collapse

Author Topic: Tatsunoko VS Capcom= ON HOLD  (Read 3646 times)

0 Members and 6 Guests are viewing this topic.

Offline Izanagi

  • Legendary
  • Contributor
  • ****
  • Posts: 518
  • Last Login:July 30, 2010, 09:53:27 AM
  • Brutal Legend
    • Email
Re: Tatsunoko VS Capcom [Updated=Added Batsu Sprite and more]
« Reply #50 on: May 19, 2009, 08:20:40 PM »
How about expanding the game?
Didn`t TvC have only 4 attack buttons? keep it like that if possible lol


Offline Hien

  • Initiate
  • **
  • Posts: 147
  • Last Login:April 08, 2014, 11:21:15 PM
Re: Tatsunoko VS Capcom [Updated=Added Batsu Sprite and more]
« Reply #51 on: May 19, 2009, 08:42:02 PM »
How about expanding the game?
Didn`t TvC have only 4 attack buttons? keep it like that if possible lol
Im not a fan of 4 button, >.> ill make the game Six Button

Offline Near

  • Contributor
  • ****
  • Posts: 232
  • Last Login:June 01, 2018, 09:00:45 AM
Re: Tatsunoko VS Capcom [Updated=Added Batsu Sprite and more]
« Reply #52 on: May 20, 2009, 08:48:58 AM »
Im not a fan of 4 button, >.> ill make the game Six Button

nehiter i am a fan of the 4 button game, but if your purpose is to make a good mugen copy of TvsC i think u have to add the exactly meachinc of this game (with the glass effect, the 5 level power bar, the switch tag team option and the "only" 4 button) :)
Sorry for my poor english but i'm italian... :P




Offline Tundra

  • Co-Founder/Former Member of the Infinity Deviants
  • Infinity Graphic Designer
  • ****
  • Posts: 3045
  • Country: United States us
  • Last Login:October 31, 2024, 05:11:18 PM
  • SHEESH!!!
    • Wavy_Lamborghini
    • Email
Re: Tatsunoko VS Capcom [Updated=Added Batsu Sprite and more]
« Reply #53 on: May 20, 2009, 03:09:02 PM »
Near thx alot for your contributions  :thumbsup: :thumbsup:
why short?  and wont the game still be sweet even if its long? special effects arn't really bad >.>
well that means your gonna have to create all the Tatsunoko chars thats on the game. re-do all the sprites and then find some one to code them.

Offline Near

  • Contributor
  • ****
  • Posts: 232
  • Last Login:June 01, 2018, 09:00:45 AM
Re: Tatsunoko VS Capcom [Updated=Added Batsu Sprite and more]
« Reply #54 on: May 20, 2009, 04:31:20 PM »
well that means your gonna have to create all the Tatsunoko chars thats on the game. re-do all the sprites and then find some one to code them.

maybe for now Hien can make a short beta version with the easy already existent char of the rooster and see how work the game.. and later add some other char...
Sorry for my poor english but i'm italian... :P




Offline Hien

  • Initiate
  • **
  • Posts: 147
  • Last Login:April 08, 2014, 11:21:15 PM
Re: Tatsunoko VS Capcom [Updated=Added Batsu Sprite and more]
« Reply #55 on: May 20, 2009, 04:33:56 PM »
nehiter i am a fan of the 4 button game, but if your purpose is to make a good mugen copy of TvsC i think u have to add the exactly meachinc of this game (with the glass effect, the 5 level power bar, the switch tag team option and the "only" 4 button) :)
Well i did mention 80% accurate to the game o.o so >.> 6 buttons lol. i already got the glass effects, the 5 power lvl bar, and the tag team code
im already gonna release a Demo that has 3 characters from each side. so 6 in all

well that means your gonna have to create all the Tatsunoko chars thats on the game. re-do all the sprites and then find some one to code them.
i dont mind the extra work >.> i already have most of the TAtsunoko chars sprites finished. and a few of them like 20% coded

Offline Kojunho

  • Scruffy squire and an
  • Infinity Faithful
  • ****
  • Posts: 890
  • Last Login:February 08, 2021, 07:27:27 PM
  • Yeah, I'm backs.
    • Email
Re: Tatsunoko VS Capcom [Updated=Added Batsu Sprite and more]
« Reply #56 on: May 21, 2009, 03:26:34 PM »
Forward/Backwards walks done:

And how it looks is like this:

I know it looks funky cuz they're in place but when they're moving it'll look good.
*He's moving with his hover boots*
-.-

Offline Near

  • Contributor
  • ****
  • Posts: 232
  • Last Login:June 01, 2018, 09:00:45 AM
Re: Tatsunoko VS Capcom [Updated=Added Batsu Sprite and more]
« Reply #57 on: May 21, 2009, 03:30:54 PM »
Forward/Backwards walks done:

And how it looks is like this:

I know it looks funky cuz they're in place but when they're moving it'll look good.

mmm is kinda LEgo style.... lol :)
Sorry for my poor english but i'm italian... :P




Offline KudosForce

  • Infinity Regular
  • ****
  • Posts: 872
  • Last Login:April 18, 2011, 07:01:38 PM
    • Email
Re: Tatsunoko VS Capcom [Updated=Added Batsu Sprite and more]
« Reply #58 on: May 21, 2009, 03:44:54 PM »
mmm is kinda LEgo style.... lol :)

Heh, he's not the only one!  :P

Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Hien

  • Initiate
  • **
  • Posts: 147
  • Last Login:April 08, 2014, 11:21:15 PM
Re: Tatsunoko VS Capcom [Updated=Added Batsu Sprite and more]
« Reply #59 on: May 21, 2009, 05:30:47 PM »
Forward/Backwards walks done:

And how it looks is like this:

I know it looks funky cuz they're in place but when they're moving it'll look good.
*He's moving with his hover boots*
:O WHOA nice job. I think i might use these if its ok with you.

Offline Tundra

  • Co-Founder/Former Member of the Infinity Deviants
  • Infinity Graphic Designer
  • ****
  • Posts: 3045
  • Country: United States us
  • Last Login:October 31, 2024, 05:11:18 PM
  • SHEESH!!!
    • Wavy_Lamborghini
    • Email
Re: Tatsunoko VS Capcom [Updated=Added Batsu Sprite and more]
« Reply #60 on: May 21, 2009, 06:12:28 PM »
I can help with the screenpack! Make logo's or something.

Offline Hien

  • Initiate
  • **
  • Posts: 147
  • Last Login:April 08, 2014, 11:21:15 PM
Re: Tatsunoko VS Capcom [Updated=Added Batsu Sprite and more]
« Reply #61 on: May 21, 2009, 06:15:55 PM »
I can help with the screenpack! Make logo's or something.
Sure but show me what you got and ill see if ill use it.

Offline Kojunho

  • Scruffy squire and an
  • Infinity Faithful
  • ****
  • Posts: 890
  • Last Login:February 08, 2021, 07:27:27 PM
  • Yeah, I'm backs.
    • Email
Re: Tatsunoko VS Capcom [Updated=Added Batsu Sprite and more]
« Reply #62 on: May 21, 2009, 08:25:42 PM »
Hien, all my work is open source. No need to ask, just don't forget my name lol.
-.-

Offline Hien

  • Initiate
  • **
  • Posts: 147
  • Last Login:April 08, 2014, 11:21:15 PM
Re: Tatsunoko VS Capcom [Updated=Added Batsu Sprite and more]
« Reply #63 on: May 21, 2009, 10:26:07 PM »
Hien, all my work is open source. No need to ask, just don't forget my name lol.
Uhh i forgot your name............. O_O lol jk jk no prob i will i will

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 [23]
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal