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Author Topic: SHADOWLADY by MGMURROW updated 7/29/09  (Read 3131 times)

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Offline MGMURROW

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SHADOWLADY by MGMURROW updated 7/29/09
« on: April 29, 2009, 02:14:23 AM »
Update        - Happy 5th Birthday Son!!! :w00t:

12/17/2009
-changed the position of P3 & P4 dizzy guage to match juggernauts
-fixed the Yosou Kyaku/Head Stomp so it now works
-changed the Tech Hit statenos
-added the cheap death
-fixed the trip bug, so if KOed by the trip p2 does not get up then die
-changed the animation for stateno 5080
-added the slam FX to the dizzy
-fixed the alpha counter dash onto screen bug

other things but i cannot remember them all









the big portrait is ugly and incomplete but will do until the next update

from the readme file


                                            MOVE LIST

SPECIALS
Lightning Forcefield               F,D,DF, PUNCH
Tenshou kyaku                      F,D,DF, KICK
Missle Attack                         D,DB,B, PUNCH
Kikouken/Fireball                   D,DF,F, PUNCH
Hazanshou/Flip Kick               D,DF,F, KICK
Drill Attack                              F,DF,D,DB,B, PUNCH
Spinning Bird Kick                   D,DB,B KICK
Lightning Kick                          KICK, KICK, KICK

HYPERS
Shadow Forcefield                   F,D,DF, 2PUNCHES
Big Bang Laser                        D,DF,F, 2PUNCHES
Galaxy Missle                           D,DB,B, 2PUNCHES ground/air
Shadow Zankuu/Air Fireball      D,DF,F  2PUNCHES in the air
Houyoku-Sen/Lightning Kicks    D,DF,F, 2KICKS    
Shadow Tensei Ranka               F,D,DF, 2KICKS
Shadow Final Mission                D,DB,B, 2KICKS
    
                
THROWS
GROUND THROW                 HOLDFORWARD/BACK  Z
AIR THROW                         HOLDFORWARD/BACK  Z

ALPHA COUNTER
COUNTER CHARGE               HOLDBACK+A(EASY)
                                            B,DB,D,+B
                                            B,DB,D,+c

LIE DOWN RECOVERY ROLL
FORWARD                             F,KICK
BACK                                    B,KICK

RECOVERY ROLL
FORWARD                            B,DB,D,KICK
                                           F,KICK(EASY)
BACK                                  B,KICK(EASY)

ADVANCED GUARD PUSH
2/3 PUNCHES WHILE BLOCKING

DIZZY
WHEN DIZZY MUST PRESS BUTTON 10 TIMES TO UNDIZZY

DAMAGE DAMPENER
1 FOR NORMAL ATTACKS
1 FOR SPECIAL ATTACKS
1 FOR HYPER ATTACKS

LEVELS OF AI
EASY AI
HARD AI

                                             CREDITS

  First God for putting me on this earth and giving me the abilities and understanding for this.

  POTS at mugen guild for all the coding help. there is soo much he has helped me out with that
it is next to impossible for me to remember it all. he has helped me on my other releases and
with my WIPs that in turn transfered over from them to SHADOWLADY. I CANNOT PUT IN WORDS ALL THE
RESPECT HE DESERVES.  RESPECT TO THE FULLEST!!!

  Winane at mugen guild for the AI Triggers.  RESPECT!!!!

  BBHood for the open source missle code.  RESPECT!!!!

  Alchemist at mugen-infantry for all the code help. RESPECT!!!!

  Beximus at mugen-infantry for all the code help. RESPECT!!!!

  Mr. Fong at Random Select for his help on the damage dampener system and for his permission
for me to share the code - IF YOU USE YOU BETTER GIVE HIM CREDIT. RESPECT!!!!

  Ryou Win for explained how to start codeing the AI with the triggers and variables that had
to be coded.

  Zweifuss for the sprites.

  To anyone else i forgot thanks to them too.

to do list

-add the  boss AIs

http://mgmurrow.mugen-infantry.net/

link under the shadowlady pic(click on shadowlady picture)

ps - the hyper portraits can be turned off in the cns file at the bottom, look for this

[State -3,Hyper Portrait]
type=VarSet
trigger1=1
v=19
value=1            ;Hyper Portrait on = 1, off = 0

[State -3,Missle Dust]
type=VarSet
trigger1=1
v=17
value=0            ;Missle Dust    on = 1, off = 0

[State -3,Stun Meter]
type=VarSet
trigger1=1
v=13
value=1            ;Stun Meter Alpha Storm = 1, SF3 = 2, off = 0

PLEASE ENJOY

MGMURROW
« Last Edit: December 18, 2009, 11:50:54 AM by MGMURROW »



Offline Xenomic

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Re: SHADOWLADY by MGMURROW updated 4/28/09
« Reply #1 on: April 29, 2009, 03:40:47 AM »
Um.....I see everything but a download link. That's not gonna help anyone test anything if there is no link ^^;;

Offline MGMURROW

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Re: SHADOWLADY by MGMURROW updated 4/28/09
« Reply #2 on: April 29, 2009, 03:51:52 AM »
edit: click on the picture to download

hope this helps

MGMURROW
« Last Edit: April 29, 2009, 05:57:38 PM by MGMURROW »

Offline demetrii2

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Re: SHADOWLADY by MGMURROW updated 4/28/09
« Reply #3 on: April 29, 2009, 05:31:01 AM »
She's great big thanks to you and all who helped you with this character . I have notice that when you use her taunt that she cant be touched or hit at all tho overall she is great great great and i cant wait for the update

Offline MuηkyMØÜf

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Re: SHADOWLADY by MGMURROW updated 4/28/09
« Reply #4 on: April 29, 2009, 08:27:56 PM »
Shadow Lady updated. OMG @^@
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Offline I_Burner

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Re: SHADOWLADY by MGMURROW updated 4/28/09
« Reply #5 on: April 29, 2009, 08:45:51 PM »
I'm a huge fan of your characters, so I'll definitely be testing her out ASAP.

Keep up the great work!

Offline MuηkyMØÜf

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Re: SHADOWLADY by MGMURROW updated 4/28/09
« Reply #6 on: April 30, 2009, 02:07:47 PM »
 ??? ummm MGM, is this supposed to happen when executing the hypers?




*The old Shadow Lady PWNZ the new one btw ;*))
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Offline MGMURROW

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Re: SHADOWLADY by MGMURROW updated 4/28/09
« Reply #7 on: April 30, 2009, 04:08:36 PM »
MunkyMouf the hyper portraits was an attempt at the tatsunoko vs capcom style of hypers portraits where they were animated and moved across the screen but i ran into problems with it but i left them in because of the time i spent working on them. they can be turned off at the bottom of the cns file if you like in the -3 state.

[State -3,Hyper Portrait]
type=VarSet
trigger1=1
v=19
value=1            ;Hyper Portrait on = 1, off = 0

hope this helps

MGMURROW

Offline SHINAMUROTAKESHI

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Re: SHADOWLADY by MGMURROW updated 4/28/09
« Reply #8 on: May 05, 2009, 09:21:20 AM »
MGMURROW did a great job with Shadowlady! I love the "Sleeper" palette too! (i.e. Chun Li's standard palette) Thanks!

Offline MGMURROW

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Re: SHADOWLADY by MGMURROW updated 7/29/09
« Reply #9 on: July 29, 2009, 05:32:08 PM »
shadowlady updated, read first post

have fun and enjoy

MGMURROW

Offline MuηkyMØÜf

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Re: SHADOWLADY by MGMURROW updated 7/29/09
« Reply #10 on: July 30, 2009, 10:47:43 AM »
another update :o that makes three Shadow Lady's I will have in my mugen :D Thanx
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Offline DARKTALBAIN

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Re: SHADOWLADY by MGMURROW updated 7/29/09
« Reply #11 on: July 31, 2009, 02:20:32 AM »
Happy Birthday MgMurrow's nephew .

Thanx for the release , MgMurrow !
Quote from: Scar
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Offline MGMURROW

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Re: SHADOWLADY by MGMURROW updated 7/29/09
« Reply #12 on: December 18, 2009, 11:48:47 AM »
first post updated 12/17/09

Offline MuηkyMØÜf

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Re: SHADOWLADY by MGMURROW updated 7/29/09
« Reply #13 on: December 18, 2009, 12:01:23 PM »
 :thumbsup: Is that TvC hyper portrait style still in the char?

 :'( not at my laptop to DL and try out.
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Offline DARKTALBAIN

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Re: SHADOWLADY by MGMURROW updated 7/29/09
« Reply #14 on: December 19, 2009, 01:56:30 AM »
What is the " cheap death" ?
Quote from: Scar
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Offline Jelux Da Casual

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Re: SHADOWLADY by MGMURROW updated 7/29/09
« Reply #15 on: December 19, 2009, 04:09:51 AM »
What is the " cheap death" ?

