I'll address them one by one.
1) Atice just fixed that for me im pretty sure he has always done the alignment for me because I suck at it. He literally just sent me the char and said he re-aligned all sprites.
2) Light hadoken is buggy I think I mentioned that I left some key stuff out like sound, transparency, and the hit spark for it. It will be fixed thanks for the tip.
3) Did not notice that when I start on the char I will def fix that!
4) All sounds will be fixed by the final version again thanks
!
5) See #4
6)Yea that was one of the first moves I programmed I have always meant to redo all the shoryuken's
7)Never noticed that kickass man will get on it as soon as possible.
8)Ill shorten it thanks for the tip!
9)I am not quite sure but I think those are the only sprites designed from proxicide, ill check again but if it is the case im kinda screwed on that as I really suck at sprite editing unless someone wants to contribute.
10)Hmm have no idea how to fix the intro any ideas? if not ill ask Syn because the code is from him he gave me permission, a long time ago when he was working on the same char.
11)Yea that is the move I thought I nulled or completely removed. So that was already explained in the bugs I was aware of. Feel free to null it yourself or remove the command. Or I will upload an updated version tomorrow with the move completely taken out code wise till I can fix it.
12)I actually like shinbu messatsu fast but ill def improve upon it by the final release because its not completely perfect to my vision by any means, I kinda modified Vyn's code and guess somewhere along the line screwed alittle bit of it up. But it will be fixed.
13)Ashura should not even work how did you get it to work? reason I say this was because Atice did that attack for me and I was never able to actually get it to work so please explain and I will fix it/improve upon it. I'm really baffeled by that.
Over all thank you very much for the feedback instead of the "This char is crap don't waste my time again" type of remarks.
I prefer very direct feedback instead of that type of remark. So again thank you and I really appreciate it and all those bugs will be fixed when I get back into the development of the character!