handed spinin tentical knunchucks melee.


.like a flyin mode....he walks back and forth on his two tenticals...like doc octopus

.when u hold up he extends up,when u hold down he goes down to the ground and returns to his normal mode.

.in tentical mode x,y,z, could be replaced by a,b,c, air moves


(the regular red had similar sprites to these suggegtions)

.a,could be red shoots straight down like a two foot stomp

.b,could be red shoots down south east or south west with a ice spike on his foot.

.c,could be a electrified shoulder charge straight across.

.while in tentical mode hypers...


. a hyper in this mode could be,since the tentical are in the ground already,ice can travel all over the ground.(maybe just make the hulks ground wave hyper make the stones light blue)

. hes already in the air so he could spin around and be air bourne with tentical spinin coverin the whole screen.

.maybe use blackhearts ice thing that shoots up from the ground for a period of time.(like kens hyper where he goes straight up in the air)

.while suspened in the air he releases energy and electricity shoots all over the screen.
« Last Edit: June 10, 2009, 09:44:58 PM by tremainekr »
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Offline spiderclone

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Re: Omega Red by ZVitor
« Reply #26 on: June 14, 2009, 10:36:38 AM »
go on fury man
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Offline ZVitor

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Re: Omega Red by ZVitor
« Reply #27 on: June 16, 2009, 08:56:39 PM »
523/523 smart pallet done...

basics code done...
working in capcom and new moves for special/hypers


Death Factor, a Hyper Aura
still looking for a better "fog" effect.
« Last Edit: June 17, 2009, 11:59:06 AM by zvitor »

Offline felideo

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Re: Omega Red by ZVitor
« Reply #28 on: June 16, 2009, 09:07:54 PM »
 :o look´s great, good work ZVitor =D>

Offline ZVitor

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Re: Omega Red by ZVitor
« Reply #29 on: June 17, 2009, 10:52:46 AM »
A move like Mr Fantastic:

this should be main pallet,  compare with capcom:
-->

ps: in death factor gif have a teaser to Trans Siberian Stage by Wucash.

Offline .Batzarro.

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Re: Omega Red by ZVitor
« Reply #30 on: June 18, 2009, 12:07:04 AM »
Great stage, great pal, great new moves. Definitely loving this, Red definitely deserved some attention like this. :thumbsup:

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Offline ItalianStallion

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Re: Omega Red by ZVitor
« Reply #31 on: June 18, 2009, 02:10:51 AM »
This video has some cool ideas for attacks.


whoa wat game is that? /:O

Offline moonmaster1

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Re: Omega Red by ZVitor
« Reply #32 on: June 18, 2009, 04:11:36 AM »
Looks like a mod for marvel ultimate alliance.

http://marvelmods.com/

refer here to know more.

Back on topic, Love the death factor, brings out the awesome that should have been in the character in the first place.
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Offline KudosForce

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Re: Omega Red by ZVitor
« Reply #33 on: June 18, 2009, 09:28:56 AM »
Great stage, great pal, great new moves. Definitely loving this, Red definitely deserved some attention like this. :thumbsup:

...which makes me wish even more that this version would make it into EOH. But the exclusivity contract... :(
Mission complete!

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Offline ZVitor

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Re: Omega Red by ZVitor
« Reply #34 on: June 18, 2009, 01:54:42 PM »


ps:uploaded righ now, if not avaliable try later

Offline .:K.I.N.G:.

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Re: Omega Red by ZVitor
« Reply #35 on: June 18, 2009, 02:10:25 PM »
...which makes me wish even more that this version would make it into EOH. But the exclusivity contract... :(
exclusivity is not bad, you see every project needs to have something unique or exclusive to it, for example kong's omegared and vs styled characters were made/are exclusive to IMT and the EOH project.
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Offline KudosForce

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Re: Omega Red by ZVitor
« Reply #36 on: June 18, 2009, 02:34:20 PM »
exclusivity is not bad, you see every project needs to have something unique or exclusive to it, for example kong's omegared and vs styled characters were made/are exclusive to IMT and the EOH project.

That sounds like a compromise. Well, I can live with that.

@Zvitor: Looking good! :thumbsup: Say, I must ask, who are the people on the train and is the stage custom-made?
Mission complete!

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Offline ZVitor

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Re: Omega Red by ZVitor
« Reply #37 on: June 19, 2009, 08:29:00 AM »
@Zvitor: Looking good! :thumbsup: Say, I must ask, who are the people on the train and is the stage custom-made?
Rusian Super-Soldiers... is not a specific team
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exclusivity is not bad, you see every project needs to have something unique or exclusive to it, for example kong's omegared and vs styled characters were made/are exclusive to IMT and the EOH project.
really? kong are not open source guy?  #:-S

....

small stance mod:

capcom -- new


u can say the difference?

Offline .:K.I.N.G:.

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Re: Omega Red by ZVitor
« Reply #38 on: June 19, 2009, 08:52:59 AM »
really? kong are not open source guy?  #:-S
here
exclusivity is not bad, you see every project needs to have something unique or exclusive to it, for example kong's omegared and vs styled characters were made/are exclusive to IMT and the EOH project.
well, not exactly, the sprite packs are open source, the full characters/codes/coded characters are to be used for IMT projects only/exclusively.
« Last Edit: June 19, 2009, 10:33:37 AM by Mr.47 »
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Offline yosifun

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Re: Omega Red by ZVitor
« Reply #39 on: June 19, 2009, 09:00:01 AM »
Great work so far :thumbsup:

Will you include MvC hyper portraits when you release him?

BTW, as for the new stance, my guess is that his head sticks out a bit more (I also really like the new palette)

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Re: Omega Red by ZVitor
« Reply #40 on: June 19, 2009, 09:28:29 AM »
So no Kong credit!!!
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Re: Omega Red by ZVitor
« Reply #41 on: June 20, 2009, 10:29:41 AM »
exclusivity is not bad, you see every project needs to have something unique or exclusive to it, for example kong's omegared and vs styled characters were made/are exclusive to IMT and the EOH project.

I think it's great that Kong made all that stuff for EOH . Many people tend to dog him , but Kong has a lot of heart . I don't think there are many creators that single handedly  put out as many creations as Kong . He rips the sprites , does his own coding , & puts out 3 characters a week . You have to have respect for a guy that can do all that on his own  :thumbsup: 
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Offline ZVitor

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Re: Omega Red by ZVitor
« Reply #42 on: June 21, 2009, 10:29:59 AM »
yea, kong is a great creator, lets make a topic about that.


Will you include MvC hyper portraits when you release him?

BTW, as for the new stance, my guess is that his head sticks out a bit more (I also really like the new palette)
no mvc portrait, because it show off diferent from dcvm hyper portraits
..
and yea, he have neck now, no more quasimodo look

intros:

Offline The King Sic-1™

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Re: Omega Red by ZVitor
« Reply #43 on: June 21, 2009, 10:43:12 AM »
yea, kong is a great creator, lets make a topic about that.
HAHAHAHA!! You right Z! this is about Omega Red... not Kong

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Looks great bro! "you" keep up the good work!

Offline felideo

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Re: Omega Red by ZVitor
« Reply #44 on: June 21, 2009, 12:17:00 PM »
Amazing work , i like , thank´s ZVitor :thumbsup:

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Re: Omega Red by ZVitor
« Reply #45 on: June 21, 2009, 02:59:12 PM »
Great, this being very good. Your chars are always innovative congratulations

Genial, esta ficando muito bom. Seua chars são sempre inovadores parabéns

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Re: Omega Red by ZVitor
« Reply #46 on: June 21, 2009, 08:01:38 PM »
Wow, excellent Zvitor. Capcom's Omega Red needed a updated.
Good luck, the progress is amazing  :thumbsup:
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Re: Omega Red by ZVitor
« Reply #47 on: June 21, 2009, 09:36:24 PM »

Almost identical to an intro I have done for Rhino. Has been sprited for the longest time, just not fully coded yet. o.O#

Either way, looks great and loving all the new stuff Omega's getting. :thumbsup:

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Offline ZVitor

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Re: Omega Red by ZVitor
« Reply #48 on: June 24, 2009, 11:29:17 AM »
the capcom special, thanks kong for base code.
throw, drain life and drain power

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Re: Omega Red by ZVitor
« Reply #49 on: June 24, 2009, 06:08:07 PM »
Is he going to have Lady Deathstrike as helper? i saw in the movie Hulk vs Wolverine that she was in team with Omega Red with Sabretooth. And does this mean that Polaris project is frozen for the moment?

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