collapse

Author Topic: Duo - Infinity - Megaman Team WIP  (Read 24345 times)

0 Members and 16 Guests are viewing this topic.

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7307
  • Country: United States us
  • Last Login:November 21, 2024, 12:47:47 PM
  • The trend setter
Re: Duo - Infinity - Megaman Team WIP
« Reply #175 on: January 31, 2011, 11:41:33 PM »
On Page 3 Laspacho Posted Duo's Win pose as a Gif. His Hand is glowing pink, and he is opening and closing it. I need it as Sprites/Frames. I would do it myself, but I don't know how.

Thanks ExeLord. even a little goes a long way.

 ill check it out tomorrow after i get off from work. :)

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Duo - Infinity - Megaman Team WIP
« Reply #176 on: February 01, 2011, 09:48:09 AM »
Added stripes everywhere and those intro frames at the bottom:
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Royal_Squat

  • Extraterrestrial space police robot
  • RMM Contributor
  • ****
  • Posts: 284
  • Country: United States us
  • Last Login:April 28, 2024, 12:06:44 PM
  • Greatness is earned
    • Royal_Squat
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #177 on: February 01, 2011, 10:25:18 AM »
Awesome work ExeLord  :)
What are you using to make the Gifs into Sprites/Frames?

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Duo - Infinity - Megaman Team WIP
« Reply #178 on: February 01, 2011, 11:11:19 AM »
Photoshop CS5 now makes each frame in layer(I dunno if in CS4 it was same way or as it was before, only first frame) also you may use Ulead GIF Animator and just copy/paste frames. Hope that helped  %%-
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Royal_Squat

  • Extraterrestrial space police robot
  • RMM Contributor
  • ****
  • Posts: 284
  • Country: United States us
  • Last Login:April 28, 2024, 12:06:44 PM
  • Greatness is earned
    • Royal_Squat
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #179 on: February 01, 2011, 08:07:07 PM »
Photoshop CS5 now makes each frame in layer(I dunno if in CS4 it was same way or as it was before, only first frame) also you may use Ulead GIF Animator and just copy/paste frames. Hope that helped  %%-

I'm Have CS2 on my laptop, but it's acting REAL buggy. Is Ulead GIF Animator Free to Download?
Thanks again for all the help.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #180 on: February 01, 2011, 09:43:18 PM »
Here is the winpose.

Offline Royal_Squat

  • Extraterrestrial space police robot
  • RMM Contributor
  • ****
  • Posts: 284
  • Country: United States us
  • Last Login:April 28, 2024, 12:06:44 PM
  • Greatness is earned
    • Royal_Squat
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #181 on: February 01, 2011, 10:20:04 PM »
Thanks Laspacho. I'm having Trouble with Duo's Act File. I have been watching tutorials on YouTube. But for some reason it keeps coming out wrong. Duo's outline become transparent. I don't know if it the ACT File or the Sprites, But it driving me crazy  ~X(

Beside that working on Duo has been great :w00t:

Offline TheClone45

  • Wily's Fortune Teller
  • Infinity Regular
  • ****
  • Posts: 664
  • Last Login:August 08, 2020, 05:17:39 PM
  • Let's get this over with.
    • http://draw-in.webs.com/
Re: Duo - Infinity - Megaman Team WIP
« Reply #182 on: February 01, 2011, 11:03:08 PM »
wait, you're coding duo?   /:O  wasn't laspacho going to sprite duo?

By theclone45 at 2011-01-02

Offline Royal_Squat

  • Extraterrestrial space police robot
  • RMM Contributor
  • ****
  • Posts: 284
  • Country: United States us
  • Last Login:April 28, 2024, 12:06:44 PM
  • Greatness is earned
    • Royal_Squat
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #183 on: February 02, 2011, 09:40:04 AM »
wait, you're coding duo?   /:O  wasn't laspacho going to sprite duo?

