collapse

Author Topic: Duo - Infinity - Megaman Team WIP  (Read 24352 times)

0 Members and 1 Guest are viewing this topic.

Offline A New Challenger

  • The Unlimited
  • *****
  • Posts: 249
  • Last Login:March 07, 2013, 01:24:44 PM
    • The Unlimited
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #25 on: September 16, 2009, 07:28:17 PM »
I like the dash, good stuff!

I got a suggestion from Gate on the Scruffy board with his suggestion for Duo, this is open source.  I think this Duo is too big, but I do like how he made Duo's boots and it is very nicely detailed.  The main bases are arm and torso of Tron Bonne then enlarged Megaman parts.



This is MUCH closer in size. The torso could be a little less puffy, but next to MvC sized Rockman, this is the way you guys want to go.

我的名字是軍隊,為了我們是許多。

Offline Kojunho

  • Scruffy squire and an
  • Infinity Faithful
  • ****
  • Posts: 890
  • Last Login:February 08, 2021, 07:27:27 PM
  • Yeah, I'm backs.
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #26 on: September 16, 2009, 09:00:04 PM »
As good as that sprite is, I'm still for the first design. Going off of MM8 it seems truthfully the closest.
-.-

Offline MaverickZr0

  • S-Rank
  • Contributor
  • ****
  • Posts: 2462
  • Country: United States us
  • Last Login:November 25, 2016, 02:18:47 AM
Re: Duo - Infinity - Megaman Team WIP
« Reply #27 on: September 16, 2009, 09:20:46 PM »
I like the dash, good stuff!

I got a suggestion from Gate on the Scruffy board with his suggestion for Duo, this is open source.  I think this Duo is too big, but I do like how he made Duo's boots and it is very nicely detailed.  The main bases are arm and torso of Tron Bonne then enlarged Megaman parts.




This is great.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #28 on: September 16, 2009, 09:45:47 PM »
When we were discussing duo's size in the past we tried to look at power battles and compare megaman and duo.  Then we wanted to make it so eveyone would be able to help out.  I think compared to mvc megaman we got the right height but maybe we could stretch him some to make him fatter in the future.  I do like our current design though.  I do agree this is a cool sprite and a nice suggestion that maybe we can get some ideas from.

Offline Enscripture

  • MUGEN Content Architect
  • *****
  • Posts: 226
  • Last Login:January 15, 2020, 07:12:24 AM
  • Plug-In, Rockman.EXE! Transmission!
    • My site
Re: Duo - Infinity - Megaman Team WIP
« Reply #29 on: September 18, 2009, 06:33:01 AM »
I resprited his Rockman 8 Version, with the Power Fighters palette:



If he was done as an unplayable version based on Rockman 8, I could go ahead and finish all of the other sprites.

His Rockman 8 sprites should me 1.65x to match the perfect height on MVC Rockman and all of the bosses from Rockman 8, also, if I was going to do those~ (Astroman pops in mind~) <3.
« Last Edit: September 18, 2009, 06:38:27 AM by Enscripture »

Offline Gaijin

  • Infinity Faithful
  • ****
  • Posts: 2856
  • Last Login:July 19, 2016, 06:01:36 PM
  • Wishing she was real
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #30 on: September 18, 2009, 11:38:26 AM »
I resprited his Rockman 8 Version, with the Power Fighters palette:



If he was done as an unplayable version based on Rockman 8, I could go ahead and finish all of the other sprites.

His Rockman 8 sprites should me 1.65x to match the perfect height on MVC Rockman and all of the bosses from Rockman 8, also, if I was going to do those~ (Astroman pops in mind~) <3.
That looks just like him in the game. I like that one the best overall due to the accuracy of the sprite.

SIG BY AKEME & ROSALINA BY LG

Offline A New Challenger

  • The Unlimited
  • *****
  • Posts: 249
  • Last Login:March 07, 2013, 01:24:44 PM
    • The Unlimited
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #31 on: September 18, 2009, 11:59:35 AM »
The shading on that seriously doesn't work. It's a valiant effort, and the scaling is perfect, but next to MvC... the shading is ugly. Maybe redraw over said rescaled sprites?

我的名字是軍隊,為了我們是許多。

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #32 on: September 18, 2009, 06:10:13 PM »
I resprited his Rockman 8 Version, with the Power Fighters palette:



If he was done as an unplayable version based on Rockman 8, I could go ahead and finish all of the other sprites.

His Rockman 8 sprites should me 1.65x to match the perfect height on MVC Rockman and all of the bosses from Rockman 8, also, if I was going to do those~ (Astroman pops in mind~) <3.

That's a cool edit, unfortunately it doesn't fit with the game though.  I would like to see how Astroman would look with the conversion.

In the future once Duo sprite sheet is completed I can always runthrough the sheet and change his legs and add some extra stuff and update sprites that might need touch up work.  I will also in the future start to add Duo's sprites to the project template once it is ready for some nice screen shots.   :thumbsup:

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Duo - Infinity - Megaman Team WIP
« Reply #33 on: September 18, 2009, 06:33:37 PM »
I would like to see how Astroman would look with the conversion.
Since you asked.



Actually did this yesterday. Someone mentioned it doesn't look MvC enough, so might need some work on that and have his body be rounder at the bottom. Aside from that, am pretty happy with it.

