collapse

Author Topic: Capcom Fighting All Stars - MUGEN Version  (Read 77604 times)

0 Members and 5 Guests are viewing this topic.

Offline Nestor

  • Global Moderator
  • *
  • Posts: 830
  • Country: Mexico mx
  • Last Login:January 25, 2023, 11:03:24 PM
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #75 on: July 25, 2009, 10:32:43 PM »
Very minimal difference really, in the gradient orange to red.
Also, I'll take into consideration the power bar gradient again as well  ;).

See you all, thanks!

Offline Near

  • Contributor
  • ****
  • Posts: 232
  • Last Login:June 01, 2018, 09:00:45 AM
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #76 on: July 26, 2009, 10:40:57 AM »
i have always prefered the gauge and lifebar like Xman VS SF or thats of Hokuto no ken... i think too much color make the screenpack too confused. :)
Sorry for my poor english but i'm italian... :P




Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #77 on: July 26, 2009, 10:44:21 AM »
Speaking of screenpack, are you gonna use the one I offer to help out with the portraits out Nestor, or are u gonna use a new one?

Offline Nestor

  • Global Moderator
  • *
  • Posts: 830
  • Country: Mexico mx
  • Last Login:January 25, 2023, 11:03:24 PM
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #78 on: July 26, 2009, 12:42:54 PM »
@ Near: I'll take it into consideration, maybe I can release a SP with lifebars changed and other one with unchanged ones.

@ Dante909: Was that SP the last one? I'll be try to release different Screen Packs, but I'll redo the first one in the coming days. I saw a lot of problems in the diamond-shape boxes, plus I really need to think about a good BG for it.

See you, thanks to all!

Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #79 on: July 26, 2009, 02:34:34 PM »
This

Ok, I have been working for some time in the ScreenPack (well, since yesterday to now really) and Ilusionista bring some good ideas, based on some videos of MayarLink user in YouTube, here it is:

CONCEPT IDEA:

http://i109.photobucket.com/albums/n46/Sub-zero99/SelectConcept_MayarLinkStyle2-1.png

Blue-stroked box: Shows the names of the characters, 2 due to the Tag system.
White-stroked box: Shows the stats of the character (Power, velocity... etc)

MUGEN REAL PROGRESS:

http://i109.photobucket.com/albums/n46/Sub-zero99/SelectScreen2.png

Thanks to XSpiderManX for the BG animation!!!

Later!

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #80 on: July 27, 2009, 12:14:57 AM »
I liked the original one alot, from way back when.

Offline Roosta7

  • Forum Member
  • ***
  • Posts: 373
  • Last Login:July 20, 2011, 10:12:50 PM
    • Email
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #81 on: July 27, 2009, 01:02:35 AM »
This is looking really good.  :thumbsup:
I like the current lifebars but I liked the original lifebars as well .  ;D
Best of luck.  %%-

Offline Nestor

  • Global Moderator
  • *
  • Posts: 830
  • Country: Mexico mx
  • Last Login:January 25, 2023, 11:03:24 PM
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #82 on: July 28, 2009, 06:14:32 PM »
Thanks for your comments guys!!! Well, taking into consideration now the Screen Pack, I'll do one for now. I really did a lot of designs about it, I'll post some shots here to let you all know what can you expect for:













See you.

Offline Near

  • Contributor
  • ****
  • Posts: 232
  • Last Login:June 01, 2018, 09:00:45 AM
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #83 on: July 28, 2009, 07:35:05 PM »
I really like theversion of the fifth pic! good work :)
Sorry for my poor english but i'm italian... :P




Offline Tundra

  • Co-Founder/Former Member of the Infinity Deviants
  • Infinity Graphic Designer
  • ****
  • Posts: 3045
  • Country: United States us
  • Last Login:October 31, 2024, 05:11:18 PM
  • SHEESH!!!
    • Wavy_Lamborghini
    • Email
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #84 on: July 28, 2009, 07:52:22 PM »
Gradient 4

Also! How do you want this command list to look?

Offline Nestor

  • Global Moderator
  • *
  • Posts: 830
  • Country: Mexico mx
  • Last Login:January 25, 2023, 11:03:24 PM
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #85 on: July 28, 2009, 08:33:07 PM »
Thanks Near! and Ice, you can do some commands with the template I sent you. They just need to go according with the style of the intro. You can make them separate, I'll still think about how they would do the transitions from one to another.

See you, thanks.

Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #86 on: July 28, 2009, 09:59:41 PM »
The fifth one! That's the one Im talking about!

Offline Nestor

  • Global Moderator
  • *
  • Posts: 830
  • Country: Mexico mx
  • Last Login:January 25, 2023, 11:03:24 PM
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #87 on: July 28, 2009, 10:13:04 PM »
Glad to see you like that one too ;D.
I'm already in the re-design of it (I lost the PSD file once I restore my PC, as well as the PSD of the lifebars and some WIP's, like Akari from NGBC  :'( ). However, this time the portraits will be custom, due to the monochrome style and the diamond-shape selector (thanks to Checho from MLA for the help).

See you, thanks!

Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #88 on: July 28, 2009, 10:19:18 PM »
ok, just send me the psd and Ill make a portrait for regina

Post Merge: July 28, 2009, 10:21:29 PM
speaking of this, is ken gonna be in the game? if so is he gonna have his CvS sprites or his MvC Sprites?