Duo is a Team WIP, that means that anyone that want's to add sprites is more then welcome to. ( even yourself) As for me Coding Duo...I could say I'm more or less applying the sprites to the RMM Template and not adding any original code (At the moment) I'm working on Duo to take some work off of Laspashos hands as he works on other Characters 

Offline Royal_Squat

  • Extraterrestrial space police robot
  • RMM Contributor
  • ****
  • Posts: 284
  • Country: United States us
  • Last Login:April 28, 2024, 12:06:44 PM
  • Greatness is earned
    • Royal_Squat
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #184 on: February 16, 2011, 01:12:22 PM »
Robot Master Mayhem Duo Beta

Here is a Beta for RMM Duo. He is not yet completed. He still needs Specials and Hypers. This is my first time making a char for Mugen. I used the RMM Char Template by Acey, So all of his moves are currently Power Sets. I wanted everyone to get an Idea of how Duo is coming along and give everyone a chance to give some input.  Besides that everyone love a new face in there RMM Roster. Please Read the Read me file for the known bugs. Hope everyone enjoys the beta.

http://www.mediafire.com/?c7u5o73xhq7ymh6

 :)
ENJOY!

Offline Stepps

  • New Member
  • *
  • Posts: 1
  • Last Login:April 14, 2014, 10:09:53 PM
Re: Duo - Infinity - Megaman Team WIP
« Reply #185 on: February 16, 2011, 06:44:58 PM »
Nice beta, man. Been waiting on more RMM stuff to come out.

When Duo runs past someone he turns to face them. I don't know if this was a feature decided upon by the forum (seeing as this is a community WIP) or if its a coding problem. It feels/looks weird. That's my only thing since it is still in Beta, and the Read Me addresses the projectile and powers being limited to the Light Punch and Kick buttons.

Can't wait for the finished result! ::salute::

Offline Royal_Squat

  • Extraterrestrial space police robot
  • RMM Contributor
  • ****
  • Posts: 284
  • Country: United States us
  • Last Login:April 28, 2024, 12:06:44 PM
  • Greatness is earned
    • Royal_Squat
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #186 on: February 16, 2011, 08:42:13 PM »
It
Nice beta, man. Been waiting on more RMM stuff to come out.

When Duo runs past someone he turns to face them. I don't know if this was a feature decided upon by the forum (seeing as this is a community WIP) or if its a coding problem. It feels/looks weird. That's my only thing since it is still in Beta, and the Read Me addresses the projectile and powers being limited to the Light Punch and Kick buttons.

Can't wait for the finished result! ::salute::

It has to do with the Coding. I'm not really good with it, but after a few YouTube Videos, I'm sure everyone will be enjoy the out come.

Offline ninjafighter2100

  • Infinity Weapons
  • Initiate
  • **
  • Posts: 19
  • Last Login:April 06, 2011, 08:45:45 PM
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #187 on: February 16, 2011, 11:59:59 PM »
nice beta, but no pallets? /:O

Offline -Whiplash-

  • Prince of Latis
  • RMM Contributor
  • ****
  • Posts: 1754
  • Country: Canada ca
  • Last Login:June 29, 2024, 04:08:47 PM
  • Destroy the Core!
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #188 on: February 17, 2011, 12:06:58 AM »
I would call it more of a sprite/soundswap of the template. I did something similier with my onomatopoiea Character, It's more so to test how the character looks in game then anything.

Offline waluigimaster

  • Miscellaneous creation
  • Initiate
  • **
  • Posts: 78
  • Last Login:December 24, 2012, 02:51:20 PM
Re: Duo - Infinity - Megaman Team WIP
« Reply #189 on: February 17, 2011, 11:06:08 AM »
nice beta, but no pallets? /:O
Does he need them yet?
(I'm really not used to having signatures to be honest)

Offline Royal_Squat

  • Extraterrestrial space police robot
  • RMM Contributor
  • ****
  • Posts: 284
  • Country: United States us
  • Last Login:April 28, 2024, 12:06:44 PM
  • Greatness is earned
    • Royal_Squat
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #190 on: February 17, 2011, 12:29:38 PM »
I would call it more of a sprite/soundswap of the template. I did something similier with my onomatopoiea Character, It's more so to test how the character looks in game then anything.

