collapse

Author Topic: Release Party: Amazing Spider-man  (Read 9389 times)

0 Members and 1 Guest are viewing this topic.

Offline Bowasiel

  • Forum Member
  • ***
  • Posts: 386
  • Last Login:November 02, 2015, 12:42:58 PM
  • He is coming....
    • Email
Re: Release Party: Amazing Spider-man
« Reply #25 on: May 13, 2009, 02:34:03 PM »
Guys my feedback, this is a great spiderman ^^:
-It would be great have got the two stances like u say in the Readme
-Iron spider needs more animation
-Air back dash is missing.
-Crouch punch doesnt launch the opponent (add superjump to the crouch launcher)
-Walk back sprites have got a weird anim
and
This is easily the best Spider Man released.  However, he doesn't come without his share of flaws.

-His WP is an infinite since it has a long hittime and Spidey can still walk when his oppponent is stunned.
-His MP is also an infinite, but it has to hit when the opponent falls low enough to hit him in the air, and since the opponent will recover, it's a pretty hard one, but like I said, when it does hit, you can go on.
-He lacks quite a number of effects, most of which are already included in the EoH template.
-He lacks a guard push.
-The timing for his superjump from launcher seems odd.  I suggest adding some delay (such as trigger1 = stateno = 210 & animelem = 4 or however) so that the air rave will be easier to do.
-Why is his voice deeper?
-In his Peter intro, the pixels on his neck bug out when his 'Spider sense' is going off.

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Release Party: Amazing Spider-man
« Reply #26 on: May 13, 2009, 03:13:09 PM »
Guys my feedback, this is a great spiderman ^^:
-It would be great have got the two stances like u say in the Readme
-Iron spider needs more animation
-Air back dash is missing.
-Crouch punch doesnt launch the opponent (add superjump to the crouch launcher)
-Walk back sprites have got a weird anim
and

Thanks for the feedback everyone.

1) Iron Spider sprites were Jason Todd's department, I'm just glad he did all the sprites he has so far.
1) What would someone use an air dash back for with Spiderman?
2) Spiderman has 2 launchers, CMP and HK and both are easily followed with the Super Jump. I think I left HK out of the readme file.

@ Luigi, good stuff, you're not the first to say they have a hard time with the superjump timing and right now all I can say is that is it different than MvC2, but it works quite well once you acclimate to the change. In general the EoH characters launcher higher than in the versus series and as thus everything is adjusted accordingly.

Offline Gaijin

  • Infinity Faithful
  • ****
  • Posts: 2856
  • Last Login:July 19, 2016, 06:01:36 PM
  • Wishing she was real
    • Email
Re: Release Party: Amazing Spider-man
« Reply #27 on: May 13, 2009, 03:34:09 PM »
normally in mvc2 i think the hk didnt launch unles you did cr. mk which lifts the opponent off the ground slightly then if u press hk it launches them. do u plan to incorporate that in there as well or do u plan to keep the change where cr. mk just hits and hk launches by itself without having to land the cr. mk

SIG BY AKEME & ROSALINA BY LG

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Release Party: Amazing Spider-man
« Reply #28 on: May 13, 2009, 03:40:12 PM »
normally in mvc2 i think the hk didnt launch unles you did cr. mk which lifts the opponent off the ground slightly then if u press hk it launches them. do u plan to incorporate that in there as well or do u plan to keep the change where cr. mk just hits and hk launches by itself without having to land the cr. mk

Sabaki mentioned this just the other day and I switched it to work as such for about 5 minutes but the side effect was a juggling launcher (which is ok) so I made a decision (that I really expected to be unpopular) to keep it as you see it now which will also work going through the standing kicks into the launcher.

Offline Grayskull

  • Initiate
  • **
  • Posts: 131
  • Last Login:April 13, 2011, 11:19:51 AM
  • Thanks to Hollow Boy for this marvelous avatar ;)
Re: Release Party: Amazing Spider-man
« Reply #29 on: May 13, 2009, 04:13:47 PM »
 :o :o :o

AMAZING MARY-JANE WINS !!

And Peter is here !! GOOD WORK AND THANKS !  :thumbsup:

Offline SPOOKY77

  • CVGUnited.com Admin
  • Contributor
  • ****
  • Posts: 1104
  • Last Login:May 17, 2011, 11:58:08 AM
    • CVG United
Re: Release Party: Amazing Spider-man
« Reply #30 on: May 13, 2009, 04:19:46 PM »
What happened to Excursions stance? And the symbiote move has to go away  :P

Offline Weapon x program

  • Infinity Regular
  • ****
  • Posts: 1752
  • Country: Canada ca
  • Last Login:July 16, 2015, 12:38:11 PM
  • welcome
Re: Release Party: Amazing Spider-man
« Reply #31 on: May 13, 2009, 04:23:05 PM »
and
 thanks evilWolv for your work.  ^:)^
« Last Edit: May 13, 2009, 04:28:11 PM by JASONTODD »

Offline JDubbs

  • The Black Colossus and
  • Infinity Regular
  • ****
  • Posts: 1146
  • Last Login:February 03, 2019, 09:49:31 PM
  • JDubbs: 1st Name, Last Name
Re: Release Party: Amazing Spider-man
« Reply #32 on: May 13, 2009, 04:56:40 PM »
how is he different from the scruffydragon one?
You think You Know Me

MK 9 mains: Ermac, Rain, Jax
MvC2 teams: Magneto, Captain America, Chun-Li or Gambit, Bison, Charlie
MvC3 teams: Magneto, Captain America, Chun-Li or Storm, Ryu, Taskmaster
[/URL]

MK 9 mains: Ermac, Rain, Jax
MvC2 teams: Magneto, Captain America, Chun-Li or Gambit, Bison, Charlie
MvC3 teams: Magneto, Captain America, Chun-Li or Storm, Ryu, Taskmaster

Offline Bowasiel

  • Forum Member
  • ***
  • Posts: 386
  • Last Login:November 02, 2015, 12:42:58 PM
  • He is coming....
    • Email
Re: Release Party: Amazing Spider-man
« Reply #33 on: May 13, 2009, 05:00:16 PM »
Thanks for the feedback everyone.

1) Iron Spider sprites were Jason Todd's department, I'm just glad he did all the sprites he has so far.
1) What would someone use an air dash back for with Spiderman?
2) Spiderman has 2 launchers, CMP and HK and both are easily followed with the Super Jump. I think I left HK out of the readme file.

@ Luigi, good stuff, you're not the first to say they have a hard time with the superjump timing and right now all I can say is that is it different than MvC2, but it works quite well once you acclimate to the change. In general the EoH characters launcher higher than in the versus series and as thus everything is adjusted accordingly.
First of all... CMP launcher doesnt work... 2nd I only suggest some animations in Iron spiderman hyper and 3rd spiderman is an air-climber character and back dash can be used to get away the opponent

Offline SolidZone 26

  • Forum Member
  • ***
  • Posts: 444
  • Country: United States us
  • Last Login:June 07, 2021, 06:18:18 AM
  • My avatar is back...
    • Email
Re: Release Party: Amazing Spider-man
« Reply #34 on: May 13, 2009, 05:02:26 PM »
Thanks for another great release. Will give this a try later after I get home. :thumbsup:

Offline ZVitor

  • IMT Content Architect
  • *
  • Posts: 2683
  • Last Login:October 25, 2024, 07:34:33 PM
    • Email
Re: Release Party: Amazing Spider-man
« Reply #35 on: May 13, 2009, 05:03:49 PM »
how is he different from the scruffydragon one?
i tink he is more fast then SD one...
and have more intros.
same specials (i tink)
SD have a better Symbionte hyper, but this have a cool iron armor hyper.

...
hey Acey, i saw the same mistake i made with wonderman ion hyper in iron armor spider hyper, multi hits moves, but only 1 hitdef, so somes hitsparks are out of place.

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Release Party: Amazing Spider-man
« Reply #36 on: May 13, 2009, 05:04:52 PM »
First of all... CMP launcher doesnt work... 2nd I only suggest some animations in Iron spiderman hyper and 3rd spiderman is an air-climber character and back dash can be used to get away the opponent

You're right, I meant standing MP.

Quote
hey Acey, i saw the same mistake i made with wonderman ion hyper in iron armor spider hyper, multi hits moves, but only 1 hitdef, so somes hitsparks are out of place.

Good thought ZV, Another option might be to make the hitspark and explode on P2 when movehit.

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7307
  • Country: United States us
  • Last Login:Today at 12:47:47 PM
  • The trend setter
Re: Release Party: Amazing Spider-man
« Reply #37 on: May 13, 2009, 05:21:08 PM »
What ever happened to the full character symbiote spider-man?


I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline Error Macro

  • Never finishes anything
  • MUGEN Content Architect
  • *****
  • Posts: 1861
  • Country: United States us
  • Last Login:May 30, 2022, 05:37:56 AM
    • :)
    • Email
Re: Release Party: Amazing Spider-man
« Reply #38 on: May 13, 2009, 05:42:35 PM »
The hitpauses in the Crawler Assault should be shorter.
Ultimate Web Throw should make P2 bounce much higher off the floor when they hit it.  It could also have a better sound for hitting the ground. (I know it's included in the EoH template)

The things I mentioned were how they were in MvC, check them out to see what I mean.  Asides from these, nice. :)

Offline volzzilla

  • MUGEN Content Architect
  • *****
  • Posts: 807
  • Country: United States us
  • Last Login:February 03, 2024, 11:29:19 AM
  • MMV - http://mugenmultiverse.forumotion.com/
    • The Mugen Multiverse
Re: Release Party: Amazing Spider-man
« Reply #39 on: May 13, 2009, 06:04:47 PM »
What happened to Excursions stance? And the symbiote move has to go away  :P

i liked the excursion stance as well. and i'm a little confused, there is a symbiote spidey in the works for you all? if so, in my opinion if can swap out a diff hyper for the sym hyper here, might be a good thing...this is assuming that sym spidey is in thw works.
Please visit a DC/Marvel centered Mugen Community at: http://mugenmultiverse.forumotion.com/

Offline moonmaster1

  • Forum Member
  • ***
  • Posts: 406
  • Country: United States us
  • Last Login:November 06, 2014, 10:42:08 PM
  • Amateur Movie Maker
    • Email
Re: Release Party: Amazing Spider-man
« Reply #40 on: May 13, 2009, 06:18:37 PM »
spiderman turned out great, his basic attacks need a slight increase in power, but other than that he is everything a spidey fan could ever want.  :)

Not much has been said about black suit, acey announced him back in 07 and it became a backburner w.i.p.

A suitable replacement for the black suit hyper could be a armored spiderman transformation similar to mech zangeif in mvc2.
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline Playing Enemy

  • Portrait & Screenpack Creator
  • Contributor
  • ****
  • Posts: 911
  • Last Login:December 26, 2018, 03:59:17 PM
  • THE HARD GOODBYE
    • Royalty7 - The best decision I ever made
    • Email
Re: Release Party: Amazing Spider-man
« Reply #41 on: May 13, 2009, 06:28:50 PM »
Dang this character rips! I definitely agree, the old stance is missed, but this character remains to be one of the best Spideys ever. Thanks for the release. Me and this Spider-Man were destined to be together. Just joking, but man he rocks. Thanks again IMT, you guys are almost giving me a heart attack from all this cool stuff.  :w00t:


        "Maybe I am what they say I am.  A maniac...a psycho killer."

Offline SPITERMAN

  • Initiate
  • **
  • Posts: 63
  • Last Login:January 25, 2022, 06:10:49 PM
  • SPITERMAN
    • SPITERMAN
    • Email
Re: Release Party: Amazing Spider-man
« Reply #42 on: May 13, 2009, 07:50:56 PM »
I AM CRYING OF HAPPINESS.  :'(
IT IS AN EXCELLENT WORK  ^:)^
I LOVE SPIDERMAN
 ::salute:: EXCELSIOR!!!  ::salute::


Offline Captain Dx

  • New Member
  • *
  • Posts: 1
  • Last Login:October 28, 2012, 01:52:12 PM
Re: Release Party: Amazing Spider-man
« Reply #43 on: May 13, 2009, 09:36:34 PM »
hey, really nice spiderman, by the way... can someone tell me where to find those lifebars of the screenshot?

Offline moonmaster1

  • Forum Member
  • ***
  • Posts: 406
  • Country: United States us
  • Last Login:November 06, 2014, 10:42:08 PM
  • Amateur Movie Maker
    • Email
Re: Release Party: Amazing Spider-man
« Reply #44 on: May 13, 2009, 09:41:36 PM »
Those are EoH's current lifebars, unfortunately they are unavailable...for now.  ;)
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline Xx5DollarBillxX

  • Initiate
  • **
  • Posts: 155
  • Last Login:October 24, 2011, 08:52:35 AM
  • Black & White 4EVER
    • Email
Re: Release Party: Amazing Spider-man
« Reply #45 on: May 13, 2009, 09:53:59 PM »
I like this update, Mind if I make pallets for him? Ill post em up on my thread later. Thanks for the greatest Spidey Ever!!!
(click to show/hide)

Offline ZVitor

  • IMT Content Architect
  • *
  • Posts: 2683
  • Last Login:October 25, 2024, 07:34:33 PM
    • Email
Re: Release Party: Amazing Spider-man
« Reply #46 on: May 13, 2009, 10:45:07 PM »
i tink all spidermans must have a wall climb like this.

(anims are placeholder, some1 else can make one better)

...
and he need more specials, MUA have some good sugestions.

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Release Party: Amazing Spider-man
« Reply #47 on: May 13, 2009, 10:48:46 PM »
i tink all spidermans must have a wall climb like this.

(anims are placeholder, some1 else can make one better)

...
and he need more specials, MUA have some good sugestions.

yea  ^^(PM)^

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Release Party: Amazing Spider-man
« Reply #48 on: May 13, 2009, 10:55:49 PM »
That is a cool idea.

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Release Party: Amazing Spider-man
« Reply #49 on: May 13, 2009, 11:33:23 PM »
You know, you could have suggested that 2 weeks ago.  \-/o


 :)



Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 [21] 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal