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Author Topic: Capcom Fighting All Stars - MUGEN Version  (Read 77767 times)

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Offline Rage

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #850 on: January 31, 2012, 08:52:16 AM »
c'mon I thought some new characters would appear *Iceman ThumbsDown!*
dude calm that down. at lest he's keeping us updated with the progress.  *Iceman ThumbsDown!* to you

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Offline Black Ops20

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #851 on: January 31, 2012, 08:55:11 AM »
c'mon I thought some new characters would appear *Iceman ThumbsDown!*
Its just a small demo to show how the gameplay, music, and other stuff is going to be. Think of it like a sneak peek.

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Offline Tha Lando ( Le CROM )

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #852 on: January 31, 2012, 09:40:00 AM »
Its just a small demo to show how the gameplay, music, and other stuff is going to be. Think of it like a sneak peek.

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Offline HyperVoiceActing

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #853 on: January 31, 2012, 10:33:29 AM »
c'mon I thought some new characters would appear *Iceman ThumbsDown!*
Why can't you spoiled kids ever be satisfied?

Offline G.P.O.A - GatlingPunchRalf

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #854 on: January 31, 2012, 11:45:33 AM »
Why can't you spoiled kids ever be satisfied?
^^(PM)^ I'm plenty happy with what they've got so far, and with all the work they've put into it, the least you could be about the news is grateful that they even take the time out of their lives to do this project.

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Offline HyperVoiceActing

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #855 on: January 31, 2012, 11:52:51 AM »
Exactly.  :)

Offline MGMURROW

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #856 on: January 31, 2012, 03:02:24 PM »
Are these versions of Chun Li and Ryu still going to have stand alone downloads?

They could be but the way they are coded due to the tag states give you a constant debug flood if not used in the team versus simul. mode.. O and myself have tried to remedy this with no success. but i have no problems releasing my characters if and when Nestor wants to but it would have to be after the first release.(i want the full game to be remain the focus)

for me the demo release is for bug testing of the tag systems: Partner Tag, Partner Assist, Delayed Hyper Combo, Team Hyper Combo and Snapback Features. since they are so intertwined we need the bugs ironed out before 
releasing/working on alot of characters...That just my take on it.

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Offline HyperVoiceActing

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #857 on: January 31, 2012, 05:00:11 PM »
Just wondering. Thanks

Offline Enso

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #858 on: January 31, 2012, 07:04:45 PM »
c'mon I thought some new characters would appear *Iceman ThumbsDown!*
It's better you have your patience in waiting rather than just rushing them to make the game look crap. It's a demo they are releasing. It doesn't mean all characters you like will be in as fast. There are a LOT of new characters that are in progress.


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Offline Nestor

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #859 on: January 31, 2012, 09:32:48 PM »
Yes, like MGMURROW said, we'll probably release the chars as stand alone after the game is done, most (if not every one) of them. And exactly, the main focus of the demo is to test the system so far. There're other demos coming later, with chars like Batsu, Fiona, Morrigan and Hiryu on them.

Offline HyperVoiceActing

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #860 on: January 31, 2012, 09:34:23 PM »
Wish you the best of luck comrades  %%-

Offline Nestor

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #861 on: January 31, 2012, 10:57:46 PM »
Thanks pal, we really appreciate it :) we're working very hard, expect some news soon :).

Offline HyperVoiceActing

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #862 on: January 31, 2012, 11:13:57 PM »
Thanks pal, we really appreciate it :) we're working very hard, expect some news soon :).
Awesome.  :thumbsup:

Offline PBRTODD101

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #863 on: February 01, 2012, 12:16:33 AM »
Fiona

 :thumbsup:

Looking good Nestor, looking good!
My junky website is still online, if anyone's interested.

Offline Macaulyn97

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #864 on: February 01, 2012, 06:03:08 AM »
There're other demos coming later, with chars like Batsu, Fiona, Morrigan and Hiryu on them.
sorry about what I posted before, I thought it was going to be only one demo

Offline Enso

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #865 on: February 01, 2012, 07:33:57 AM »
sorry about what I posted before, I thought it was going to be only one demo
It's okay, man. :) Demos are for feedback and improvement of the game. For first timers who release a demo, they would have anyone to try out and see whether they think they like it or not, depending on any that comes to mind. Giving feedbacks really helps creators to improve their skills so that they can make them really good, SO that next time they can release another demo with better improvement. That's what demos are for.


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Offline azagthoth9

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #866 on: February 01, 2012, 11:20:27 AM »
It's better you have your patience in waiting rather than just rushing them to make the game look crap. It's a demo they are releasing. It doesn't mean all characters you like will be in as fast. There are a LOT of new characters that are in progress.

thats true enso . but there have been a few low info points and for a full game to have as many originally sprited characters as it has i dont think any one thinks this is going to go the distance.

if we have to wait till all of them are done being sprited and coded we can just silently agree this will be done some time after never. half wip threads go no were and there for 1 character.

as a individual with a healthy level of skepticism i assume this has become a fake screen shot thread for felo and nestor .i may start my own thread with half finished characters that will never be released

Offline Tha Lando ( Le CROM )

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #867 on: February 01, 2012, 11:41:48 AM »
thats true enso . but there have been a few low info points and for a full game to have as many originally sprited characters as it has i dont think any one thinks this is going to go the distance.

if we have to wait till all of them are done being sprited and coded we can just silently agree this will be done some time after never. half wip threads go no were and there for 1 character.

as a individual with a healthy level of skepticism i assume this has become a fake screen shot thread for felo and nestor .i may start my own thread with half finished characters that will never be released


glad thats an opinion and not the actual truth.  :D

lets see, hmmm. I have seen from many years gone by wips stopped, started and then released. the ones that take their time to make a good product come out alot better than those that rush because people want it now and when they want it . that doesnt help the creators at all. It takes alot of time to make characters that havent been done before, newly sprited ones for a particular style, conversions and not even getting into coding it all.

Its not all 1,2,3,4,5 go! its alot more work ethic and time to make something realized. Real life always trump this hobbie we seem to be very passionate about. If no one can understand that then it becomes a personal problem, not the creators. i for one am patient enuff to wait on something worth wild. i praise all the people who take a large and small portion of their time and love to make something for all of us who DL it to enjoy at our leisure, especially if we didnt do anything to help with it being made on deck with the team efforts. keep on cool peoples with this project.  My humble opinion.  :thumbsup:  :)

Offline Black Ops20

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #868 on: February 01, 2012, 12:54:28 PM »
thats true enso . but there have been a few low info points and for a full game to have as many originally sprited characters as it has i dont think any one thinks this is going to go the distance.

if we have to wait till all of them are done being sprited and coded we can just silently agree this will be done some time after never. half wip threads go no were and there for 1 character.

as a individual with a healthy level of skepticism i assume this has become a fake screen shot thread for felo and nestor .i may start my own thread with half finished characters that will never be released

Smh..its not a fake screen shot thread. I understand what your saying but still...I'm not going to go real deep into that but I'll say that there is progress being made. Some characters are in the beginning stages, some are almost done, and some are completely done. We've got stages done and original music. They're trying to get the tag system and other things done right for the game. The demo that's being released will help with that and give an idea of what we've got planned. You can start a fake screen shot thread if you want though.

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Offline MGMURROW

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #869 on: February 01, 2012, 01:27:50 PM »
Who would benefit from a fake screenshot thread? Nestor and FeLo aren't the only people working on this project. The time i have put into coding the and my characters/spriting and tag system(along with help and direction from the other members), nestor's coding/spriting/directions, FeLo's spriting, O's coding/spriting/direction, MDD's palettes..ETC. This is not just a cookie-cutter/compilation game.

I could take one of my completed characters(not for this game) and it will take just as much time to convert it into the template as it did to create the character in the first place and i helped code the template. i can only imagine the others having to use the template and read all the DOC's for it them create their characters for this project...HATS OFF TO YOU GUYS.

MGMURROW

Offline Nestor

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #870 on: February 01, 2012, 07:17:46 PM »
thats true enso . but there have been a few low info points and for a full game to have as many originally sprited characters as it has i dont think any one thinks this is going to go the distance.

if we have to wait till all of them are done being sprited and coded we can just silently agree this will be done some time after never. half wip threads go no were and there for 1 character.

as a individual with a healthy level of skepticism i assume this has become a fake screen shot thread for felo and nestor .i may start my own thread with half finished characters that will never be released

If we don't release updates every day or so, it's because we're busy, and also, we're working as much and as good as we can with the game.

Let's see... what characters makes you think about it?
- Frank West.- some progress done, now he have a palette separation (I was planning to post some shots this week even).
- Rouge.- WIP by Li Kun, in very early phase. He already have a good amount of sprites done, though.
- Axl.- sprite revamping is coming soon, by Rage, but there's already a sprite set done for him.
- Kyoko.- Li Kun is still working on her, but he decided to focus on Tiffany and Fiona for a while.
- Hinata.- done, and she's going to be one of my next characters to code once I finish my actual WIP's.
- Cutman.- he'll have more sprites, still, what he have right now is some good amount of stuff.
- Lou.- done, and waiting to be coded in the new template.
- Poison.- riccochet is working on the new set of sprites.

Like these cases, Batsu, Viper, Tiffany, Fiona, Viewtiful Joe, Leon, Chris and Zero, to name a few, are receiving, in more or less quantity, progress from time to time.

I'll upload a new video today also, showing the progress done so far with Chun and Leo. I was expecting to make it for friday, good enough, MGMURROW send me an update for Chun-Li yesterday.

UPDATE.

Tag mode test 2.

Leo/Chun-Li Vs. Alex/Ryu
« Last Edit: February 01, 2012, 11:14:43 PM by Nestor »

Offline Acey

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #871 on: February 01, 2012, 10:02:22 PM »
Nestor, since PM is having issues I sent you an e-mail. I would have PMed this message to you but you know...

Offline Nestor

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #872 on: February 01, 2012, 10:44:27 PM »
Thanks Acey, I really appreciate your help with this info :)!

Offline MGMURROW

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #873 on: February 01, 2012, 11:06:48 PM »
does mugen 1.0 have the ability to lock explodes? like during envshakes and such?
« Last Edit: February 01, 2012, 11:41:14 PM by MGMURROW »

Offline Enso

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Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #874 on: February 02, 2012, 07:01:51 AM »
Tag system f**kin' awesome! :w00t:


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