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #34 on: September 18, 2009, 06:44:21 PM »
Since you asked.



Actually did this yesterday. Someone mentioned it doesn't look MvC enough, so might need some work on that and have his body be rounder at the bottom. Aside from that, am pretty happy with it.

Wow that is a very nice edit.   ::salute::

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Duo - Infinity - Megaman Team WIP
« Reply #35 on: September 18, 2009, 06:48:50 PM »
Wow that is a very nice edit.   ::salute::
Thanks. I might actually try another edit or two of him since I got use to it already. I think the best thing about him is, he only really needs three punches/kicks (tossing his weight around?) for his basics as he wouldn't have a crouch or jump. Would also mostly eliminate his jump anims and a good amount of his get hits. Would definitely make the work load much much lighter but would be a little more difficult to work on then the more humanoid looking Robot Masters.

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline Enscripture

  • MUGEN Content Architect
  • *****
  • Posts: 226
  • Last Login:January 15, 2020, 07:12:24 AM
  • Plug-In, Rockman.EXE! Transmission!
    • My site
Re: Duo - Infinity - Megaman Team WIP
« Reply #36 on: September 18, 2009, 06:59:33 PM »
That's a cool edit, unfortunately it doesn't fit with the game though.  I would like to see how Astroman would look with the conversion.

In the future once Duo sprite sheet is completed I can always runthrough the sheet and change his legs and add some extra stuff and update sprites that might need touch up work.  I will also in the future start to add Duo's sprites to the project template once it is ready for some nice screen shots.   :thumbsup:

Well, obviously I was just using the Rockman 8 shading, light source upper right. I wasn't finished though. I realized I didn't finish his helmet and his arms and legs could use another shade of colour. The Power Fighters colours are fugly, too~!  8=| I might just do all of them anyway and ask Emiliano if I could spriteswap his Rockman 8 Duo, since I added the voices to his anyway and sent them to him. It's on his site  :P

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Duo - Infinity - Megaman Team WIP
« Reply #37 on: September 19, 2009, 10:15:56 AM »
Thanks. I might actually try another edit or two of him since I got use to it already. I think the best thing about him is, he only really needs three punches/kicks (tossing his weight around?) for his basics as he wouldn't have a crouch or jump. Would also mostly eliminate his jump anims and a good amount of his get hits. Would definitely make the work load much much lighter but would be a little more difficult to work on then the more humanoid looking Robot Masters.

Yes, since he have no legs, he would use his "sattelites" as kicks.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #38 on: September 19, 2009, 01:19:58 PM »
Winpose

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: Duo - Infinity - Megaman Team WIP
« Reply #39 on: September 19, 2009, 01:35:20 PM »
Looks great. :thumbsup:

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: Duo - Infinity - Megaman Team WIP
« Reply #40 on: September 19, 2009, 03:07:15 PM »
I like the original design but sprite the boots like gate's..
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline Paraside

  • Forum Member
  • ***
  • Posts: 245
  • Last Login:May 09, 2012, 12:38:28 AM
  • El poder no esta en tus puños, sino en tu alma
Re: Duo - Infinity - Megaman Team WIP
« Reply #41 on: September 28, 2009, 04:21:10 PM »
Thank god you guys think about Duo to appear in this game!  :w00t:

By the way, all the sprites so far looks awesome  :thumbsup:
 

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: Duo - Infinity - Megaman Team WIP
« Reply #42 on: September 29, 2009, 10:13:10 PM »
Winpose


Somehow I missed this. That Win pose looks awesome !  :w00t:
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #43 on: September 30, 2009, 02:11:40 AM »
looks more like an intro or taunt.

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Duo - Infinity - Megaman Team WIP
« Reply #44 on: September 30, 2009, 11:24:07 AM »
That's actually his winpose in Power Fighters, so it fits for a winpose.

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: Duo - Infinity - Megaman Team WIP
« Reply #45 on: September 30, 2009, 11:30:40 AM »
That's actually his winpose in Power Fighters, so it fits for a winpose.


^^(PM)^
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #46 on: October 01, 2009, 01:09:47 AM »
ah, I see. I'm not too familiar with power fighters.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #47 on: October 01, 2009, 05:50:53 PM »
ah, I see. I'm not too familiar with power fighters.

I have a link to PB Duo sprites in the first post if you want to see everything for him.

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: Duo - Infinity - Megaman Team WIP
« Reply #48 on: October 03, 2009, 05:42:42 PM »

Finished a punch. :thumbsup:

EDIT: Extra legs are there for making more poses.
« Last Edit: October 03, 2009, 09:33:26 PM by Manic »

Offline M. Satoshy X

  • Editing the metools! : D and I is difficult to fix the chest of guts!
  • RMM Contributor
  • ****
  • Posts: 161
  • Last Login:December 19, 2020, 11:04:42 PM
  • Gattsu-Gattsu!!!
    • http://mastersatoshyx.blogspot.com/
    • Email
Re: Duo - Infinity - Megaman Team WIP
« Reply #49 on: October 03, 2009, 08:33:05 PM »
   ... taking suggestions of laspacho, I edit the sprite of the gate and see the result below ...


...byeee! :D



Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 [23]
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal