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Author Topic: Release Party: Sentry  (Read 19483 times)

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Offline Acey

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Re: Release Party: Sentry
« Reply #125 on: May 04, 2009, 03:32:29 PM »
his sonic boom is an infinite. once i throw out one i can throw another and another. i have had up to 5 or 6 of them on the screen at the same time and still was throwing them out after each one hi. he doesnt combo well in the air with his hp which is too slow. when he connects his multi hitting hyper his movement is much to slow. love his take him to space hyper. nothing wrong with it. have not tested the void hyper yet.

If you could get me a video of this one that would be great. Is it in the air, ground, low, middle, high punch?

Offline Gaijin

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Re: Release Party: Sentry
« Reply #126 on: May 04, 2009, 04:12:43 PM »
on the ground. in the vid im bout to post it didnt do it perfectly as its quite hard to do especially 5 sonic booms. i couldnt replicate it fully only i could show its possible. also his projectile is really strong

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Offline Tenspeed

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Re: Release Party: Sentry
« Reply #127 on: May 05, 2009, 11:15:00 PM »
so has anyone tried fighting AGAINST him yet?

I ask this because if you trip him he has a seizure. so far I've tried this with kal elvis's superman remix, that new batman that was released yesterday, zvitor's green arrow and aquaman,  mystikblaze's captain america, acey's captain mar-vell, and a few others. also, I don't know if this is something that I messed up when swapping out portraits, but he seems to revert to his yellow palette when hit, no matter what color you pick him with.

Offline Kojunho

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Re: Release Party: Sentry
« Reply #128 on: May 05, 2009, 11:59:14 PM »
Hey Acey, I has a small suggestion....(not really that small...)
How about a "Void" mode, since alternate modes in chars are getting popular nowadays lol.
It'd just be a head and palette swap I think, plus switching out the one hyper where he calls himself.
If you need help though, feel free to call me.
--edit--
Acey did this:
« Last Edit: May 06, 2009, 09:28:59 AM by kojunho »
-.-

Offline Playing Enemy

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Re: Release Party: Sentry
« Reply #129 on: May 06, 2009, 12:38:41 AM »
I agree that would be sweet if you had an alternate Void Mode. I saw your sprite of the Void on Scruffy Dragon and it looked cool. I was wishing that you would do that when I first saw it actually. Then you could actually have Sentry fight against Void which would be amazingly awesome.


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Offline Tenspeed

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Re: Release Party: Sentry
« Reply #130 on: May 06, 2009, 01:40:03 AM »
There are stray yellow pixels in his leg during his win pose. it's most noticeable with his black palette.

Offline show552

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Re: Release Party: Sentry
« Reply #131 on: May 06, 2009, 02:18:08 AM »
this is awesome thanks for the character and the stage :w00t:
Check this out Cool game --> BiteFight Server 1 -

Offline spiderclone

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Re: Release Party: Sentry
« Reply #132 on: May 07, 2009, 07:29:47 AM »
Hey Acey, I has a small suggestion....(not really that small...)
How about a "Void" mode, since alternate modes in chars are getting popular nowadays lol.
It'd just be a head and palette swap I think, plus switching out the one hyper where he calls himself.
If you need help though, feel free to call me.
--edit--
Acey did this:

this isn t the void, this is bad
the character is cool, hypers, supers, all is great
the thing i dislike are the stance and the legs that don t move enough
greatest release so far, wolverine close second, hulk third
justice is best served in death

Offline Epic Win Man

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Re: Release Party: Sentry
« Reply #133 on: May 07, 2009, 10:19:56 AM »
this isn t the void, this is bad
oh really?


hmmm...methinks you're wrong
hmmm...

Offline Kojunho

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Re: Release Party: Sentry
« Reply #134 on: May 07, 2009, 10:23:01 AM »
Luls. He gotcha lol.
-.-

Offline Weapon x program

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Re: Release Party: Sentry
« Reply #135 on: May 07, 2009, 01:01:22 PM »
oh really?


hmmm...methinks you're wrong
hahahahahahahahah  :D
good job epi win  :thumbsup:

Offline Acey

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Re: Release Party: Sentry
« Reply #136 on: May 07, 2009, 01:05:51 PM »
BTW, I do not plan on making that version of the Void, which is why I gave the sprite to a noble cause that might be able to use it for something.

Offline KudosForce

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Re: Release Party: Sentry
« Reply #137 on: May 07, 2009, 01:07:23 PM »
BTW, I do not plan on making that version of the Void, which is why I gave the sprite to a noble cause that might be able to use it for something.

