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Author Topic: Cody W.I.P. by Kojunho (and soon to be Zvitor)  (Read 4607 times)

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Offline DARKTALBAIN

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #25 on: May 12, 2009, 11:46:42 AM »
Actually, his forward walk I changed to his backwards walk, and his for his new forward walk he walks like in the game.
See:
<--Forwards
<---Backwards

I like these animations for the walks . But the forward one , his upper body needs to move a bit .

Good luck to you on this project  %%-

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Offline KudosForce

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #26 on: May 12, 2009, 11:49:32 AM »
Actually, his forward walk I changed to his backwards walk, and his for his new forward walk he walks like in the game.
See:
<--Forwards
<---Backwards

His walking animation needs to be more like the one he had in Final Fight.

Also, what's with the orange jacket? /:O
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Offline Kojunho

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #27 on: May 12, 2009, 12:07:11 PM »
Final Fight Streetwise Cody palette.
-.-

Offline KudosForce

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #28 on: May 12, 2009, 12:22:29 PM »
Final Fight Streetwise Cody palette.

Oh, that explains it. Thank you. :thumbsup:

Is it optional?
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Offline Kojunho

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #29 on: May 12, 2009, 12:27:43 PM »
That it is, in fact I'll post screens of the many palette options so far.
-.-

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #30 on: May 13, 2009, 11:43:49 AM »
Yeah , I remember him having that jacket like that . Looks good  :thumbsup:
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Offline Kojunho

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #31 on: May 13, 2009, 11:55:54 AM »

Here they are. So far that is.
In order:
Regular pal, Streetwise pal, Jail pal, FF1 pal, Capcom white pal, Blue Jean pal, G.L.O.W. pal, and Kojunho's pal.
-.-

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #32 on: May 13, 2009, 12:03:51 PM »
Nice. :thumbsup: The update given to the jail pall to follow the recent times is a nice touch (stripes have gone out of fashion anyway).
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Offline Kojunho

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #33 on: May 14, 2009, 09:49:56 PM »

Fixed his walk forward fully to mimic the old-skool Final Fight walk.
It'll be aligned perfectly in MUGEN
-.-

Offline guy-zero32k4

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #34 on: May 14, 2009, 09:57:05 PM »
Cool man.  Looks good.  I really like seeing the Streetwise color.

Offline W-ology

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #35 on: May 15, 2009, 12:33:04 AM »
I tried to tell you guys don't mess with the Cody he is a true warrior and he will walk his way back to metro city to claim what is his!!!

Offline DizzyTheConquer

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #36 on: May 15, 2009, 12:42:49 AM »
Something is telling me to throw the cody i have away and wait for this one!

Offline ~Hale "R@CE" Caesar~

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #37 on: May 15, 2009, 01:09:28 AM »
one thing, r u gonna make the wraps aroun his fists blue like they were in the original final fight game?

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #38 on: May 15, 2009, 02:13:24 AM »
nice walk
 =D>

Offline PixelF

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #39 on: May 15, 2009, 07:58:28 AM »
good thing i'm helping kojunho on his Cody sprite. I'm already making a sprite for this WIP.

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #40 on: May 15, 2009, 08:29:29 AM »
looks good butthe forward walk need some fixing, cus the lower body part moves a bit up while his upper body being still.
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Offline Kojunho

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #41 on: May 15, 2009, 09:14:29 AM »
@ R@ce: I have, as a palette swap under FF1 colors.
@ Mr.47: I got that pointed out to me by another friend so I'll be fixing that now.
@ PixelF: Thanks again for offering to help buddy. Team Cody is almost formed :w00t:!
@ everyone else: thanks for the support and expect more work soon.
-.-

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #42 on: May 15, 2009, 11:43:59 AM »
The walk looks good, but I think his waist might be a little too long. That may be why it looks a bit odd.

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #43 on: May 15, 2009, 01:01:38 PM »
Good job on the color seperation so that you could make those different palettes   :thumbsup:

Walk looks good besides what was already mentioned by Mr 47 & your friend
Quote from: Scar
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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #44 on: May 19, 2009, 01:43:00 PM »
@ Kojunho: no prob, man.  :thumbsup: sprite is still in progress, but no need to worry, I'll take my time.

Offline W-ology

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #45 on: May 20, 2009, 02:30:22 PM »
I know he already commented on your post R@CE but just to add on to that, over the years there has been all kinds of debates as to if Cody was wearing wrist tapes or gloves the first time we saw him or his profile in the original Final Fight. Now despite the vague images that people draw not to mention the lead up to Street Fighter Alpha 3 it does lean more toward the fact that he was indeed wearing gloves the first time around and perhaps the perception that others saw him as far as back then could be mistaken at times.

The same can be said about his shoes back then to. It appears that he was wearing white high-tops or converses with the blue stripes and then some have believed it to be just an all white high-top shoe. In the end all sprites could be used I guess much similar to Acey's Batman palettes. That is just my take on it but it would be probably in the best interest that since Cody never made it to the big screen in his original attire that with him being remade the best depth perception would be to go back to where it all began.

On another note : Your music is excellent love the Punisher theme as well as the Metro City Battle Royale theme! ^___^

Offline Kojunho

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #46 on: May 22, 2009, 10:29:30 AM »

Worked on the torso a bit more.
HBN?
-.-

Offline darkmoon766

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #47 on: May 22, 2009, 10:48:29 AM »
THe walk is way better, nut I think it would be even better if his whole torso turns in a couple of frames in the end with his shoulders.  Right now its kind of a gangster limp.  ;D

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #48 on: May 22, 2009, 09:07:20 PM »
It looks great there is allot of detail in it you can tell but as the guy before me said it does look a bit stiff in the mid section bro. Also you and I both know Cody got buff while he was in the pen, but maybe pull it down just a tiny bit? NOT A WHOLE LOT BUT MAYBE 10 or 15% aside from that the walk appears to be great! ^__^

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Re: Cody W.I.P. by Kojunho (and soon to be Zvitor)
« Reply #49 on: May 23, 2009, 12:29:41 AM »

Worked on the torso a bit more.
HBN?

There is an odd change in mussle definition in the arm thats tward the screen, when it gets to its forward-most frame it has extra mussles then the previous frames.
He still seems rather stiff, unrealisticly so. My suggestion would to be watch people walk down the street casualy and see how they move, it should fit the vibe your wanting to go for.

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