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Author Topic: Release Party: Amazing Spider-man  (Read 9386 times)

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Offline Acey

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Release Party: Amazing Spider-man
« on: May 13, 2009, 10:45:59 AM »
Amazing Spiderman
by Sludge and Acey

So about 3 weeks ago Jason Todd came to me and asked if I would be interested in re-releasing  Spider-man with a few new intros and hypers. I thought it would be a great idea so we got started. He sent over a series of new sprites (including some great new Todd McFarlane inspired gethit sprites) and as I jumped into the character I ended up spending the bulk of my time transforming the character itself into a healthy new mix of classic MvC, MvC2 and EoH game play, so much so in-fact that there are still some specialty animations yet to be added. For details on this version of Spiderman please refer to the readme file and you'll see this truly is the Amazing Spiderman.

p.s. For the special [vs. Beast] intro Beast needs a def file update found here.



Brooklyn Bridge Night stage by Acey

After finishing the Green Goblin stage I found that some elements fit better into a night time stage so I divided the stage into to parts and adjusted the remaining details as necessary to complete the day and night versions. These stages are used for various Spiderman rogues in the EoH game.



Download:

Amazing Spiderman

Brooklyn Bridge (Night)

Edit: Just updated the stage with music by r@ce45
« Last Edit: May 13, 2009, 11:03:21 AM by Acey »



Offline SSJ3Godzilla

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Re: Release Party: Amazing Spider-man
« Reply #1 on: May 13, 2009, 10:48:54 AM »
First!

Cool! Thanks!

Offline Mugen_Master

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Re: Release Party: Amazing Spider-man
« Reply #2 on: May 13, 2009, 10:49:35 AM »
A new spider-man for my collection, Thanks!!!  :w00t:

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Offline Acey

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Re: Release Party: Amazing Spider-man
« Reply #3 on: May 13, 2009, 11:03:44 AM »
I just updated the stage with new music by R@ce45

Offline catbat74

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Re: Release Party: Amazing Spider-man
« Reply #4 on: May 13, 2009, 11:04:18 AM »
awesomness!!!  hope he still has his symbiote hyper :o

Offline DARKTALBAIN

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Re: Release Party: Amazing Spider-man
« Reply #5 on: May 13, 2009, 11:04:27 AM »
I just tried him out . This character is what Spiderman should have been like . He's fast as hell . Great job on the new coding Acey .

That's stage looks great at night

Congrats & Thanx for the release  :w00t:
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Offline ZVitor

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Re: Release Party: Amazing Spider-man
« Reply #6 on: May 13, 2009, 11:10:35 AM »
iron sprites are great, but move is so slow.
...
the peter parker sprites are so small.
...
i dont tink symbionte hyper a good ideia, because project will have black spiderman, maybe he should use the black costume in some intro, but without symbionte stuffs.
...
the main spiderman power is the wallclimb, and any version mugenizede use it, i tink u could made it to him, like strider... and add some special moves to that state.

Offline Rage

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Re: Release Party: Amazing Spider-man
« Reply #7 on: May 13, 2009, 11:14:30 AM »
What ever happened to the full character symbiote spider-man?

Downloading character now :thumbsup:

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Offline Excursion

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Re: Release Party: Amazing Spider-man
« Reply #8 on: May 13, 2009, 11:15:15 AM »
iron sprites are great, but move is so slow.
...
the peter parker sprites are so small.
...
i dont tink symbionte hyper a good ideia, because project will have black spiderman, maybe he should use the black costume in some intro, but without symbionte stuffs.
...
the main spiderman power is the wallclimb, and any version mugenizede use it, i tink u could made it to him, like strider... and add some special moves to that state.

I agree some. Iron Spidey Hyper can be sped up a bit to match his other attack speeds  :thumbsup: The Symbiote Hyper is not that big a deal. It's just a hyper. So I think it's fine.

Offline Acey

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Re: Release Party: Amazing Spider-man
« Reply #9 on: May 13, 2009, 11:17:49 AM »
It's become popular and useful lately to post up combos you find with the character so I'd like to start it with my current favorite:

CLK,CMK,HK --> Launch, JLP,JLK,JMP,JMK, Web Ball, Web Swing
« Last Edit: May 13, 2009, 11:25:20 AM by Acey »

Offline DARKTALBAIN

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Re: Release Party: Amazing Spider-man
« Reply #10 on: May 13, 2009, 11:20:50 AM »
I never had the stage before , I didn't think it was released  :-??
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Offline Clee

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Re: Release Party: Amazing Spider-man
« Reply #11 on: May 13, 2009, 11:42:34 AM »
sweet gonna try him out now  :)

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Offline J.C.McMinis

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Re: Release Party: Amazing Spider-man
« Reply #12 on: May 13, 2009, 12:23:30 PM »
Great work guys, Spidey is one of the few characters I have multiples of in my MUGEN. This now makes three, along with Seth's and the Symbiote Spidey by Emphawk.


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Offline Acey

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Re: Release Party: Amazing Spider-man
« Reply #13 on: May 13, 2009, 12:44:59 PM »
Great work guys, Spidey is one of the few characters I have multiples of in my MUGEN. This now makes three, along with Seth's and the Symbiote Spidey by Emphawk.

And once Seth releases his update you'll no longer need that Symbiote Spiderman that was neither coded nor sprited by Emphawk.

Offline J.C.McMinis

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Re: Release Party: Amazing Spider-man
« Reply #14 on: May 13, 2009, 12:57:50 PM »
Yes I am looking foreward to Seth's update.


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Offline R.I.C.O - Teros

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Re: Release Party: Amazing Spider-man
« Reply #15 on: May 13, 2009, 01:20:58 PM »
Hey Acey, about the stage. I'm willing to update it with animated water if you would like? :thumbsup:

The water not moving just looks odd, and I just want to give my favorite comic super hero ever the proper stage feel if that's alright with you?

I won't get it done till tonight though cause I'm about to leave for work.


My Mugen stages, etc.
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Offline kyoman

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Re: Release Party: Amazing Spider-man
« Reply #16 on: May 13, 2009, 01:22:28 PM »
Very good works & thanks for this new intros & hyper hits

Offline Ref Cortez

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Re: Release Party: Amazing Spider-man
« Reply #17 on: May 13, 2009, 01:37:53 PM »
the beast intro won't work for me.
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Offline Luigi-Master

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Re: Release Party: Amazing Spider-man
« Reply #18 on: May 13, 2009, 01:51:53 PM »
This is easily the best Spider Man released.  However, he doesn't come without his share of flaws.

-His WP is an infinite since it has a long hittime and Spidey can still walk when his oppponent is stunned.
-His MP is also an infinite, but it has to hit when the opponent falls low enough to hit him in the air, and since the opponent will recover, it's a pretty hard one, but like I said, when it does hit, you can go on.
-His hitsparks are supposed to randomize between 8 angles, but since he only has one set, I can see why.  Maybe use a helper to rotate the hitsparks.
-He lacks quite a number of effects, most of which are already included in the EoH template.
-He lacks a guard push.
-His superjump should also work if someone presses DF, U or DB, U.  Super jumping in place seems kinda inconvenient. :/
-He also needs 'shortcut' commands, such as 2K being super jump and 2P being dash (3 if you want to be MvC1 accurate).
-The timing for his superjump from launcher seems odd.  I suggest adding some delay (such as trigger1 = stateno = 210 & animelem = 4 or however) so that the air rave will be easier to do.
-Why is his voice deeper?
-In his Peter intro, the pixels on his neck bug out when his 'Spider sense' is going off.

Offline DARKTALBAIN

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Re: Release Party: Amazing Spider-man
« Reply #19 on: May 13, 2009, 01:53:23 PM »
the beast intro won't work for me.

Did you get the update file Acey has in the first post ?

p.s. For the special [vs. Beast] intro Beast needs a def file update found here.

Just copy all that & rplace it in Beast's def file
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Acey

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Re: Release Party: Amazing Spider-man
« Reply #20 on: May 13, 2009, 01:54:22 PM »
Hey Acey, about the stage. I'm willing to update it with animated water if you would like? :thumbsup:

The water not moving just looks odd, and I just want to give my favorite comic super hero ever the proper stage feel if that's alright with you?

I won't get it done till tonight though cause I'm about to leave for work.

Sure, go for it Teros.

Offline Luigi-Master

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Re: Release Party: Amazing Spider-man
« Reply #21 on: May 13, 2009, 01:59:09 PM »
Forgot to mention one more thing:

-His walk back sprites seem wonky in terms of alignment.

Offline Bowasiel

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Re: Release Party: Amazing Spider-man
« Reply #22 on: May 13, 2009, 02:17:13 PM »
damn... I wanted to see excursion's stance :(

Offline Spidercide

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Re: Release Party: Amazing Spider-man
« Reply #23 on: May 13, 2009, 02:26:40 PM »
Nice job Sludge and Acey. :thumbsup:

Downloading now, Acey I can't wait for your Symbiote Spidey. It will be awesome, besides it would be nice to have the original black suit wearer challenge "Wolvenom".
WRRRYYYYYYYYY!

Offline Weapon x program

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Re: Release Party: Amazing Spider-man
« Reply #24 on: May 13, 2009, 02:28:46 PM »
damn... I wanted to see excursion's stance :(
consider this the first part to the final result, some things haven t be ready for the release  ::salute::

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