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Author Topic: Tatsunoko vs Capcom glass shatter effect (with sound!)  (Read 4862 times)

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Offline rkmugen

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Tatsunoko vs Capcom glass shatter effect (with sound!)
« on: May 02, 2009, 07:38:24 PM »
http://mugenguild.com/forumx/index.php?topic=97907.0

Visit Mugen Guild to get the download link.
Assuming you're reading this, then take this as my shameless attempt at bridging our two communities together.... because we both like TvsC.... duh... lol.

PREVIEW:



Offline Error Macro

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Re: Tatsunoko vs Capcom glass shatter effect (with sound!)
« Reply #1 on: May 02, 2009, 08:12:28 PM »
This is great.  Thanks alot.  Once again, I'll definitely make use of it.   :thumbsup:

Offline rkmugen

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Offline Scar

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Re: Tatsunoko vs Capcom glass shatter effect (with sound!)
« Reply #3 on: May 03, 2009, 01:00:59 AM »
That is hot!!

Damn you rkmugen, now I want to use it myself.
  :D
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Offline rkmugen

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Re: Tatsunoko vs Capcom glass shatter effect (with sound!)
« Reply #4 on: May 03, 2009, 01:38:27 AM »
Actually, Scar, I don't know if you noticed it...but for Chun's Air-Demon (7-star kick), I used your MvC Hyper Background.... (which I hope is okay with you).....   ;D

Offline Scar

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Re: Tatsunoko vs Capcom glass shatter effect (with sound!)
« Reply #5 on: May 03, 2009, 01:39:44 AM »
Ofcourse bro, that's what they are for.. ::salute::
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Offline Ref Cortez

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Re: Tatsunoko vs Capcom glass shatter effect (with sound!)
« Reply #6 on: May 03, 2009, 01:47:43 AM »
i'm so lost, can you please make a video tutorial or send me that chun li please.

 
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Offline rkmugen

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Re: Tatsunoko vs Capcom glass shatter effect (with sound!)
« Reply #7 on: May 03, 2009, 02:04:38 AM »
Chun's not ready yet... and I don't have the strength to do an instructional video.  This vid alone was tiring enough...... (with all the annotating and all...)

It's not hard to implement this special effect, really. It just takes patience in learning the basics.  Unfortunately, I don't have the will to explain EVERY single detail about this minor release of a special effect.

I provided the resources in a package, and some generic instructions in the included text file.  That's all I'm really willing to do.

Offline Bowasiel

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Re: Tatsunoko vs Capcom glass shatter effect (with sound!)
« Reply #8 on: May 03, 2009, 08:24:14 AM »
DO you smell it? I think is coming to M.U.G.E.N a TvC :w00t:
Great job ^^

Offline dsw

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Re: Tatsunoko vs Capcom glass shatter effect (with sound!)
« Reply #9 on: May 16, 2009, 06:13:30 PM »
sweet!  :thumbsup:
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Offline Tundra

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Re: Tatsunoko vs Capcom glass shatter effect (with sound!)
« Reply #10 on: May 16, 2009, 09:19:52 PM »
I love you!!!, "no homo"

Offline iDramaboy

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Re: Tatsunoko vs Capcom glass shatter effect (with sound!)
« Reply #11 on: May 16, 2009, 10:34:16 PM »
what hit sparks are those? can I get em...

Offline M@tticuz

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Re: Tatsunoko vs Capcom glass shatter effect (with sound!)
« Reply #12 on: October 18, 2009, 02:57:37 PM »
hey I'm sorry for being newbie bout this but where would i add this effect

Offline navs41

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Re: Tatsunoko vs Capcom glass shatter effect (with sound!)
« Reply #13 on: October 18, 2009, 09:15:05 PM »
Outstanding idea!

Shall be the cherry over the top of any character hyper!

One question... Is it possible to program mugen so that after a defined number of serious hits you get a specific effect? This could work like Soul Crush from SC.  ;D

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