"cheap death" is when you're KO'd while blocking an attack that pings with enough chip damage to take you down. Most character instead of being knocked down to the ground and not getting back up instead have a more dramatized collapse to the ground, almost like fainting.
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Offline chrisG

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Re: SHADOWLADY by MGMURROW updated 7/29/09
« Reply #16 on: December 24, 2009, 04:58:38 PM »
i tried to download clicking the picture, but nothing happened....
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Re: SHADOWLADY by MGMURROW updated 7/29/09
« Reply #17 on: December 24, 2009, 05:17:06 PM »
same for me

Offline MGMURROW

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Re: SHADOWLADY by MGMURROW updated 7/29/09
« Reply #18 on: December 25, 2009, 04:41:45 PM »
i tried to download clicking the picture, but nothing happened....

it is working fine on my end, are you having problems with megaupload? if you cannot figure it out let me know.

is it all characters or just shadowlady?

thanks and MERRY CHRISTMAS

MGMURROW


Offline MGMURROW

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Re: SHADOWLADY by MGMURROW updated 7/29/09
« Reply #19 on: June 04, 2019, 04:42:37 PM »
UPDATE - Happy 3rd BIRTHDAY ROXY BABY     
6/ 3/ 2019
-Added Air Hyakuretsu Kyaku/Air Lightning Kicks
-Added Air Rechishu/Lightning Kick MVCI Ender
-Added Air Hajinkyaku/Spinning Bird Kick MVCI Ender
-Added A New Intro
-Added LvL2 Hypers
-Added New Palettes
-Separated the wrist band spikes
-Separated the Eyes and Teeth
-Scaled the DANGER text & repositioned p2 side
-Added Danger Sound
-Added First Attack Sound and Text
-Added Advancing Guard Sound and Text
-Added PlayerPush to states to match my other characters
-Added Dust FX to all Super & Hyper Moves
-Adjusted some CLNS on Get Hits
-Added Electricity FX and Sounds match my other characters
-Adjusted Sound FX of Forcefield
-Added Fireball Hitting Ground FX
-Added Ability to combo Air Hypers from Supers
-Fixed being able to combo into Hypers from Air Spinning Bird Kick without having enough Power
-Fixed turning bug during fireball
-Removed Getpower from Hyper Moves
-Added facep2=1 to Attaks
-Added Missle Hit and Block Explosion Sounds
-Added Fireball Hit and Block Explosion Sounds
-Added Ground Explod FX and sound to Air Throw if P2 hits the Ground instead of the Wall
-Fixed the Palette Issue in Galaxy Missle Attacks
-Added Flames to P2 when Hit by Missle and Final Justice
-Adjusted Kill points of Special and Hyper Moves
-Fixed Sprpriority on Ground Hit/Landing FX
-Added Ground Explode FX to Air Throw Ground Hit
-Seperated Sounds and FX to Air Throw Depending on if P2 Hits the Wall or Ground
-Added Nothitby and Removed PlayerPush from P2 Aplha Counter State
-Added Hyper Startup FX to Match My other Characters
-Added Configuration to Choose between The Original Startup FX or Default Statup FX
-Added FX to Forcefield States
-Added Drill Attack Kill Points and Sound FX
-Fixed Final Justice State where No Ground Explode Would happen on Certain Characters
-Added StateType=I to Super/Hyper moves that didn't have them
-Added CLNS2 to Dizzy State for Compatability with My other Characters
-Added Sounds to Win Pose and Intro when Shadow Lady Moves her Clothes
-Added PalFX to Forcefield States
-Fixed the Palette for the Big Bang Laser Lighting Sprite
-Added Flame Fx and Sound FX to P2 When hit by Fireball
-Changed Afterimage Colors to Red
-Fixed Hazanshou/Flip Kick Missing Block Sound
-Changed Kill Points to Forcefield
-Added PalFx to Super Moves

please test and report any errors

enjoy and have fun

MGMURROW

Offline O Ilusionista

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Re: SHADOWLADY by MGMURROW updated 7/29/09
« Reply #20 on: June 08, 2019, 01:21:54 PM »
Hey buddy, put a screenshot on those releases, so I can share it at IMT's facebook.

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