Speaking of Sounds I'm looking for Sound Rips for Duo. like you said it is more to test how the Character will look in the game. Since it's a team W.I.P I don't see any reasons why you guys can't work on him to. I'm really getting Frazzled and I want to see what everyone come up with. I feel like I'm hogging all the work for Duo from the rest of the Forums.

nice beta, but no pallets? /:O

I Didn't make any Pallets yet, But if you have any ideas post some pictures and I'll get to making an Act file.

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Duo - Infinity - Megaman Team WIP
« Reply #191 on: February 17, 2011, 03:46:15 PM »
Strange that there is saw blade, but no hand:

Also I'll help with palettes if needed.
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Royal_Squat

  • Extraterrestrial space police robot
  • RMM Contributor
  • ****
  • Posts: 284
  • Country: United States us
  • Last Login:April 28, 2024, 12:06:44 PM
  • Greatness is earned
    • Royal_Squat
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #192 on: February 17, 2011, 04:18:35 PM »
Strange that there is saw blade, but no hand:

Also I'll help with palettes if needed.

I couldn't find those Sprites anywhere. I have been looking everywhere them. As for the Saw Blade they where in the RMM Template.
If you want to help with the Pallet I would greatly appreciate it.

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Duo - Infinity - Megaman Team WIP
« Reply #193 on: February 17, 2011, 05:20:24 PM »
Could you use those to make act pals?
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #194 on: February 17, 2011, 07:27:46 PM »
Very nice early beta, it shows off all the hard work on the sprites.

Offline ninjafighter2100

  • Infinity Weapons
  • Initiate
  • **
  • Posts: 19
  • Last Login:April 06, 2011, 08:45:45 PM
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #195 on: February 17, 2011, 07:44:54 PM »
Could you use those to make act pals?


Cool Pallets! i like the 5th pallet.

Offline Royal_Squat

  • Extraterrestrial space police robot
  • RMM Contributor
  • ****
  • Posts: 284
  • Country: United States us
  • Last Login:April 28, 2024, 12:06:44 PM
  • Greatness is earned
    • Royal_Squat
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #196 on: February 17, 2011, 09:57:41 PM »
Could you use those to make act pals?



Awesome Pallets ExeLord, I'll get to making Act Files tonight. Hopefully I get them done and Upload by tomorrow night.



Post Merge: February 18, 2011, 04:15:39 PM

Here Is the Link to the Act Files.
http://www.mediafire.com/?p3xuplvr6wgksgl

Just Download them, Put them in RMM_Duo's Folder and add P2-P8 under pallets in RMM_Duo's Def File.
« Last Edit: February 18, 2011, 04:15:39 PM by LynxDarkwood »

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: Duo - Infinity - Megaman Team WIP
« Reply #197 on: February 19, 2011, 03:32:27 AM »
Haven't made an edit of something for MUGEN for a little while, so I decided, why not. All I did really was edit some time issues that made some of the animations a bit slow, like the stance, etc. Otherwise, not bad so far for Duo. :thumbsup:
Keep up the good work on Duo, Lynx. :O*D
http://www.mediafire.com/?ypusg0d2m69889c

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Duo - Infinity - Megaman Team WIP
« Reply #198 on: February 19, 2011, 04:28:52 AM »
Small issue with pallets - brightest green on head, chest and belt is still green in different pallets on some sprites(running, damage, crouch maybe somewhere else too).
Also I think he needs this attack for heavy aerial punch(though without two last sprites with no hand):

I like his ground-punching attack in mm8, would be glad if that attack make it in char.
Also thanks for Manic, it's better that way :thumbsup:
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline ninjafighter2100

  • Infinity Weapons
  • Initiate
  • **
  • Posts: 19
  • Last Login:April 06, 2011, 08:45:45 PM
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #199 on: February 19, 2011, 03:31:36 PM »
Small issue with pallets - brightest green on head, chest and belt is still green in different pallets on some sprites(running, damage, crouch maybe somewhere else too).
Also I think he needs this attack for heavy aerial punch(though without two last sprites with no hand):

I like his ground-punching attack in mm8, would be glad if that attack make it in char.
Also thanks for Manic, it's better that way :thumbsup:

those sprites are good, nice work manic.
got a idea, why not you and lynxdarkwood team up to finish duo?

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 [23]
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal