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Author Topic: Release Party: Wolvenom  (Read 19170 times)

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Offline Byronj

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Re: Release Party: Wolvenom
« Reply #125 on: May 14, 2009, 12:31:15 AM »
Awesome character man!  ^:)^


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Offline moonmaster1

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Re: Release Party: Wolvenom
« Reply #126 on: May 14, 2009, 12:56:20 AM »
The first time I saw the demo vid with wolvenom beating the tar out of airman, I instantly knew that every time I heard killswitch from now on wolvenom would be the first thing I see.

No kidding either, KE seems like a staple for wolvenom. I say stick with it or come up with something so awesome words can't describe..........


or we could change it back to the final countdown.  ;*))
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Offline DARKTALBAIN

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Re: Release Party: Wolvenom
« Reply #127 on: May 14, 2009, 01:26:00 AM »
KE stays . too bad kudos , your outnumbered on this .

For EOH it's going to be something different though . I may actually just play some menacing sounding Guitar for it & add some beats with a drum machine . I haven't decided yet .

Yeah final countdown lol That's just what I had for that Genosha stage . It seemed to fit it



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Offline yourdad

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Re: Release Party: Wolvenom
« Reply #128 on: May 14, 2009, 01:38:55 AM »
really awesome character!!! the voice is nice, when he said "rookie" is so cool, congratulations  =D>  ^:)^  i have 2 hopes for mugen hellspawn!! and punisher!!

Offline Izanagi

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Re: Release Party: Wolvenom
« Reply #129 on: May 14, 2009, 08:19:02 AM »
KE stays . too bad kudos , your outnumbered on this .

For EOH it's going to be something different though . I may actually just play some menacing sounding Guitar for it & add some beats with a drum machine . I haven't decided yet .

Yeah final countdown lol That's just what I had for that Genosha stage . It seemed to fit it



To all the one or 2 post members that I am seeing . Too many to list individually .

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Offline Greed

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Re: Release Party: Wolvenom
« Reply #130 on: May 14, 2009, 10:23:45 AM »
Well, the only feedback I can give at this point is take out the Banshee/ whatever that idiot in yellow's name is winpose.

It doesn't fit as a win pose, especially not if it happens in the first round.  The only use I can think of for it is a time over lose pose in the final round only.  It also ends up misaligned, and the screaming guy's sprites are really stiff to boot.

And just something f**ked up, but funny, using Wolvenom's drill throw on certain male chatracers will likely castrate them.

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« Last Edit: May 14, 2009, 10:45:57 AM by Sacchin »

Offline Sabaki

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Re: Release Party: Wolvenom
« Reply #131 on: May 14, 2009, 10:46:35 AM »
@Sacchin - You do have a good point about the Banshee intro. If anything, I'll have it coded to come out in the last round only. Anyway, more winposes and intros are being worked on atm. Not sure what you mean about the whole castrate comment  :-??....

Offline Vault-tec Rep Høröúßøí

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Re: Release Party: Wolvenom
« Reply #132 on: May 14, 2009, 10:57:08 AM »
she probaly means it looks funny on certin people when you grab them... (please dont make me explain castration "-_-)
« Last Edit: May 14, 2009, 11:13:23 AM by Hollow boy »

Offline Greed

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Re: Release Party: Wolvenom
« Reply #133 on: May 14, 2009, 11:05:40 AM »
he probaly means it looks funny on certin people when you grab them... (please dont make me explain castration "-_-)

Don't make me do it either D:

Oh and I'm a girl.  ;)

Offline DARKTALBAIN

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Re: Release Party: Wolvenom
« Reply #134 on: May 14, 2009, 11:12:33 AM »
Sacchin

The Banshee win pose makes a lot of sense . Symbiotes hate loud noise & sonic waves . So it's only fitting that a fellow X-men would come out & " save " his team mate from his fate . When you fight against Banshee , Syren comes out instead .

It would make sense for it to only happen in the second round . Most my win poses are about saving the world & removing the symbiote from Wolvenom . As a matter of fact most of my win poses are kind of tragic . You should see what happens to Medieval Spawn when he wins  8=|

Anyway , back to Wolvenom win poses . If you read the New Avengers issues where this was created . All the heroes became symbiotes because Dr Doom drooped a symbiote bomb . Those that didn't had to stop this threat . So that's basically why in his win poses other heroes will come out & destroy the symbiote
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Offline Greed

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Re: Release Party: Wolvenom
« Reply #135 on: May 14, 2009, 11:15:27 AM »
Actually, FINAL round is the only round that makes sense.  But that's what I was getting at anyways.  And I knew about the loud noises bit. 

... well, actually, it should only be set to the arcade win pose, (winning the whole thing) but I'm not even sure if that's possible O_o;

Offline Vault-tec Rep Høröúßøí

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Re: Release Party: Wolvenom
« Reply #136 on: May 14, 2009, 11:17:46 AM »
All the heroes became symbiotes because Dr Doom drooped a symbiote bomb...

