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Author Topic: Onslaught v 2.1 and Sentinel v 1.1 Updated 06.05.2009  (Read 5104 times)

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Offline XsLaught

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Onslaught v 2.1 and Sentinel v 1.1 Updated 06.05.2009
« on: June 02, 2009, 07:08:22 AM »
Onslaught v 2.1 and Sentinel v 1.1

http://www.youtube.com/watch?v=v359EJ2bvVg#
http://www.youtube.com/watch?v=mTbgZbChe9g#





The stage is by P.O.T.S. modified to interact with Onslaught's 2nd Form. It's included with the character. I reripped the stage sprites.
Palettes by SeriousCat
Doorhenge's Apocalypse Now! stage has been modified and included to work with Onslaught.

Changes - 06.05.2009 - Update applies to both as they share the same files.
----------------
  • - Removed Onslaught from showing for Sentinel's continue screen - common.st
  • - Removed ability for Sentinel to switch to Onslaught in training mode - onslaught.cmd
  • - Removed cornerpush from MVC2 Plasma Storm. He didn't have it in MVC2. - sentinel.st
  • - Added explosion sound for Sentinel Force and Sentinel Assist upon destruction. Wasn't in the original game. - onslaught1.st
  • - Gave him lower hit priority (3, Miss) for

      - Hyper Rush - onslaught1.st
     - Claw Crush - onslaught2.st
     - Rushing Arm - onslaught2.st
  • - Following moves are improved in terms of speed by removing ownpal = 1

    - Magnetic Shockwave - onslaught1.st
   - Magnetic Tempest - onslaught1.st
   - Sentinel - F+SP - Rocket Explosion. Removed all those unnecessary ownpal = 1 from the explods - sentinel.st
      - Unsure of how much it speeds gameplay up since I do not have a slow computer to test it.
  • - Added ScreenBound for Hyper Grav Orbs - onslaught1.st
  • - Depowered Sentinel's Super Armor a bit. - common.st
  • - Amplified sounds by 10 Db - onslaught.snd

     - all except intro music and EOH template sounds
  • - Fix Statedef 41 (Super Jump) from freezing - common.st
  • - Fix Statedef 452 (MVC2 - Crouching Strong Punch) - sentinel.st
  • - Change Command for Sentinel's U,D,z to hold D+z- onslaught.cmd
  • - Speed up Magnetic Tempest - onslaught1.st - Unsure since I don't have a slow computer

     - Removed the ownpal = 1. Hopefully this will speed things up
  • - Reduce sprites in Sentinel - sentinel.sff
  • - Implemented failsafes for throws - sentinel.st
  • - Medium throws - sentinel.st
  • - Grab - throws - sentinel.st
  • - Strong throws - sentinel.st
  • - Added compatibility for Doorhenge's XMvsSF Apocalypse Now! stage - with permission - included - -2.st, onslaught2.st, onslaught.air, onslaught.sff
  • - Added compatibility for my own MSHvSF Apocalypse Now! stage since I couldn't get in touch with KFM, I made my own.
  • - Realign Sentinel Special Dust - sentinel.st
  • - Fix Onslaught 2nd Form KO Pos Y - common.st
  • - Fixed stage parallax effect for Onslaught's Sentinel Summon move - onslaught1.st

      - For NYC stage, the 2 Apocalypse Now! stage
  • - Wall hit spark and sound for Sentinel himself - 5030 - common.st
  • - Hit ground anim implemented for Sentinel himself - common.st, sentinel.st
  • - Take damage for moves that attempt to put him in a custom state - -2.st
  • - Rocket Punch - Hits "downed" (falling) opponents - sentinel.st
  • - Reduced the frequency of Sentinel Force used by Onslaught's 2nd Form for his AI.

     - Changed Random < 50 to Random < 30 out of 1000. :-/ - onslaught.cmd
  • - Increase Sentine's stun threshold and make it so he can't be stunned right after being stunned.

    - Changed his threshold to 6000 instead of 3000. This is double the amount it takes for him to become dizzy.
     - common.st, -2.st, -3.st
  • - Reduce damage values for XCOTA D A.SK
  • - HitOverride fixed. Weird how NotHitBy accepts value of SCA to work for everything and HitOverride doesn't.

   - This fixes the opponent attempting to throw and failed.
  • - Added missing "whiff" sound for Onslaught (2nd Form)'s punch
  • - Added option for resurrection for whoever wants him to be cheaper :/

Giving the player his life back for resurrection is still in test. It's worked for me so far.
Go to Statedef 15000 - common.st

in common.st
remove the Null

[State 15000, Resurrection]   ; Remove to remove resurrection
type = Null;ChangeState
trigger1 = !Var(50)
trigger1 = !Time
trigger1 = Life < (Floor(GetHitVar(damage)))
value = 15150
ignorehitpause = 1

  • - By popular demand, separating his form has been implemented if you looked in the code.

in common.st

To play as only his 2nd form

Remove the Null for
[State 190, Onslaught (2nd Form) - Debug]
type = Null;VarSet
trigger1 = 1
var(50) = 1

To play as only his 1st form:

Remove the Null for
[State 190, Onslaught (1st Form) - Debug]
type = Null;VarSet
trigger1 = 1
var(50) = 0

Sentinel

Sentinel has every move he's ever had. It's a combination of both X-men: Children of the Atom and Marvel vs Capcom 2.
He has super armor.
You can also charge his Plasma Storm.
He has his blue fire when flying. I used separate sprites for each of the aerial attacks for this.
All throws and the grab move from X-Men: Children of the Atom.

Get them both at http://www.codejin.com
« Last Edit: June 05, 2009, 06:07:29 AM by XsLaught »



Offline Serious Cat

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #1 on: June 02, 2009, 09:24:43 AM »
Again, glad to have helped...

(I'm at work, what's your excuse for being up so easrly?)

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Offline KPT25

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #2 on: June 02, 2009, 01:10:39 PM »
nice...i was wondering what was the progress on your new Onslaught and now i see it released
And Sentinel is a nice surprise
Thanks for sharing and i'll try to see if i can test them up soon :)

Offline JDubbs

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #3 on: June 02, 2009, 02:20:44 PM »
they both tend to feeze the game alot when played and onslaught causes the music to skip. otherwise very good. alot better than the existing onslaught that had that cheap sentinel/juggernaut/rogue hyper
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Offline laspacho

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #4 on: June 02, 2009, 02:31:29 PM »
I also had the game freeze once but I was playing sentinel against Onslaught.  Figured it was just mugen.
Very nice characters I love how Sentinel has every move from each game, I think he could walk quicker though like in MVC2.  Onslaught is very tough and plays perfect from my memory with some nice extra little things for effects.  I think Onslaughts voice could be louder I can't hear him very well.  Awesome job.

Offline storm7

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #5 on: June 02, 2009, 03:46:37 PM »
Well done on both characters =D>

I like the way you can switch between the two forms of onslaught.

I hope you theirs more to come especially if they have every move from x-men cota aswell.

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Offline aa250

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #6 on: June 02, 2009, 05:30:05 PM »
There both really good. I must say Onslaught has improved a lot. I really hope in the future you finish Omega Red. My only complaint is Sentinel and Onslaughts sounds are really low I can barely hear them. Also this bug happened it was when I was dashing with Sentinel and he got stuck Here is a screen shot of it.


Offline laspacho

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #7 on: June 03, 2009, 08:22:37 AM »
There both really good. I must say Onslaught has improved a lot. I really hope in the future you finish Omega Red. My only complaint is Sentinel and Onslaughts sounds are really low I can barely hear them. Also this bug happened it was when I was dashing with Sentinel and he got stuck Here is a screen shot of it.



