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Author Topic: Spiderman by ZVitor  (Read 10412 times)

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Offline Jelux Da Casual

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Re: Spiderman by ZVitor
« Reply #25 on: May 15, 2009, 05:31:21 PM »
lookin foward to this spidey...hey can you pm me the coding for the web bar and how its set up to web moves? Im trying to do something similar to it...

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Offline ZVitor

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Re: Spiderman by ZVitor
« Reply #26 on: May 15, 2009, 05:36:37 PM »
lookin foward to this spidey...hey can you pm me the coding for the web bar and how its set up to web moves? Im trying to do something similar to it...
k, will do better, will make a topic in helper section, later.

Wow Z, you're moving fast on this, looks like "no more wips" really means, "just one more"

 :thumbsup:
yeap, i need a new sig. lol

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Re: Spiderman by ZVitor
« Reply #27 on: May 15, 2009, 06:58:56 PM »
cool just let me know when

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Re: Spiderman by ZVitor
« Reply #28 on: May 15, 2009, 07:11:03 PM »
I don't get what is supposed to be going on when he shoots that big web ? Nothing happened in the vid .

The wall/ceiling crawl was cool . I like the way he can hang from his webbing .

The " machine gun " webbing is a direct copy from Seth's new Spiderman , but it's a cool move none the less
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Offline tremainekr

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Re: Spiderman by ZVitor
« Reply #29 on: May 15, 2009, 07:47:18 PM »
I LIKE IT...for spidey sense

.what about a reflecter move that throws a opponents projectile back at them but the projectile that shhot out some clear type fireball :-??

.or a sense hyper thats started when he makes contact with his opponent(and you can use his spidey sense palletes)...then he disappears and reappears  with hits like EOH spidey ironman suit hyper.

.a regular spidey sense move..he reverses the opponents hits with a new slam move

i have some of kongs spidey pallets i can pm you some ideas if i come up with some more.
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Re: Spiderman by ZVitor
« Reply #30 on: May 15, 2009, 07:53:39 PM »
maybe for the spider sense you could make it a hyper and dont you know how on dragonball z Tenchaichi when you activate wild scene or afterimage? You could have his spider sense set up like that...

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Re: Spiderman by ZVitor
« Reply #31 on: May 15, 2009, 08:14:16 PM »
Very cool.  I love that sling shot hyper.  Woo!
I hope the EOH Spiderman will be able to climb walls courtesy of your edits.   [-O<

Offline ZVitor

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Re: Spiderman by ZVitor
« Reply #32 on: May 15, 2009, 09:00:08 PM »
The " machine gun " webbing is a direct copy from Seth's new Spiderman , but it's a cool move none the less
o.O#
is the first power in MUA, and he have it in other ps2 games too, and comics....
its one of the most popular use of web from spiderman.

Very cool.  I love that sling shot hyper. 
is not a hyper, green globin made the hyper and the sling cancel it.
...
in sling shot he stay in position while u hold the button, when u release web launch him.
same way to web bullets, he shot while u hold the button, or web bar empty.

I LIKE IT...for spidey sense
i have one different ideia for spider sense, but dont know if is possible code, if not will try one of this sugestions.
« Last Edit: May 15, 2009, 10:29:36 PM by zvitor »

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Re: Spiderman by ZVitor
« Reply #33 on: May 15, 2009, 09:32:30 PM »
o.O#
is the first power in MUA, and he have it in other ps2 games too, and comics....
don't forget the movies too!

as for spider sense, if your idea doesn't work out it could be used as a counter or evade move. similar to how spider sense works in spiderman 2 for ps2.

this version needs to be in EoH, I have no problem with having two spidermen on the select screen. no reason JASONTODD's work should go to waste.
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Offline tremainekr

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Re: Spiderman by ZVitor
« Reply #34 on: May 15, 2009, 09:50:20 PM »
maybe for the spider sense you could make it a hyper and dont you know how on dragonball z Tenchaichi when you activate wild scene or afterimage? You could have his spider sense set up like that...

that was a good one.

or a hyper where like mugen superman..where he combos the opponet with a transparnet image of his self.while spidey stands there.that could replace his spider assault hyper(qcf+kk)

or like sub zero...have like a transparent spidey clone that stands there and if the opponent hits it spidey comes out the sky and hit you...and the see thru clone can have six different poses depending on what button is pressed..or even make it  a teleportation move (showing how fast he moves...like how in the first spidey movie everything moved slow to him).
« Last Edit: May 15, 2009, 10:00:00 PM by tremainekr »
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Offline ZVitor

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Re: Spiderman by ZVitor
« Reply #35 on: May 15, 2009, 11:00:56 PM »

as for spider sense, if your idea doesn't work out it could be used as a counter or evade move. similar to how spider sense works in spiderman 2 for ps2.
first, yeap my ideia works!!! is a like a evade move, but not automatic....
ideia from spiderman movie 1, when u active spider sense, notinh happens, but when enemy make a basic atack everything will be in slow motion (stage too), and spiderman still with same speed, so should be easy to evade and attack... wait for a video to show that tomorrow.

