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Author Topic: Release Party: Amazing Spider-man  (Read 9381 times)

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Offline Bowasiel

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Re: Release Party: Amazing Spider-man
« Reply #25 on: May 13, 2009, 02:34:03 PM »
Guys my feedback, this is a great spiderman ^^:
-It would be great have got the two stances like u say in the Readme
-Iron spider needs more animation
-Air back dash is missing.
-Crouch punch doesnt launch the opponent (add superjump to the crouch launcher)
-Walk back sprites have got a weird anim
and
This is easily the best Spider Man released.  However, he doesn't come without his share of flaws.

-His WP is an infinite since it has a long hittime and Spidey can still walk when his oppponent is stunned.
-His MP is also an infinite, but it has to hit when the opponent falls low enough to hit him in the air, and since the opponent will recover, it's a pretty hard one, but like I said, when it does hit, you can go on.
-He lacks quite a number of effects, most of which are already included in the EoH template.
-He lacks a guard push.
-The timing for his superjump from launcher seems odd.  I suggest adding some delay (such as trigger1 = stateno = 210 & animelem = 4 or however) so that the air rave will be easier to do.
-Why is his voice deeper?
-In his Peter intro, the pixels on his neck bug out when his 'Spider sense' is going off.

Offline Acey

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Re: Release Party: Amazing Spider-man
« Reply #26 on: May 13, 2009, 03:13:09 PM »
Guys my feedback, this is a great spiderman ^^:
-It would be great have got the two stances like u say in the Readme
-Iron spider needs more animation
-Air back dash is missing.
-Crouch punch doesnt launch the opponent (add superjump to the crouch launcher)
-Walk back sprites have got a weird anim
and

Thanks for the feedback everyone.

1) Iron Spider sprites were Jason Todd's department, I'm just glad he did all the sprites he has so far.
1) What would someone use an air dash back for with Spiderman?
2) Spiderman has 2 launchers, CMP and HK and both are easily followed with the Super Jump. I think I left HK out of the readme file.

@ Luigi, good stuff, you're not the first to say they have a hard time with the superjump timing and right now all I can say is that is it different than MvC2, but it works quite well once you acclimate to the change. In general the EoH characters launcher higher than in the versus series and as thus everything is adjusted accordingly.

Offline Gaijin

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Re: Release Party: Amazing Spider-man
« Reply #27 on: May 13, 2009, 03:34:09 PM »
normally in mvc2 i think the hk didnt launch unles you did cr. mk which lifts the opponent off the ground slightly then if u press hk it launches them. do u plan to incorporate that in there as well or do u plan to keep the change where cr. mk just hits and hk launches by itself without having to land the cr. mk

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Offline Acey

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Re: Release Party: Amazing Spider-man
« Reply #28 on: May 13, 2009, 03:40:12 PM »
normally in mvc2 i think the hk didnt launch unles you did cr. mk which lifts the opponent off the ground slightly then if u press hk it launches them. do u plan to incorporate that in there as well or do u plan to keep the change where cr. mk just hits and hk launches by itself without having to land the cr. mk

Sabaki mentioned this just the other day and I switched it to work as such for about 5 minutes but the side effect was a juggling launcher (which is ok) so I made a decision (that I really expected to be unpopular) to keep it as you see it now which will also work going through the standing kicks into the launcher.

Offline Grayskull

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Re: Release Party: Amazing Spider-man
« Reply #29 on: May 13, 2009, 04:13:47 PM »
 :o :o :o

AMAZING MARY-JANE WINS !!

And Peter is here !! GOOD WORK AND THANKS !  :thumbsup:

Offline SPOOKY77

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Re: Release Party: Amazing Spider-man
« Reply #30 on: May 13, 2009, 04:19:46 PM »
What happened to Excursions stance? And the symbiote move has to go away  :P

Offline Weapon x program

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Re: Release Party: Amazing Spider-man
« Reply #31 on: May 13, 2009, 04:23:05 PM »
and
 thanks evilWolv for your work.  ^:)^
« Last Edit: May 13, 2009, 04:28:11 PM by JASONTODD »

Offline JDubbs

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Re: Release Party: Amazing Spider-man
« Reply #32 on: May 13, 2009, 04:56:40 PM »
how is he different from the scruffydragon one?
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Offline Bowasiel

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Re: Release Party: Amazing Spider-man
« Reply #33 on: May 13, 2009, 05:00:16 PM »
Thanks for the feedback everyone.

1) Iron Spider sprites were Jason Todd's department, I'm just glad he did all the sprites he has so far.
1) What would someone use an air dash back for with Spiderman?
2) Spiderman has 2 launchers, CMP and HK and both are easily followed with the Super Jump. I think I left HK out of the readme file.

@ Luigi, good stuff, you're not the first to say they have a hard time with the superjump timing and right now all I can say is that is it different than MvC2, but it works quite well once you acclimate to the change. In general the EoH characters launcher higher than in the versus series and as thus everything is adjusted accordingly.
First of all... CMP launcher doesnt work... 2nd I only suggest some animations in Iron spiderman hyper and 3rd spiderman is an air-climber character and back dash can be used to get away the opponent

Offline SolidZone 26

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Re: Release Party: Amazing Spider-man
« Reply #34 on: May 13, 2009, 05:02:26 PM »
Thanks for another great release. Will give this a try later after I get home. :thumbsup:

Offline ZVitor

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Re: Release Party: Amazing Spider-man
« Reply #35 on: May 13, 2009, 05:03:49 PM »
how is he different from the scruffydragon one?
i tink he is more fast then SD one...
and have more intros.
same specials (i tink)
SD have a better Symbionte hyper, but this have a cool iron armor hyper.

...
hey Acey, i saw the same mistake i made with wonderman ion hyper in iron armor spider hyper, multi hits moves, but only 1 hitdef, so somes hitsparks are out of place.

Offline Acey

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Re: Release Party: Amazing Spider-man
« Reply #36 on: May 13, 2009, 05:04:52 PM »
First of all... CMP launcher doesnt work... 2nd I only suggest some animations in Iron spiderman hyper and 3rd spiderman is an air-climber character and back dash can be used to get away the opponent

You're right, I meant standing MP.

Quote
hey Acey, i saw the same mistake i made with wonderman ion hyper in iron armor spider hyper, multi hits moves, but only 1 hitdef, so somes hitsparks are out of place.

Good thought ZV, Another option might be to make the hitspark and explode on P2 when movehit.

Offline Rage

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Re: Release Party: Amazing Spider-man
« Reply #37 on: May 13, 2009, 05:21:08 PM »
What ever happened to the full character symbiote spider-man?


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Offline Error Macro

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Re: Release Party: Amazing Spider-man
« Reply #38 on: May 13, 2009, 05:42:35 PM »
The hitpauses in the Crawler Assault should be shorter.
Ultimate Web Throw should make P2 bounce much higher off the floor when they hit it.  It could also have a better sound for hitting the ground. (I know it's included in the EoH template)

The things I mentioned were how they were in MvC, check them out to see what I mean.  Asides from these, nice. :)

Offline volzzilla

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Re: Release Party: Amazing Spider-man
« Reply #39 on: May 13, 2009, 06:04:47 PM »
What happened to Excursions stance? And the symbiote move has to go away  :P

i liked the excursion stance as well. and i'm a little confused, there is a symbiote spidey in the works for you all? if so, in my opinion if can swap out a diff hyper for the sym hyper here, might be a good thing...this is assuming that sym spidey is in thw works.
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Offline moonmaster1

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Re: Release Party: Amazing Spider-man
« Reply #40 on: May 13, 2009, 06:18:37 PM »
spiderman turned out great, his basic attacks need a slight increase in power, but other than that he is everything a spidey fan could ever want.  :)

Not much has been said about black suit, acey announced him back in 07 and it became a backburner w.i.p.

A suitable replacement for the black suit hyper could be a armored spiderman transformation similar to mech zangeif in mvc2.
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Offline Playing Enemy

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Re: Release Party: Amazing Spider-man
« Reply #41 on: May 13, 2009, 06:28:50 PM »
Dang this character rips! I definitely agree, the old stance is missed, but this character remains to be one of the best Spideys ever. Thanks for the release. Me and this Spider-Man were destined to be together. Just joking, but man he rocks. Thanks again IMT, you guys are almost giving me a heart attack from all this cool stuff.  :w00t:


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Offline SPITERMAN

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Re: Release Party: Amazing Spider-man
« Reply #42 on: May 13, 2009, 07:50:56 PM »
I AM CRYING OF HAPPINESS.  :'(
IT IS AN EXCELLENT WORK  ^:)^
I LOVE SPIDERMAN
 ::salute:: EXCELSIOR!!!  ::salute::


Offline Captain Dx

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Re: Release Party: Amazing Spider-man
« Reply #43 on: May 13, 2009, 09:36:34 PM »
hey, really nice spiderman, by the way... can someone tell me where to find those lifebars of the screenshot?

Offline moonmaster1

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Re: Release Party: Amazing Spider-man
« Reply #44 on: May 13, 2009, 09:41:36 PM »
Those are EoH's current lifebars, unfortunately they are unavailable...for now.  ;)
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Offline Xx5DollarBillxX

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Re: Release Party: Amazing Spider-man
« Reply #45 on: May 13, 2009, 09:53:59 PM »
I like this update, Mind if I make pallets for him? Ill post em up on my thread later. Thanks for the greatest Spidey Ever!!!
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Offline ZVitor

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Re: Release Party: Amazing Spider-man
« Reply #46 on: May 13, 2009, 10:45:07 PM »
i tink all spidermans must have a wall climb like this.

(anims are placeholder, some1 else can make one better)

...
and he need more specials, MUA have some good sugestions.

Offline iDramaboy

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Re: Release Party: Amazing Spider-man
« Reply #47 on: May 13, 2009, 10:48:46 PM »
i tink all spidermans must have a wall climb like this.

(anims are placeholder, some1 else can make one better)

...
and he need more specials, MUA have some good sugestions.

yea  ^^(PM)^

Offline laspacho

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Re: Release Party: Amazing Spider-man
« Reply #48 on: May 13, 2009, 10:55:49 PM »
That is a cool idea.

Offline Acey

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Re: Release Party: Amazing Spider-man
« Reply #49 on: May 13, 2009, 11:33:23 PM »
You know, you could have suggested that 2 weeks ago.  \-/o


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