Good call. I prefer the shadowy version. :thumbsup:
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Offline Gaijin

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Re: Release Party: Sentry
« Reply #138 on: May 08, 2009, 03:06:30 PM »
jus to let you know acey that it seems like all of sentrys moves hit as overheads and if you jump forward and keep holding forwards sentry will keep going forward once he has jumped over p2

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Offline medellin

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Re: Release Party: Sentry
« Reply #139 on: May 09, 2009, 05:51:35 PM »
I think, the sonic boom atack is to much classic, too familiar, is a god concept, but yo tradicional, put put something new something bigger    
 that is not as sonic boom

Offline Gaijin

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Re: Release Party: Sentry
« Reply #140 on: May 09, 2009, 07:01:06 PM »
i think for now it may be a filler but if not i second that suggestion

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Offline OUTCOLD

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Re: Release Party: Sentry
« Reply #141 on: May 10, 2009, 02:59:01 AM »
this character still needs alot of work

Offline Jelux Da Casual

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Re: Release Party: Sentry
« Reply #142 on: May 10, 2009, 03:20:43 AM »
this character still needs alot of work

If you'd care to elaborate on that statement, we'd be getting somewhere.
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Offline OUTCOLD

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Re: Release Party: Sentry
« Reply #143 on: May 10, 2009, 04:02:30 AM »
ok no problem as i am working on fixing him atm for personal use being that i cant release it as for this is NOT my character to do so but ill explain what i been finding.

Problems:

1: when he gets tripped he falls into 2 sprites bouncing over and over, this happens all the time.
2: i hav'nt found which sprite number yet but grabble is in wrong  spot
3: his hyper where he claps the guy has no power at all to it sounds like when he claps he hits P2 wit LP
4: he lacks special attacks
5: there is one punch sprite forget if its L,M,H but his legs seem to get position wrong (looks odd)
6: and there are some more i have but i rather show with a picture lemme throw him in the roster and show ya but gimme time as for i dont live on or for mugen...


Amazing:

1: The sprites are cool you def put ur heart into makin these sprites
2: his hyper where he basically causes a explosion one word = Genius
3: All in all the character is a great looking character but playing with him it still feels like he is a beta still, his stance would look better if you used the stance he uses to walk instead i tested it and it looks GREAT that way. I wasnt knocking this character G Lux i was just informing the creator about it just surprised it thats all..

TO ACEY:  your def working on some nice shyt here keep at him cause he will make a name in a mugen slot FOREVER but i cant be upset or whatever as you did just release a shyt load of characters within a months time.  stay with sentry as he is basically your "key to the city"

Also i would like to mention thanx for uploading as i kno characters are NOT a 2 day process to make ;)

Offline Jelux Da Casual

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Re: Release Party: Sentry
« Reply #144 on: May 10, 2009, 04:17:11 AM »
...I wasnt knocking this character G Lux i was just informing the creator about it just surprised it thats all..

Oh no, I'm not saying you were. It's just that when someone says something around the lines of "needs work", it helps to know what's in question so it can be addressed. Glad you took the time to elaborate further on what you meant.
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Offline Skeletor-EX

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Re: Release Party: Sentry
« Reply #145 on: May 12, 2009, 01:25:20 PM »
Ok Acey... I love everything about this character!  =D> But... I hate the guile setup...  >:P It doesn't seem to work with him as fluid as it does with Guile. I'd prefer a shoto setup because it seems to be more of a universal style... I don't know anything about Sentry, but his projectile, a sonic boom??? I don't know about that one. Well, other than that he's fine! :)

Offline Acey

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Re: Release Party: Sentry
« Reply #146 on: May 12, 2009, 03:18:03 PM »
Ok Acey... I love everything about this character!  =D> But... I hate the guile setup...  >:P It doesn't seem to work with him as fluid as it does with Guile. I'd prefer a shoto setup because it seems to be more of a universal style... I don't know anything about Sentry, but his projectile, a sonic boom??? I don't know about that one. Well, other than that he's fine! :)

Sorry, there are far too many shoto clones in mugen.

Try some of these variations:
1) Projectile, dash, CLK, CMK, CHK (launch) --> Air Combo
2) Jump in reverse flash kick, LK, CMK, CHK (Launch) --> Air Combo
1) Slow Air projectile to trap a standing oponent if they jump, also produces an extra hit if you launch them into it.

Launchers can be replaced with the Anti Air Punch for a free double hit.

Some good air combos are:
1) JLP, JLK, JMK, JHK, Reverse Flash Kick
2) JLK, JMP, JMK, JHK(JHP)

Offline Playing Enemy

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Re: Release Party: Sentry
« Reply #147 on: May 12, 2009, 03:28:54 PM »
Also, if you just hold back while doing your LP, LK, MP, MK, etc. combo then hit forward and punch at the end, it will combo the sonic boom with all the other hits, just like Guile. I like it. You can do it with the D, U, lk/mk/hk special also. Just thought I'd throw that out there. I wouldn't mind seeing some more moves though, and maybe have the sonic boom be a little bigger. Just my two cents. Thanks again Acey, I love this character a lot.


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Offline Acey

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Re: Release Party: Sentry
« Reply #148 on: May 12, 2009, 04:31:44 PM »
I already have a new projectile for him and the only other special move I'm going to give him (which is quite appropriate and I think ties in well) so those will be in a future release.

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Re: Release Party: Sentry
« Reply #149 on: May 12, 2009, 08:06:50 PM »
I already have a new projectile for him and the only other special move I'm going to give him (which is quite appropriate and I think ties in well) so those will be in a future release.

Nice, don't forget the natural armor xD

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