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Re: Spiderman by ZVitor
« Reply #36 on: May 15, 2009, 11:03:10 PM »
first, yeap my ideia works!!! is a like a evade move, but not automatic....
ideia from spiderman movie 1, when u active spider sense, notinh happens, but when enemy make a basic atack everything will be in slow motion (stage too), and spiderman still with same speed, so should be easy to evade and attack... wait for a video to show that tomorrow.
Cant wait zvitor  %%-

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Re: Spiderman by ZVitor
« Reply #37 on: May 15, 2009, 11:04:05 PM »
This Spider-Man sounds really nice and the Spider Sense a lot too (bullet time  :D). Goog Luck, Zvitor  :thumbsup:

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Re: Spiderman by ZVitor
« Reply #38 on: May 15, 2009, 11:10:42 PM »
This Spider-Man sounds really nice and the Spider Sense a lot too (bullet time  :D). Goog Luck, Zvitor  :thumbsup:
yeap, tested right now agains projectiles, and it works like bullet time effect.

note: look dog in slow motion too... will look for some effects to screen.
« Last Edit: May 15, 2009, 11:41:09 PM by zvitor »

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Re: Spiderman by ZVitor
« Reply #39 on: May 16, 2009, 05:07:50 AM »
hey z nice spidey maybe a new stance? well back to the sand

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Re: Spiderman by ZVitor
« Reply #40 on: May 16, 2009, 06:53:38 AM »
Just a though ,
what will happen with the climb on the wall and on the ceiling if the enemy moves ,
will spidey will be standing on nothing ?
if Spidey do the climb on the wall and the enemy moves forward ,
the screen moves forward and don't you be faced to the Street Fighter's Vega thing
where he's not climbing anything ?
same thing with the climb on the ceiling if the enemy does a super jump ,
Spidey will be standing (reversed stance of course) on nothing ?

I'm OK with the climb Idea , it's close with the spirit of Spiderman ,
but I want to know if you guys though about that .

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Re: Spiderman by ZVitor
« Reply #41 on: May 16, 2009, 08:06:51 AM »
Just a though ,
what will happen with the climb on the wall and on the ceiling if the enemy moves ,
will spidey will be standing on nothing ?
if Spidey do the climb on the wall and the enemy moves forward ,
the screen moves forward and don't you be faced to the Street Fighter's Vega thing
where he's not climbing anything ?
same thing with the climb on the ceiling if the enemy does a super jump ,
Spidey will be standing (reversed stance of course) on nothing ?

I'm OK with the climb Idea , it's close with the spirit of Spiderman ,
but I want to know if you guys though about that .

In his new video the problem is cleverly resolved, if you watched it you'll notice that when the screen does move out of place he switches to an upside down spidy hang with web. Very clever!
;)

Offline ZVitor

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Re: Spiderman by ZVitor
« Reply #42 on: May 16, 2009, 08:51:05 AM »
hey z nice spidey maybe a new stance? well back to the sand
yeap, will try somes later....

TEST of SPIDER SENSE
read video descrition

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Re: Spiderman by ZVitor
« Reply #43 on: May 16, 2009, 09:03:18 AM »
Thats awesome  :thumbsup:
So the spider sense works as a hyper?
Thts cool  :)

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Re: Spiderman by ZVitor
« Reply #44 on: May 16, 2009, 11:24:51 AM »
The spider sence move is really cool.  :thumbsup:

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Re: Spiderman by ZVitor
« Reply #45 on: May 16, 2009, 01:43:01 PM »
Here u have... a edit that i made ^^ U can use it
 
Can u make the web longer in the swing? like en TAS it looks weird stick in the air (1:27), and is common in all spidermans I think
« Last Edit: May 16, 2009, 02:09:21 PM by canibus2000 »

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Re: Spiderman by ZVitor
« Reply #46 on: May 16, 2009, 01:54:16 PM »
Very very well done zvitor... i'm looking forward to getting my hands on this spiderman.

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Re: Spiderman by ZVitor
« Reply #47 on: May 16, 2009, 01:55:27 PM »
just askin..since hobgoblin wont be in EOH and i like that famous flying toward the screen

hyper...what about giving it to spidey..except spidey swings towards the screen and the

opponent hits the screen if spidey connects..also if you can control the direction that he

swings toward the screen..i think that it just one sprite thats zoomed in  six times :-??

and just add a sound file saying something cool.
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Re: Spiderman by ZVitor
« Reply #48 on: May 16, 2009, 01:58:48 PM »


fixed

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Re: Spiderman by ZVitor
« Reply #49 on: May 16, 2009, 01:59:13 PM »
I posted this in zombie spider-man topic but it relates none the less.  Since like Acey said a more real spider-man.  Let me know if you'd like lines from 3 or anything else for a twist.:

Sorry I'm late but here's the voices from Spider-man 1 and 2.  I don't have 3 to work with.:
http://www.sendspace.com/file/luzb9j

If you use 'em please give me credit.

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