Offline Nestor

  • Global Moderator
  • *
  • Posts: 830
  • Country: Mexico mx
  • Last Login:January 25, 2023, 11:03:24 PM
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #89 on: July 28, 2009, 10:25:23 PM »
Ken... not so sure yet. But if he gets in, he'll have both versions, one with CvS sprites and MvC sprites, so you'll be able to choose which one do you like the most, same for Ryu.
I'll send you the PSD file once I get the first test done, actually every portrait done will need to have a custom design from each other. I'm doing the first test with Ryu and Karin right now.

EDIT: Does someone know if there's winMUGEN engine with a Hi-Res select only? Thanks a lot in advance :).

See you!

Offline bse24

  • Forum Member
  • ***
  • Posts: 270
  • Country: United States us
  • Last Login:January 26, 2024, 04:15:28 PM
    • Email
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #90 on: July 28, 2009, 10:30:19 PM »
Ken... not so sure yet. But if he gets in, he'll have both versions, one with CvS sprites and MvC sprites, so you'll be able to choose which one do you like the most, same for Ryu.
I'll send you the PSD file once I get the first test done, actually every portrait done will need to have a custom design from each other. I'm doing the first test with Ryu and Karin right now.

EDIT: Does someone know if there's winMUGEN engine with a Hi-Res select only? Thanks a lot in advance :).

See you!
yes there is!  Its called mugen plus and its here
http://randomselect.piiym-net.com/

Offline Nestor

  • Global Moderator
  • *
  • Posts: 830
  • Country: Mexico mx
  • Last Login:January 25, 2023, 11:03:24 PM
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #91 on: July 28, 2009, 10:33:05 PM »
Great, thanks :).

See you!

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #92 on: July 29, 2009, 12:53:27 AM »
i think having both alpha and CVS sprites is kinda weird. I'd just stick with one or the other.

Offline Nestor

  • Global Moderator
  • *
  • Posts: 830
  • Country: Mexico mx
  • Last Login:January 25, 2023, 11:03:24 PM
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #93 on: July 29, 2009, 01:02:08 AM »
The fact is that, in the beginning, all of the characters were going to be in CvS Style. However, do the conversions would take a lot of time. In some cases, like Ryu, you'll be able to choose the sprite set, for Alpha or CvS, in the first phases. I want to continue move on in a more CvS Sprite style, but it will take time to do it.

I did a little update in the screenpack:



"Next Location", as well as the arrows have a little glow. Still need to add the custom portraits.
I would like to take opinions for the BG, I don't have one yet. I was planning to use the vortex of the MvC2, but I decided to drop that idea.

See you.

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #94 on: July 29, 2009, 01:12:14 AM »
well due to the fact that both sprite sets have slightly different sizes and some might have different moves or animations (such as ken) wouldn't letting people choose the sprite sets f**k up the gameplay? I know for a fact from making my own ryu (using CVS sprites) and studying scar's ryu (alpha sprites) that CLSN boxes will be different. I'd say just keep spriting the new guy's how you are, and just stick to either CVS or alpha for the guys that are already sprited.

also, have you considered using the background of the MVC2 select screen for yours? infinity had it on early versions of EOH before going hi rez, and it looked great.


Offline Kojunho

  • Scruffy squire and an
  • Infinity Faithful
  • ****
  • Posts: 890
  • Last Login:February 08, 2021, 07:27:27 PM
  • Yeah, I'm backs.
    • Email
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #95 on: July 29, 2009, 01:17:11 AM »
That's awesome Nestor!
-.-

Offline Nestor

  • Global Moderator
  • *
  • Posts: 830
  • Country: Mexico mx
  • Last Login:January 25, 2023, 11:03:24 PM
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #96 on: July 29, 2009, 01:20:20 AM »
That's a good point Tenspeed :). I think then that I'll have the Alpha Ryu only for show the system. The CvS will be the definitive one.

Also, thanks Kojunho :).

About the BG of the MvC2, I think it wouldn't fit in the game, mainly for all the "Marvel" words on it.

See you, thanks.

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #97 on: July 29, 2009, 01:49:04 AM »
you could edit it, or at least use it as an example ;)

Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #98 on: July 29, 2009, 01:32:04 PM »
I did a little update in the screenpack:



See you.
So cool! Are you gonna add the triangle that'll be on the portrait box on the PSD? Also, can you send me the lifebar in PSD format again? I lost it while I was cleaning my CPU.
« Last Edit: July 29, 2009, 01:37:07 PM by Komm Süsser Tod/Dante909 »

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Capcom Fighting All Stars - MUGEN Version (THE DEFINITIVE POST!)
« Reply #99 on: July 29, 2009, 01:43:39 PM »
Your new seelct screen address an old mugen restriction which is diamond select screens. Perhaps you have figured it out. When you add chars to this screen pack how do you move around? For example, if you start with the red circle and you press down, where does the section go? If it goes to the right or left, then how does the cursor move to compensate the shift of the sell? If if goes to the middle then how do you get to the right or left ones?

If you've figured this out then you should pat yourself on the back.


Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[Today at 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
[24] 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal