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Author Topic: Release Party: Rhino  (Read 15647 times)

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Offline juelz aka wolfi

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Re: Release Party: Rhino
« Reply #25 on: May 18, 2009, 09:16:20 AM »
yes zarro thanks 4 the release
like MR 47 said a sf4 honda type move is gud
i think more of an abel move where he pushes u towards a wall and does his business on ya 

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Offline KudosForce

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Re: Release Party: Rhino
« Reply #26 on: May 18, 2009, 09:17:44 AM »
Yes! Rhino has come, and nothing will stand in his way! :w00t:

I gotta say that the song is, oddly enough, fitting for him. ;D Also, the stage (how much of it is custom?) and voices are pretty decent.
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Offline .Batzarro.

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Re: Release Party: Rhino
« Reply #27 on: May 18, 2009, 09:30:21 AM »
congratulations :thumbsup:
you guys should consider adding E.honda's ultra from sf4 to this guy, not exactly like honda's but the idea of taking the enemy to the end of the stage and beating the sh*t of him using the horn would be nice.
He is gonna have some beat up hyper and that sounds like it would be right up Rhino's alley. Will take a close look at that and see if it gives me any ideas of how to go about it. :)

Man, after a few little updates (more moves and everything listed in the readme), this character is going to be... :o. Just the way you did the sprites and how fluid the animations are, it makes you feel like your actually fighting with a heavy character that has to throw his weight around. Other bigger characters sometimes feel kind of weightless when you play with them, and it just feels unnatural. I especially like the nostril smoke. It's definitely Rhino. Nicely done man. =D> =D> =D>  Can't wait to see what you have planned for him next.  :w00t:
Thanks. :)

Means a lot that so many are enjoying him. Glad you noticed all the little stuff that went into him too. I can be a little too attentive to detail at times. It's a curse but also a great strength when I finally get something out. :P

He plays great, but that foward dash looks weird like it doesnt belong there.

Also the snarling sound kind of gets annoying but its cool..

Maybe you can add some sound for his walking forward and back.

You know to make him sound heavier and tougher..

Overall its pretty good, cant wait till hes complete..

I think the forward dash might look a little odd 'cause it might need to be arched a little bit higher when he does it. I've gotten use to it as is though, so I probably won't notice even if I check it out closely.

More sounds are definitely coming also to most things on him. :thumbsup:

I was waiting for this release !  :o

Thanks.
You were.!? @-)

Warner's a fan of mine, who'd of thunk it.? :D :thumbsup:

Really, it's showing up as Monday for me? Guess my forum time is just different.
I kinda thought Sunday was double release or something like that though. Doesn't matter anyways, they will release everything eventually, weather it be today or tomorrow.

Nice Rhino Bat, I'm glad to see this has come along so far since when you first started. I like his specials a lot because you can chain so easily with them. Keep up the good work! ^^

Well, it was Monday somewhere out there when I posted it. ;D

And thanks, love his chaining ability too. :)


nice char,
good set of basics, maybe somes should be more slow.
is not easy make original specials/hypers for strongs guys, but i did it. he have bash moves, but with little different for other arounds.
only missing throw, special throws and hypers throws....
but i tink u already know that.
:)

edit: stage is really high!!!! (and my spiderman love it)
Yea, took some time to make a few of those new basics.

His regular throw is already sprited, just not coded yet, same goes for his special one. I'd like to see him have a hyper grab, just don't have any idea what he'd do. If you have a suggestion, feel free. :)

Oh, and about the stage.. Still new at that.. Knew it was too high, but.. Eh.. :-?? ;*))

Yes! Rhino has come, and nothing will stand in his way! :w00t:

I gotta say that the song is, oddly enough, fitting for him. ;D Also, the stage (how much of it is custom?) and voices are pretty decent.

You mean, what had some new sprite work done on it.? Well, the whole building with the bank and that whole side had a lot of custom stuff done to it. The cops and the cop cars too some. Aside from that, it's pieces from a few other stages. :)

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Offline ZVitor

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Re: Release Party: Rhino
« Reply #28 on: May 18, 2009, 09:55:09 AM »
His regular throw is already sprited, just not coded yet, same goes for his special one.
oh yea, already saw that sprites...
(click to show/hide)
lol lol lol

I'd like to see him have a hyper grab, just don't have any idea what he'd do. If you have a suggestion, feel free. :)
u already have rhino sprites to do my sugestion hyper, u will need some backgrounds and effects to do that. my sugestion is:
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« Last Edit: May 18, 2009, 10:47:08 AM by Mr.47 »

Offline bakito

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Re: Release Party: Rhino
« Reply #29 on: May 18, 2009, 10:10:11 AM »
thx for the release!!downloading now!!

Offline PJT69

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Re: Release Party: Rhino
« Reply #30 on: May 18, 2009, 10:48:46 AM »
Man Rhino is awesome the sprites look friggen amazing, cant wait to see what you have in store for him in the next releases keep up the awesome work. The list of spiderman villains continues to grow so many now. Congrats on the release and thanks for sharing.

Offline davismaximus

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Re: Release Party: Rhino
« Reply #31 on: May 18, 2009, 10:52:24 AM »
Awesome release, wasn't expecting Rhino to be made so quickly.  After playing a few rounds with him I found a quick bug:

-If you get hit while doing the Stone Star, Rhino will be stuck at whatever height he was at when he got hit.


Offline DARKTALBAIN

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Re: Release Party: Rhino
« Reply #32 on: May 18, 2009, 10:55:33 AM »
 :o  I didn't even know Rhino was in the release party  ;)

It feels like Christmas around this place with all these releases .

Congrats on this one zarro
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Offline That Mugen Guy

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Re: Release Party: Rhino
« Reply #33 on: May 18, 2009, 11:35:07 AM »
Oh damn this was a shocker :o
I thought the release party was ova, then BAM!!! a totally unexpected great release  :w00t:


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Offline dsw

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Re: Release Party: Rhino
« Reply #34 on: May 18, 2009, 11:41:13 AM »
very nice!

ty for release!  :thumbsup:
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Offline SPITERMAN

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Re: Release Party: Rhino
« Reply #35 on: May 18, 2009, 12:21:42 PM »
 ^:)^ ^:)^ ^:)^


Offline lp

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Re: Release Party: Rhino
« Reply #36 on: May 18, 2009, 12:40:45 PM »

awesome release man. i was waiting for him!!!   :thumbsup: :thumbsup:

Offline storm7

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Re: Release Party: Rhino
« Reply #37 on: May 18, 2009, 01:28:16 PM »
Thanx looks awesome and I can't wait to try it.  :w00t:

Offline Dzayan, The Warrior

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Re: Release Party: Rhino
« Reply #38 on: May 18, 2009, 02:19:05 PM »
:o  I didn't even know Rhino was in the release party  ;)

It feels like Christmas around this place with all these releases .

Congrats on this one zarro
feels like honakah one day one or two realeases
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Offline DizzyTheConquer

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Re: Release Party: Rhino
« Reply #39 on: May 18, 2009, 02:46:09 PM »
WOW! Nice release! I didnt know He was gonna be in EOH!

Offline MuηkyMØÜf

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Re: Release Party: Rhino
« Reply #40 on: May 18, 2009, 03:00:04 PM »
Quote from: MùnkÿMøúf
Are you actually making a char of him. I remember when I first joined here I posted that there should be a Rhino char either made from Hulk or Juggy? Its in that Chars You'd Like Mugenized topic.

Yea, I am working on him. Using Zangief as the base though, along with some Hulk stuff. Might just be limbs of Hulk though 'cause I can never seem to resize the actual Hulk sprites right then they look off. But who knows. Might even try asking for permission to use the sprite rips of Monk from Martial Masters as I think he could be useful.

In any case, I'll start working again on him some after Harley's beta gets released at the end of the month (and I'll post a WIP topic of him when I get a good amount of stuff done).   :thumbsup:

 :D congrats on finally getting your beta out  :w00t: Was anxiously waiting for some kinda news.
gotta say though...the head looks discolored and disproportionate.

*idea* give him a special like God Rugal's hyper that smashes p2 against the walls but, of course, he uses his horn instead.
« Last Edit: May 18, 2009, 03:14:12 PM by MunkyMouf »
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Offline yourdad

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Re: Release Party: Rhino
« Reply #41 on: May 18, 2009, 03:08:53 PM »
Wow!  ^:)^ , another day, another surprise  :o thank you guys!!! your work is much apreaciated  :thumbsup:

Offline VargVikernes

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Re: Release Party: Rhino
« Reply #42 on: May 18, 2009, 03:13:57 PM »
Good, a nice Rhino, no the another one, that edit of Hulk

I´m gong to try him  :O*D
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Offline JahmelM (JMills)

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Re: Release Party: Rhino
« Reply #43 on: May 18, 2009, 03:19:43 PM »
Whao, this is totally unexpected  :o
Great char  :thumbsup:

Offline Slayer

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Re: Release Party: Rhino
« Reply #44 on: May 18, 2009, 04:25:21 PM »
I wasn't Expecting This!
Great Release Batzarro, Congratulations  =D>

Offline CxSxTxM

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Re: Release Party: Rhino
« Reply #45 on: May 18, 2009, 04:35:02 PM »
No words  =P~

Great job Batzarro

Offline dragonesku

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Re: Release Party: Rhino
« Reply #46 on: May 18, 2009, 04:36:03 PM »
Quote
Maybe you can add some sound for his walking forward and back.

You know to make him sound heavier and tougher

Agreed. I too wish he'd make him feel heavier.

Congratulations on this character Batzarro, best beta so far!

As mentioned by other members already, Rhino plays very smoothly. I'm very impressed.

Palette work is top notch.

Transition between anims, combo capabilities and playability is very good as well.

No bugs found, then again I only played with him for about 3 mins.. lol

Great beta all around.  :thumbsup:

Offline celobateira

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Re: Release Party: Rhino
« Reply #47 on: May 18, 2009, 04:40:26 PM »
When I'm fighting against him, the AI seems not being activated although he have cpu

commands on the cmd file.
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Offline fer619

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Re: Release Party: Rhino
« Reply #48 on: May 18, 2009, 05:16:53 PM »
Rhino's finally been released  ;D
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Offline Jmaxximus

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Re: Release Party: Rhino
« Reply #49 on: May 18, 2009, 06:42:49 PM »
 :oF'N SWEET :o

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