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Author Topic: Release Party: Wolvenom  (Read 19149 times)

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Offline Spidercide

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Re: Release Party: Wolvenom
« Reply #100 on: May 13, 2009, 05:21:53 AM »
Thanks Talbain, I figured out what the problem was, I was using Internet Explorer when I tried the download from the link you specified, for some reason my Internet Explorer won't accept it. So I fired up Firefox and what do ya know, worked like a dream.

Trying out the stage now. Thanks Boris where ever you are. ;)
WRRRYYYYYYYYY!

Offline kekaulikejose

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Re: Release Party: Wolvenom
« Reply #101 on: May 13, 2009, 05:39:39 AM »
thanx alot guys....i will never regret the day i signed up for this site!!!!

Ryu By...ShinLeeJin

Offline Yung Kratos

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Re: Release Party: Wolvenom
« Reply #102 on: May 13, 2009, 06:18:32 AM »
You guys did great this is right up there with deadpool and thor
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Offline maru7580

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Re: Release Party: Wolvenom
« Reply #103 on: May 13, 2009, 07:44:23 AM »
can someone help me out im trying to download the symbiote apoc. stage but the link isnt clickable :-??

Offline ExShadow

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Re: Release Party: Wolvenom
« Reply #104 on: May 13, 2009, 08:44:18 AM »
Thanx EXShadow . That means alot coming from someone who makes such great stages  :thumbsup:
anytime man  :)
»ĐΣΛTĦŞTØRM«

Offline DizzyTheConquer

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Re: Release Party: Wolvenom
« Reply #105 on: May 13, 2009, 09:28:22 AM »
Your character is just.... WOW!

Offline Drazius

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Re: Release Party: Wolvenom
« Reply #106 on: May 13, 2009, 09:48:14 AM »
hey awesome work on the character.. I'm new to the site and to this scene in general how do I add Wolvenom to the copy of EOH that i have? any pointers in the right direction would be greatly appreciated.. thanks.

Offline Spidermew

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Re: Release Party: Wolvenom
« Reply #107 on: May 13, 2009, 09:51:26 AM »
hey awesome work on the character.. I'm new to the site and to this scene in general how do I add Wolvenom to the copy of EOH that i have? any pointers in the right direction would be greatly appreciated.. thanks.

Wolvenom is already in EOH, just an older version.
Unfortuanly there is no way you can add or remove characters in EOH, its moleboxed.
You can add Wolvenom to your regular, customizeable mugen though.

Offline Drazius

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Re: Release Party: Wolvenom
« Reply #108 on: May 13, 2009, 09:52:29 AM »
thanks for the info..I appreciate it.

Post Merge: May 13, 2009, 09:58:42 AM
is there a specific customizeable release of mugen that is regarded as better than the rest.. i got my hands on an unfinished copy of their marvel vs capcom 3.. i seem to have reached the character limit in it though.
« Last Edit: May 13, 2009, 09:58:42 AM by Drazius »

Offline DARKTALBAIN

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Re: Release Party: Wolvenom
« Reply #109 on: May 13, 2009, 10:22:50 AM »
First post updated with a sendspace link for those having problems getting the stage 
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Luigi-Master

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Re: Release Party: Wolvenom
« Reply #110 on: May 13, 2009, 01:58:14 PM »
I must say, I'm impressed with this character.  Some pointers:

-There are two stray pixels in his standing animation.
-His blackout super is an awesome concept, but if he uses a super during it, you won't be able to see his hyper BG or portrait.
-He has no 'Hyper Combo Finish'.
-Why are you mixing and matching CvS2 and MvC2 sparks?  In his D/F/KK super, he uses MvC2's hitsparks, when he should be using CvS2's purple hitsparks.
-His slash sparks look pretty dull.  Again, use the CvS2 slash sparks without editing the colors, it will look much better.
-His superjump pillar is too small.

Offline Sabaki

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Re: Release Party: Wolvenom
« Reply #111 on: May 13, 2009, 02:15:31 PM »
I must say, I'm impressed with this character.  Some pointers:

-There are two stray pixels in his standing animation.
-His blackout super is an awesome concept, but if he uses a super during it, you won't be able to see his hyper BG or portrait.
-He has no 'Hyper Combo Finish'.
-Why are you mixing and matching CvS2 and MvC2 sparks?  In his D/F/KK super, he uses MvC2's hitsparks, when he should be using CvS2's purple hitsparks.
-His slash sparks look pretty dull.  Again, use the CvS2 slash sparks without editing the colors, it will look much better.
-His superjump pillar is too small.
-DT will be fixing that.
-Originally the hyper bg and portrait could be seen, but everyone who tested him though that it ruined the hyper. I agree to that, thus no hyper bg or portrait can't be seen. Plus it adds to the "blind feel"  :)
-Probably towards the completion of the project will Hyper Combo Finish bg be added.
-Just mixed them in for fun, really. I may switch them back to CvS2 sparks
-The dullness is because some gray color was added to it, to match Wolvenom's dark appearance. If I can make it more vibrant I will.
-I'll check the size for the superjump pillar and try to access a better size for it.

Thanks for the feedback  :thumbsup:

Offline Luigi-Master

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Re: Release Party: Wolvenom
« Reply #112 on: May 13, 2009, 02:29:25 PM »
No problem, I actually enjoy this guy.

-Great.
-I see, then again, I agree with it being blind, and it makes it awesome.
-Alright, sounds cool, but what about the global MUGEN users?
-Well, sorry if I sounded mean with this one, I was just pointing out something.
-Yes, I can tell, and I see what you were going for.  But to be consistent, I suggest keeping them orange for normal attacks, blue for specials, and purple for supers.
-Apparently you have it scaled as .5,.5 when it should be 1,1.

Thanks for listening.

Offline Sabaki

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Re: Release Party: Wolvenom
« Reply #113 on: May 13, 2009, 02:49:29 PM »
No problem, I actually enjoy this guy.

-Great.
-I see, then again, I agree with it being blind, and it makes it awesome.
-Alright, sounds cool, but what about the global MUGEN users?
-Well, sorry if I sounded mean with this one, I was just pointing out something.
-Yes, I can tell, and I see what you were going for.  But to be consistent, I suggest keeping them orange for normal attacks, blue for specials, and purple for supers.
-Apparently you have it scaled as .5,.5 when it should be 1,1.

Thanks for listening.
No prob. Actually, you didn't sound mean at all. The whole MvC2/CvS2 sparks issue is something that I've heard for awhile and originally we were supposed to use both. I guess we haven't quite finalized how we're gonna deal with the hitspark issue yet.

Offline Luigi-Master

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Re: Release Party: Wolvenom
« Reply #114 on: May 13, 2009, 03:03:30 PM »
Well, for global MUGEN I suggest going the route I suggested.  As for the full game, go with whatever needs to be done.

I was actually tempted to make an update to him.  Maybe I will, maybe not.

Offline DARKTALBAIN

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Re: Release Party: Wolvenom
« Reply #115 on: May 13, 2009, 03:04:22 PM »
I must say, I'm impressed with this character.  Some pointers:

-There are two stray pixels in his standing animation.

 \-/o I knew I forgot to fix something lol

Yeah that will be fixed
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Sabaki

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Re: Release Party: Wolvenom
« Reply #116 on: May 13, 2009, 03:05:25 PM »
Oh, you're referring to the Hyper Combo finish? Hmm, I'll see if I can code it in, since Kong already ripped the FX. It shouldn't be that hard to do.

Offline Luigi-Master

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Re: Release Party: Wolvenom
« Reply #117 on: May 13, 2009, 03:14:03 PM »
Thanks a lot guys, I appreciate it.  :)

Offline ZVitor

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Re: Release Party: Wolvenom
« Reply #118 on: May 13, 2009, 04:17:51 PM »
little sugestion:
in EoH is really hard do lvl 3 hypers, because only have one round or when u get it enemy almost dead, so to project maybe wonvenom can change the lvl of hypers and reduce damage...

Offline laspacho

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Re: Release Party: Wolvenom
« Reply #119 on: May 13, 2009, 04:55:59 PM »
little sugestion:
in EoH is really hard do lvl 3 hypers, because only have one round or when u get it enemy almost dead, so to project maybe wonvenom can change the lvl of hypers and reduce damage...

Once we get the Tag implemented sometime down the road it will be easier for a lvl 3 hyper.   :thumbsup:

Offline darkreeco

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Re: Release Party: Wolvenom
« Reply #120 on: May 13, 2009, 10:17:52 PM »
Character is insane i love him thx for the release

Offline kblove

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Re: Release Party: Wolvenom
« Reply #121 on: May 13, 2009, 11:13:34 PM »
 :oAAAAlsome..........!

Offline Izanagi

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Re: Release Party: Wolvenom
« Reply #122 on: May 13, 2009, 11:16:51 PM »
Hey DARKTALBAIN! Betcha thought I wasn`t going to post lol
 :O*D Man, this is one awesome character, he feels tighter and more responsive than Wolverine and feels like it`s complete, and this is a beta? It`s one hell of a beta lol.
BTW, LOVING the music you chose for the stage, KE huh? Why don`t you try one from Cradle of Filth or something more "demonical" lol  :thumbsup: :thumbsup: :thumbsup:


Offline KudosForce

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Re: Release Party: Wolvenom
« Reply #123 on: May 13, 2009, 11:21:31 PM »
BTW, LOVING the music you chose for the stage, KE huh? Why don`t you try one from Cradle of Filth or something more "demonical" lol  :thumbsup: :thumbsup: :thumbsup:

It doesn't quite fit EOH, though. :-"

Now, don't get me wrong, I'm all for seeing rock music in, but not something that's from one of those 3464574647 licensed rock bands...
Mission complete!

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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Izanagi

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Re: Release Party: Wolvenom
« Reply #124 on: May 13, 2009, 11:23:18 PM »
It doesn't quite fit EOH, though. :-"


Neither does KE lol, Wolvenom sounds like a psycho and deserves psycho-esque music lol
---I know what you meant btw---


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