I got him to get stuck the same way, it just does not happen all the time.

Offline Serious Cat

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #8 on: June 03, 2009, 09:00:41 AM »
Now that he's released and I've had the opportunity to play as him, have you considered when you'll be able to add more intros?

I was considering editing up some intros for some Marvel/Capcom characters, just wondering what everyone, especially Xslaught, would think?

So far I've thought of some pretty good phrases for:
Carnage
Galactus
Apocalypse
Abyss
Akuma
Ken
Dan
Cyber Akuma
M. Bison

I'll be working on expanding this roster since I, personally, have way more capcom characters and especially marvel characters than that.

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Offline volzzilla

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #9 on: June 03, 2009, 02:17:14 PM »
Here is a video review of Sentinel



In the video you will see most of his unique moves, first in AI Watch mode, then later for a better look in Training mode.

The video has video annotations throughout it, as well as a more detailed discussion at the main YouTube link when you double click the video here.

Here is the feedback portion of that discussion:
There are a couple minor issues with him, but that does not take away from the enjoyment of this character. As I said before, if you are looking for a boss version of him, the AI will not fit. Also like I said before, I had a few control responsiveness issues here and there. The readme is a little bit lacking, as I could not figure out the fire a missile from your mouth move and would have liked a little more on the unique moves you can do in the air. The thing that stands out the most will only hit those of us with weaker computers, as he is so large he can lag a little, due to some effects thrown in the file that are for future use in an open source capacity. XSlaught has said he plans to optimize the file a little more, so look for an update on all that. Like I said, very fun to play with and you will love the conversion from MvC2.
« Last Edit: June 05, 2009, 03:10:29 PM by volzzilla »
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Offline XsLaught

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #10 on: June 03, 2009, 04:32:52 PM »
I'll release an update shortly to fix all issues. That getting stuck bug has been fixed and will be released in the update. It happens when you start jumping and try to fly at the same time.

For more custom intros, I'd be happy to take any .pcx files made for the intros. I'd make them myself but I don't have MVC1 Onslaught Intro fonts to quickly make them...
it'd require pasting every character one by one.

I'll also take requests for adding stage compatibility. So far the only 3 stages I have planned for him to work properly on are the 2 apocalypse stage and his NYC stage. It'd require you to update the stage and me putting in the floor. I plan to release the update either later today or tomorrow.

EDIT:
I did a little tileset ripping and found the fonts for his intros. I'm about to make a font file out of them. I can now make custom intros by just typing...let me know about them.
« Last Edit: June 03, 2009, 06:00:16 PM by XsLaught »

Offline amarillo002

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #11 on: June 04, 2009, 11:22:56 AM »
ohhh this is soo coooool, your first onslaught was awesom...i need to see (downloading) how is this one but i'm sure it would be waaay better than your first one

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Offline Acey

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #12 on: June 04, 2009, 12:11:19 PM »
I did a little tileset ripping and found the fonts for his intros. I'm about to make a font file out of them. I can now make custom intros by just typing...let me know about them.

That's awesome XsLaught. Thanks for the extra work on our behalfs.

Offline XsLaught

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #13 on: June 04, 2009, 01:55:01 PM »
I actually can't type out sentences using the MVC1 fonts yet. I'm searching for a program to make fonts. I thought it'd be simple just to create fonts from images or a tileset. There must be a program out there like that. I have the tile sheet ripped.



Offline Serious Cat

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #14 on: June 04, 2009, 05:55:16 PM »
Got 'im, coach! I'll try to work these into a font when I get home and I have given Xslaught a link to the font creator website so should be simple.

