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Author Topic: Release Party: Wolverine  (Read 9632 times)

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Offline ExShadow

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Re: Release Party: Wolverine
« Reply #25 on: May 01, 2009, 01:00:52 PM »
I didn't even notice the Hyper background was missing because it references the one in the EoH screenpack and of course I was testing him in EoH. We'll get that fixed up here in a bit.

@ EXShadow, would you mind listing what work you feel still needs to be done? I don't know what to fix if all you say is "work still needs to be done."
sure bud well as i stated theres no super bg also his light standing punch goes into light crouching punch? it does that for a couple others i don't know if that was the way it was suppose to be but i noticed your sentry isn't like that, just those things and a couple others ill list them later
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Offline x_mad80

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Re: Release Party: Wolverine
« Reply #26 on: May 01, 2009, 01:24:31 PM »
awesome!  :thumbsup:

Offline dsw

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Re: Release Party: Wolverine
« Reply #27 on: May 01, 2009, 01:28:07 PM »
 :thumbsup: ty


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Offline Acey

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Re: Release Party: Wolverine
« Reply #28 on: May 01, 2009, 01:28:55 PM »
@ ExShadow, that sure is a lot more help than what you said before. Thanks. Sometimes even I miss things editing the 50 thousand characters of Kong to match project specifications.

Here is a quick patch that fixes the hyper background and removes the auto combos. I'm wondering if he's missing his launcher FX too but I'll have to look into that later.
http://www.sendspace.com/file/1zsxvk

The main link has been updated as well.

;)

Offline ExShadow

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Re: Release Party: Wolverine
« Reply #29 on: May 01, 2009, 01:39:31 PM »
thanks xD ill post more if i find
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Offline demetrii2

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Re: Release Party: Wolverine
« Reply #30 on: May 01, 2009, 02:07:18 PM »
 :o :)

Offline Berkay

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Re: Release Party: Wolverine
« Reply #31 on: May 01, 2009, 02:13:36 PM »
i'm downloading him right now :)

Offline The Anvil

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Re: Release Party: Wolverine
« Reply #32 on: May 01, 2009, 02:16:34 PM »
The whole point of the char was to have wolverine without a mask... what did you expect more?

Capcom did some unmasked sprites which i liked and turned into a full character, simples  :-??

Offline ExShadow

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Re: Release Party: Wolverine
« Reply #33 on: May 01, 2009, 02:18:39 PM »
its not about the sprites its about the gameplay bro there were somethings that were wrong and acey fixed em no worries if i find anything else il post it
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Offline Weapon x program

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Re: Release Party: Wolverine
« Reply #34 on: May 01, 2009, 02:19:02 PM »
The whole point of the char was to have wolverine without a mask... what did you expect more?

Capcom did some unmasked sprites which i liked and turned into a full character, simples  :-??
simple but effective. I have always been a fan of this my friend.  :thumbsup:

Offline Acey

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Re: Release Party: Wolverine
« Reply #35 on: May 01, 2009, 02:58:56 PM »
Well, I think 6 hypers is pretty good. Thanks Kong  :)

Offline KudosForce

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Re: Release Party: Wolverine
« Reply #36 on: May 01, 2009, 03:13:03 PM »
Well, I think 6 hypers is pretty good. Thanks Kong  :)

Um, Acey? I don't think Kong is here. :|
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Offline moonmaster1

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Re: Release Party: Wolverine
« Reply #37 on: May 01, 2009, 03:29:12 PM »
I'm sure kong will see the message.

Better than checking the forum and seeing OMG your characters are broken!!!  :o

Thank you acey,anvil, and kong for bringing a new take on the tried and true wolverine.   
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Offline Jelux Da Casual

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Re: Release Party: Wolverine
« Reply #38 on: May 01, 2009, 03:36:36 PM »
Thank you acey,anvil, and kong for bringing a new take on the tried and true wolverine.   

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Offline Worksa8

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Re: Release Party: Wolverine
« Reply #39 on: May 01, 2009, 03:37:03 PM »
My sister says she loves you for this release xD

Offline The Anvil

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Re: Release Party: Wolverine
« Reply #40 on: May 01, 2009, 04:11:33 PM »
My sister says she loves you for this release xD

lol.

yeah kong and acey did a wonderful job with the codes =D>

Offline ace_tales

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Re: Release Party: Wolverine
« Reply #41 on: May 01, 2009, 07:03:55 PM »
is anything going to be done about the motorcycle?

Offline bakito

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Re: Release Party: Wolverine
« Reply #42 on: May 01, 2009, 08:24:00 PM »
thx you nice work

Offline DizzyTheConquer

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Re: Release Party: Wolverine
« Reply #43 on: May 01, 2009, 08:57:39 PM »
WOO H- wait a minute... Hey acey, I think there's something else wrong. Whenever I hit him with a launcher, he only goes halfway. That all. Where was I? oh yea... WOO HOO!!!!

Offline ZVitor

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Re: Release Party: Wolverine
« Reply #44 on: May 02, 2009, 07:08:03 AM »
my stance still there!!!
thanks for keep that.
 ::salute::

Offline The Anvil

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Re: Release Party: Wolverine
« Reply #45 on: May 02, 2009, 09:46:38 AM »
your stance isnt there :S

Offline Near

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Re: Release Party: Wolverine
« Reply #46 on: May 02, 2009, 09:52:46 AM »
i have noticed when fight in my mugen again Basara (from Samurai shodown), after every throw of is blade boomerang (i dont know what weapon really is sorry ^^") and hit me, Wolvie going stuck untill i take another punch... why?
Sorry for my poor english but i'm italian... :P




Offline ZVitor

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Re: Release Party: Wolverine
« Reply #47 on: May 02, 2009, 09:57:45 AM »
your stance isnt there :S
yeap, anim 10001...

Offline volzzilla

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Re: Release Party: Wolverine
« Reply #48 on: May 02, 2009, 12:05:23 PM »
I recorded a video review showing Wolverine in action.



The video will show off some of his special/hyper moves in AI watch mode versus himself, then a better look at all of them in training mode...including how the mask removal and replacing affects game play.

Also, there are annotations embedded into the video playback for partial discussion, as well as a more detailed written review in the more info section.
Please visit a DC/Marvel centered Mugen Community at: http://mugenmultiverse.forumotion.com/

Offline Acey

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Re: Release Party: Wolverine
« Reply #49 on: May 02, 2009, 12:33:57 PM »
yeap, anim 10001...


Yup, the stance is in the character as an easy accessible option for those who can do a simple number change in Fighter Factory.

i have noticed when fight in my mugen again Basara (from Samurai shodown), after every throw of is blade boomerang (i dont know what weapon really is sorry ^^") and hit me, Wolvie going stuck untill i take another punch... why?

Probably because Basara is trying to reference a statedef in Wolverine that typically doesn't exist in non-SamuSho characters but because of Wolverine's multiple modes there is a statedef number there. Frailties of having so many mugen characters where authors don't all follow the exact same number standard for their statedefs (which is near impossible anyways.)

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