 :o holy heck, I thought this was just a random fan thing... I know love doc doom a bit more

Don't make me do it either D:

Oh and I'm a girl.  ;)

post modifyed  :P

Offline DoktorAvidan

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Re: Release Party: Wolvenom
« Reply #137 on: May 14, 2009, 11:23:22 AM »
The Banshee win pose makes a lot of sense . Symbiotes hate loud noise & sonic waves . So it's only fitting that a fellow X-men would come out & " save " his team mate from his fate . When you fight against Banshee , Syren comes out instead .

If Banshee could so easily remove the symbiote in a winpose why would wolvenom even win against him to begein with to even allow Siryn to come out?  :-??

Would it be possible to code Wolvenom to be weak against sonic attacks? Also Fire.  >:D

Like Superman/boy being weak against Lex Luthor's kryptonite ray or batman's kryptonite gadgets.

Offline DARKTALBAIN

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Re: Release Party: Wolvenom
« Reply #138 on: May 14, 2009, 11:31:43 AM »
If Banshee could so easily remove the symbiote in a winpose why would wolvenom even win against him to begein with to even allow Siryn to come out?  :-??

Would it be possible to code Wolvenom to be weak against sonic attacks? Also Fire.  >:D

Like Superman/boy being weak against Lex Luthor's kryptonite ray or batman's kryptonite gadgets.


The symbiotes have taken over , so fire really isn't a weakness anymore . With all the destruction & fire everywhere , they adapted to it . Hence why the stage has fire everywhere , to show it doesn't " bug " them .

Did you fight Banshee with Wolvenom yet ? never get hit with a Sonic wave in battle . it kills the symbiote & you just play as regular Wolverine lol

Just joking . Although that would be kind of cool .

The effect in the win pose will be changed later on . It's supposed to be a bigger stronger Sonic blast . This way it would look like something that would destroy the symbiote .

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Offline DoktorAvidan

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Re: Release Party: Wolvenom
« Reply #139 on: May 14, 2009, 11:39:14 AM »

Ah ok. I getcha.

and is this fire immunity fairly recent? I haven't read much comics lately.


Offline alex87

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Re: Release Party: Wolvenom
« Reply #140 on: May 14, 2009, 11:57:08 AM »
i have the problem in my mugen with this char O.O

Offline DARKTALBAIN

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Re: Release Party: Wolvenom
« Reply #141 on: May 14, 2009, 12:10:25 PM »
i have the problem in my mugen with this char O.O

What's the error that comes up ?

Ah ok. I getcha.

and is this fire immunity fairly recent? I haven't read much comics lately.



Yeah it's all newer . That's what i got out of it , seeing that there is a giant symbiote destroying cities , everything is in blazes & none of them seem to be bothered by it .  Tell you the truth that story arc in the new avengers just seems like some kind of elseworlds deal . But it was pretty cool & it gave me some ideas on Wolvenom
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Mugen, some choose to create and some choose to criticize.^-^


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Offline DoktorAvidan

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Re: Release Party: Wolvenom
« Reply #142 on: May 14, 2009, 12:14:52 PM »
I need to check out this symbiote bomb thing. I know a guy who's good at finding comics.

Offline ZVitor

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Re: Release Party: Wolvenom
« Reply #143 on: May 14, 2009, 12:18:46 PM »
dont worry, green arrow 2.0 will have a arrow with wolvenom name.

Offline DoktorAvidan

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Re: Release Party: Wolvenom
« Reply #144 on: May 14, 2009, 12:32:14 PM »
awww yeah. sonic arrows!

Offline DARKTALBAIN

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Re: Release Party: Wolvenom
« Reply #145 on: May 14, 2009, 12:32:34 PM »
I need to check out this symbiote bomb thing. I know a guy who's good at finding comics.

New Avengers 34 , 35 , maybe 36 . It also crossed over for one issue into the regular Avengers series .

dont worry, green arrow 2.0 will have a arrow with wolvenom name.


That just ain't right , man lol
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Offline Sabaki

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Re: Release Party: Wolvenom
« Reply #146 on: May 14, 2009, 01:13:12 PM »
dont worry, green arrow 2.0 will have a arrow with wolvenom name.

:thumbsup:

Offline moonmaster1

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Re: Release Party: Wolvenom
« Reply #147 on: May 14, 2009, 01:21:40 PM »
oh man, ITS ON!

like zvitor was talking about with spiderman climbing up the wall *sticking to the wall has been a great addon so far, thanx for that*, I feel wolvenom would be incomplete without a wall crawling ability himself.

example at 1:38


seeing that it is a symbiote on wolverine influencing his movement, why not have a move both the symbiote and wolverine are capable of.

no need to do this in front of me, just when you go though the character for your next big update I ask you consider this. thanx!  :)
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline DARKTALBAIN

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Re: Release Party: Wolvenom
« Reply #148 on: May 14, 2009, 01:37:17 PM »
Yeah , I was making him crawl all over the walls . I just couldn't make the sprites look right . Acey was going to help , but got caughtup in all the projects . So that was understandable .

next update he crawls on walls & ceilings lol
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Offline Weapon x program

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Re: Release Party: Wolvenom
« Reply #149 on: May 14, 2009, 01:42:15 PM »
kong and sander have ripped some wolverine sprites when he crawls the wall.
New Avengers 34 , 35 , maybe 36 . It also crossed over for one issue into the regular Avengers series .

That just ain't right , man lol
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