 :thumbsup:

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Re: Onslaught v 2.0 and Sentinel Release
« Reply #15 on: June 05, 2009, 01:33:35 AM »
   
Great work!  =D>

I was very satisfied with their work.  :thumbsup:

But would not launch 1 patch only to the first form of char?  :-SS

   
edit: Only the first form play?
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Offline XsLaught

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Re: Onslaught v 2.1 and Sentinel v 1.1 Updated 06.05.2009
« Reply #16 on: June 05, 2009, 06:28:42 AM »
File has been updated. You can make it so only 1 form plays by looking at the readme. Also resurrection is left as an option.

I'll check the font maker later. I just felt I had to do a quick update before too many people got the files. It's already been about 2000+ downloads.

I could add it as a patch later on for the custom intros.

Offline Serious Cat

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Re: Onslaught v 2.1 and Sentinel v 1.1 Updated 06.05.2009
« Reply #17 on: June 05, 2009, 08:56:05 AM »
Well, I started ripping the letters from the image into the font creator and I'm a little curious about whther or not they will be color or b+w. I don't really remember if I've ever actually seen a color font. lol

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Offline mastamasta

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Re: Onslaught v 2.1 and Sentinel v 1.1 Updated 06.05.2009
« Reply #18 on: June 05, 2009, 02:14:57 PM »
i tried to download them...put the link on your site is broken  ???

Offline XsLaught

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Re: Onslaught v 2.1 and Sentinel v 1.1 Updated 06.05.2009
« Reply #19 on: June 05, 2009, 02:32:33 PM »
Try again. I was uploading a new one with a small critical bug fix about 30 minutes ago...
it should work now. Let me know if the new one doesn't work.

I ripped the fonts in b/w but in the they had color so I edited the palette.

Offline volzzilla

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Re: Onslaught v 2.1 and Sentinel v 1.1 Updated 06.05.2009
« Reply #20 on: June 05, 2009, 03:09:18 PM »
Try again. I was uploading a new one with a small critical bug fix about 30 minutes ago...
it should work now. Let me know if the new one doesn't work.

I ripped the fonts in b/w but in the they had color so I edited the palette.
for who, onslaught or sentinel?
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Offline Serious Cat

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Re: Onslaught v 2.1 and Sentinel v 1.1 Updated 06.05.2009
« Reply #21 on: June 06, 2009, 10:52:18 AM »
Xslaught is a master archiver! 26 kb Sentinel file!!!  ^:)^

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Offline XsLaught

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Re: Onslaught v 2.1 and Sentinel v 1.1 Updated 06.05.2009
« Reply #22 on: June 07, 2009, 12:58:30 AM »
for who, onslaught or sentinel?

Onslaught...
it was a bug fix to prevent crashing for his 2nd form in arcade mode.

Offline laspacho

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Re: Onslaught v 2.1 and Sentinel v 1.1 Updated 06.05.2009
« Reply #23 on: June 07, 2009, 08:57:57 PM »
Nice update, thank you.

Offline Serious Cat

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Re: Onslaught v 2.1 and Sentinel v 1.1 Updated 06.05.2009
« Reply #24 on: June 08, 2009, 05:09:11 PM »
OK, folks. I don't know if anyone's really interested but I've been editing up some working intros against the characters in MvC2 since that seems to be the style that this Onslaught has taken. Now I'm done with all but five of the Capcom side but there are two, in particular, that are giving me a tiff because they have no previous story-lines: Amingo and Ruby Heart.

If anyone has ideas for either of these two characters please let me know unless you just wanna edit it up yourself.

Since this is Mugen and we're not limited to the stated cast of chars in MvC2, I'm also doing intros for 32 other characters all marvel or Capcom. These include some characters from EoH, some not so much. Expect different intros for the same character for different time-lines *cough*Cammy*cough* and expect some random characters as well. Also be looking for intros against characters that haven't been released yet like Susan Storm.

I hope everyone accepts this as good news and should Xslaught shoot me in the street for saying this, so be it. Also if this draws up too much non-release discussion, I will likely make another thread because this thread is more for his party.
« Last Edit: June 08, 2009, 08:57:12 PM by Serious Cat »

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