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Author Topic: Release Party: Wolvenom  (Read 19116 times)

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Offline LeechKing

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Re: Release Party: Wolvenom
« Reply #50 on: May 12, 2009, 11:19:30 AM »
holy... I've been waiting for this!!  :O*D

Offline DizzyTheConquer

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Re: Release Party: Wolvenom
« Reply #51 on: May 12, 2009, 11:25:40 AM »
AWESOME!!!!!

Offline Ref Cortez

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Re: Release Party: Wolvenom
« Reply #52 on: May 12, 2009, 11:51:07 AM »
i just played with him, and, wow. just f.ing wow. . . ya'll did a great job, my favorite mugen char so far.
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Offline alex87

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Re: Release Party: Wolvenom
« Reply #53 on: May 12, 2009, 11:53:03 AM »
thanks and congrats ^^

Offline criok

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Re: Release Party: Wolvenom
« Reply #54 on: May 12, 2009, 11:56:39 AM »
 :O*D ^^(PM)^ wow good.......ok tank. 8-} :-j
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Offline Sabaki

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Re: Release Party: Wolvenom
« Reply #55 on: May 12, 2009, 12:21:42 PM »
Updated 1st post with both a new link and a patch file. Minor update, mainly with the readme and one of the intros. I suggest only downloading the patch file if you already downloaded earlier this morning.

Excursion's gonna upload this onto the server, so the link will be changing again shortly.

Lotta posts, very little time to reply, but thanks everyone  ;D

Yes, the rant at the WIP thread was just a ploy, a fun one too just to throw some spice into the mix. As for future updates, as DT mentioned some new things will be added, maybe some changes.

Offline Gaijin

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Re: Release Party: Wolvenom
« Reply #56 on: May 12, 2009, 12:26:50 PM »
haha lol that was funny...with all thats happened even i thought it was real but i kept wondering why g lux seemed so happy with the lolz after each thing u said

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Offline -_Crow_-

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Re: Release Party: Wolvenom
« Reply #57 on: May 12, 2009, 12:29:42 PM »
wow OMG!!! love it bro awesome work

Offline Jelux Da Casual

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Re: Release Party: Wolvenom
« Reply #58 on: May 12, 2009, 01:02:19 PM »
haha lol that was funny...with all thats happened even i thought it was real but i kept wondering why g lux seemed so happy with the lolz after each thing u said

Lol, yeah. I knew ahead of time cause I got to see an early beta. Lots of stuff has changed since I initially got to try him though, all for the better!
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Offline Drattak7

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Re: Release Party: Wolvenom
« Reply #59 on: May 12, 2009, 01:10:18 PM »
OMG I was so exited to get it that I fell in my stars on my way here!! lol  ^:)^ ^:)^ ^:)^

Offline J.C.McMinis

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Re: Release Party: Wolvenom
« Reply #60 on: May 12, 2009, 01:12:14 PM »
All I can say is that this character is pure brilliance. Love his look, love his gameplay and i really love his taunt.

 :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
 :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:
 ::salute:: ::salute:: ::salute:: ::salute:: ::salute:: ::salute:: ::salute::


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Offline VargVikernes

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Re: Release Party: Wolvenom
« Reply #61 on: May 12, 2009, 01:21:01 PM »
Oh f****** Sh**!!!!!

I´m going to try him!!  :O*D :O*D :O*D
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Offline mastamasta

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Re: Release Party: Wolvenom
« Reply #62 on: May 12, 2009, 01:34:39 PM »
Combos:

LP MP + Up & MP + HK + Jump + LP MP LK MK + "Sudden Gust" + "Tornado Claw" + "Venom Flood" = you seriously made my day.   :O*D

(near the corner) LK MK HK + Jump + "Instinctive Flip" + K (bounce against the wall) + "Tornado Claw" + "Venom Flood"

LP MP HP + "Drill Claw" + "Arachnid Massacre"

LK MK + Up & MP + HK + Jump + LP MP LK MK + "Dive Kick" + "Twisted Weapon X"

i can go all day with this...but for now here are the ones that i thought were pretty showy

(note ive only played with him for about 30 mins theres probably loads more)  :O*D

Special Moves:

i really liked how you changed his "Deadly Backlash" attack into a Counter..i liked the move in the EOH beta but i felt like it was kinda out of place there were only so many different ways to go about comboing with that move..so a Counter is really more suiting it..good job on that.

"Cannon Ball" is by far my favorite move, having the symbiote lung wolverine forward is original compared to Venom (MVC1 & MVC2) he never did anything like that so thats a real plus for originality, its not just some "Venom Fang" redone, its its own entity.

i like how theres 3 Wolverine special moves and then theres 3 new symbiote moves..balancing out both sides of the character. along with the "Instinictive Flip" among new additions to Wolverine. "Critical Lunge" is also very Wolverine like but with that new feel to it.
very different moves indeed, for all those who doubted it, its NOT A PAINTED WOLVERINE.  :O*D


Hypers:

"Arachnid Massacre" is SICK.

"Twisted Weapon X", is also a really good improvising on the part of you guys, rendering and combining his original wolverine moves into this.

"Venom Flood", im glad he has a Air Hyper, nicely done, it wouldnt be a MVC style character without one.

"Berserker Barrage" is definite Wolverine throwback that this character automatically should have had, among other Wolverine styled moves (Drill Claw, Tornado Claw etc..)

"Infectious Darkness" is alittle weird to me..i really dont see how it goes along with either side of this character...

"During Infectious Darkness, Wolvenom is completely invisible, but will become visible in the form of a sillohuette any time he attacks or takes a hit. On top of that, he gains random invincibility only when he is not attacking in small time intervals (i.e. running, jumping, standing, etc), so it is possible that the opponent's attacks will miss him occasionally."

but if you put it like that is a good addition  :O*D

Misc:

"Knockdown & Stab" and his "Stab & Kick" air throw = good throw moves

"Drill & Slash" = is ok to me, not my favorite maybe having the symbiote pick him up, throwing him away from wolverine (would be sick)

his "Advanced Moves" are all on point...that Wall Cling was a must and it comes in handy..i use strider and spiderman in MVC..so i know how to use this  ;D

also the "Dive Kick" and the "Claw Slide" are really cool moves.

Stage:

the stage is great it get the feel your guys are going for...but in my view..the magneto, the hulk, nick fury, akuma and jugganuart symbiotes look a bit..corny lol..maybe stretching out the other sprites along the stage or adding a few others (people who actually had symbiotes)..symbiote spiderman, symbiote silver surfer, maybe a lasher and toxin sprite, perhaps symbiote onslaught, since he's the boss of EOH..i dont know these are just thoughts, the stage is sick otherwise  :O*D

Commands:

as for the coding..sabaki, these commands bring back that arcade feel to it.. now i see why everyone at IMT talks so highly of you..you defiently deserve those comments, and i myself now will say it  :O*D

only thing i can think of is adding some more symbiote moves and GIVE HIM A AIR DASH (FWD & BWD) AND A DOUBLE JUMP.

Wolvenom was one of the characters ive really be interested in testing out..he works very well in my book, ive yet to find a bug. (but to be honest i havent started looking for them). if i find anything i will post it.

great stuff.. DT..sprites are good, moves are good, hypers are good. he got a good taunt, cool intros, a really nice hyper portrait...i also like how he is trying to escape out of my mugen, but he isnt going anywhere.

waiting for the character was...a worthwhile wait.. thanks for this great addition to my mugen.

i can only imagine the madness when he is updated. :thumbsup: :thumbsup:

« Last Edit: May 12, 2009, 09:14:11 PM by mastamasta »

Offline x_mad80

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Re: Release Party: Wolvenom
« Reply #63 on: May 12, 2009, 01:56:44 PM »
you my freind are AWSOME!  :thumbsup:
been waiting for this for a long time. GOOD JOB BEST CHAR EVA! :thumbsup:

Offline Weapon x program

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Re: Release Party: Wolvenom
« Reply #64 on: May 12, 2009, 02:09:24 PM »
downloading now, i will test him tomorrow with psylocke, it s gonna be my sabaki day.  ::salute::

Offline Skynet

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Re: Release Party: Wolvenom
« Reply #65 on: May 12, 2009, 03:05:18 PM »
your my new bestfriend ^:)^

Offline Yagoshi300

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Re: Release Party: Wolvenom
« Reply #66 on: May 12, 2009, 03:11:04 PM »
Much Better than Teeno´s, Mine, Idiot´s, and Someone´s Failed Symbiote Editz


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Offline Weapon x program

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Re: Release Party: Wolvenom
« Reply #67 on: May 12, 2009, 03:49:48 PM »
OKAY, here is my feedback i won t write what i like because there isn t enough words  :D , or time  ~:> :
so what i don t like:  his the "shield" when he protects his body because it s not animated, and the palettes.
I would like one with blue and yellow mixed like in mighty avengers 11.
yes, that s just some little things but that s because he is perfect.  ;D

Offline DARKTALBAIN

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Re: Release Party: Wolvenom
« Reply #68 on: May 12, 2009, 04:02:27 PM »
I did animate the sheild to where is covers him . But yeah , I forgot all about the instances where he is just standing blocking for some period . The Symbiote should have been squirming . Good point .

Thanx again to everyone commenting here .

@ mastamasta that's a great of combos & moves that he can do & good feedback to . Thanx
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Offline ANGELM

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Re: Release Party: Wolvenom
« Reply #69 on: May 12, 2009, 04:09:30 PM »
Congrats on the release, man.
 >:-(-| lets see if who will win: Kahn or wolvenom  ;D

Great job  :thumbsup:

Downloading.

Offline aznpride87

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Re: Release Party: Wolvenom
« Reply #70 on: May 12, 2009, 04:12:44 PM »
OMG, i've waited a long time for the full release.... CONGRATS ON YOUR COMPLETION

Offline VargVikernes

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Re: Release Party: Wolvenom
« Reply #71 on: May 12, 2009, 04:16:22 PM »
Well, I have a problem...

When I play with him mugen crash anytime

Not the first time, but the second or thirst fight, and the training mode too  :-??
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Offline Excursion

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Re: Release Party: Wolvenom
« Reply #72 on: May 12, 2009, 04:19:06 PM »
Updated the 1st post with perma-link hosting.

Offline That Mugen Guy

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Re: Release Party: Wolvenom
« Reply #73 on: May 12, 2009, 04:20:07 PM »
great release thx  =D> =D> =D>


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Re: Release Party: Wolvenom
« Reply #74 on: May 12, 2009, 04:45:11 PM »
Well, I have a problem...

When I play with him mugen crash anytime

Not the first time, but the second or thirst fight, and the training mode too  :-??

Re-download him, you probably had an error like i did that stoped it mid download.

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