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Author Topic: Release Party: Sentry  (Read 19437 times)

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Offline Acey

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Re: Release Party: Sentry
« Reply #75 on: April 28, 2009, 05:22:35 PM »
Sorry be insistent Acey, but, what do you think about the idea of Sentry has a natural Armo, like a Hulk, Ironman or Jugernaut, between others?

I Just say that, because Sentry is so STRONG as Superman, Thor, Gladiator, or else, the big Green Man >:(.

Just for all us know... Did you like of the IDEA?

PS: My  :) second post . ;)

PS 2: You may be in choose of the OSCAR of mugen (Best Char 2009)

GRATE char, congratulations again.  ^:)^

Insistent? you sent me a PM demanding to know why I dind't answer you yet...  o.O#

I like the IDEA but I don't plan on adding it to Sentry. Sorry. And for reference, Superman, Thor, none of those mugen characters have it either.

Offline Jelux Da Casual

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Re: Release Party: Sentry
« Reply #76 on: April 28, 2009, 05:27:10 PM »
Insistent? you sent me a PM demanding to know why I dind't answer you yet...  o.O#

I like the IDEA but I don't plan on adding it to Sentry. Sorry. And for reference, Superman, Thor, none of those mugen characters have it either.

Well, and Gladiator and Hulk have it and Thor has a light one, but that's aside the point.
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Offline dragonesku

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Re: Release Party: Sentry
« Reply #77 on: April 28, 2009, 05:54:28 PM »
Sentry could use a few more sprites but other than that... two thumbs up!  :thumbsup: :thumbsup:

Offline weredog

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Re: Release Party: Sentry
« Reply #78 on: April 28, 2009, 06:32:36 PM »
FANTASTIC job...finally the sentry is here...still I wish he had a intro against superman kinda like hugo and alex where they stare each other down before the battle ...that would get me suped up lol. but great job acey you are the master.

Offline Acey

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Re: Release Party: Sentry
« Reply #79 on: April 28, 2009, 06:58:23 PM »
I actually heard the idea of having a custom intro with Supes a few times, any suggestions on what that might be?

Offline lideroptimus

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Re: Release Party: Sentry
« Reply #80 on: April 28, 2009, 07:18:38 PM »
Insistent? you sent me a PM demanding to know why I dind't answer you yet...  o.O#

I like the IDEA but I don't plan on adding it to Sentry. Sorry. And for reference, Superman, Thor, none of those mugen characters have it either.

Hehe.. no plobrem and sorry again :thumbsup:.
Now, about Superman and Thor, I just want to mean that guys are the strongest of ther wolds. But you are a Great creator, and I know that you will look for good replys for evelotion your Sentry.
Try a little more AI at least  ;)

By the way... you can imagine the sentry with ARMO against Hulk, colossus or Jugernaut or else the Super? (with the new AI of Man of Steal offcorce). Would be the amolst incrideble fight in wold of mugen! hehe (It give a MORAL).

I going to asking for some armo for SUPER in scruffydagon too; and see what they will say.

But realy graet Char is your Sentry with armo or not!  =D>
« Last Edit: April 28, 2009, 07:35:45 PM by lideroptimus »

Offline vortex35

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Re: Release Party: Sentry
« Reply #81 on: April 28, 2009, 09:09:39 PM »
I must admit I was a little dissappointed with sentry in SMvC but I understood he was a beta and Acey had a life( what little she does have with all those wips) I first saw the release vid on you tube and I must admit he looks revamped like he went through a complete overhaul he wasn't that bad in SMvC but he looks 10x better from that video Nice work on him :w00t:
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Offline Acey

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Re: Release Party: Sentry
« Reply #82 on: April 28, 2009, 09:22:41 PM »
 ^^(PM)^

One thing I don't believe in is holding a character until it's 100% finished because otherwise no one would ever release anything, not even PoTS. All characters have updates and these updates are made better by sharing. Noticed what Capcom did when they had a chance to make Super Street Fighter II HighDef, there is an entire mode of updates they felt were necessary. We see our friends over at Scruffy Dragons and some complain that they're releasing a bunch of updates and betas, I say good for them, it's what I do too. Some complain about Infinity's first project, EoH, about how there are bugs and it's incomplete, well I know that, it's far from perfect but I make a lot more people happy by sharing it then by hiding it because I fear a little negative feedback.

Offline KudosForce

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Re: Release Party: Sentry
« Reply #83 on: April 28, 2009, 09:31:06 PM »
^^(PM)^

One thing I don't believe in is holding a character until it's 100% finished because otherwise no one would ever release anything, not even PoTS. All characters have updates and these updates are made better by sharing. Noticed what Capcom did when they had a chance to make Super Street Fighter II HighDef, there is an entire mode of updates they felt were necessary. We see our friends over at Scruffy Dragons and some complain that they're releasing a bunch of updates and betas, I say good for them, it's what I do too. Some complain about Infinity's first project, EoH, about how there are bugs and it's incomplete, well I know that, it's far from perfect but I make a lot more people happy by sharing it then by hiding it because I fear a little negative feedback.

You go, girl (you are a girl, right?  ???)! ^^(PM)^ It's nice to have the privilege to test out the various betas for EOH. Not only does it allow us to see how far the chars are in their development, but we also get to point out all the glitches and bugs that may appear. Having an idea of the game's development by playing it is very helpful.

Also, there's always the possibility of more characters being added (the game is referred to as "Eternity of Heroes", after all ;)). Each update is like opening a christmas present!

So, we should feel grateful, be patient, anticipate and praise the team for their hard work done in sweat, blood & tears, for they do it for us, the eager players. ::salute::
Mission complete!

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Offline DARKTALBAIN

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Re: Release Party: Sentry
« Reply #84 on: April 28, 2009, 09:36:52 PM »
I must agree . I was just playing a little mugen & all the characters I have on it are from the team . So I faced most of them .

We do need someone to make some AI for all of out characters . Most of out characters did not fight to their full potential . Although Sentry did do the Void hyper a few times when I was fighting him  :thumbsup:
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Offline Tenspeed

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Re: Release Party: Sentry
« Reply #85 on: April 28, 2009, 10:08:11 PM »
Actually I made the perfect FX in the particle illusion software but every time I tried to export it to BMP it would freeze, I even tried the day before, same problem.

that's because the FX that you made were so awesome that the computer couldn't handle them ;)

Offline mecha-gino

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Re: Release Party: Sentry
« Reply #86 on: April 28, 2009, 10:48:07 PM »
I actually heard the idea of having a custom intro with Supes a few times, any suggestions on what that might be?
hmm......
Sentry: Hey,what are you? Some kind of rip-off of me? Oh wait.....

Course it would be cool to see if MAYBE he could have reactions to lets say Gladiator or Hyperion.

Or Hulk.....

Offline KudosForce

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Re: Release Party: Sentry
« Reply #87 on: April 29, 2009, 08:40:29 AM »
I must agree . I was just playing a little mugen & all the characters I have on it are from the team . So I faced most of them .

We do need someone to make some AI for all of out characters . Most of out characters did not fight to their full potential . Although Sentry did do the Void hyper a few times when I was fighting him  :thumbsup:

Yeah, I agree. It seems to me like the characters are holding back or something.

Also, Sentry lacks quite a few voices in general (even for something simple as punching and kicking grunts). What I've heard of him is great, though. :)
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Acey

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Re: Release Party: Sentry
« Reply #88 on: April 29, 2009, 09:07:09 AM »
We do need someone to make some AI for all of out characters . Most of out characters did not fight to their full potential . Although Sentry did do the Void hyper a few times when I was fighting him  :thumbsup:

Sentry got himself an AI. So will the others that I programmed.  :O*D

Offline Near

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Re: Release Party: Sentry
« Reply #89 on: April 29, 2009, 03:01:58 PM »
Hi all, this char is cool, perfect sprite, amazing hyper and sound but, i dont know.. but if Sentry is the most powerful hero of marvel why give it to him only 2 spceial moves? perhaps 2 "hold" moves, who make him a defending char... i like Guile style but maybe add another 1 original superheroes move, or maybe a aerial "sonic boom" or a fly stance.. no?
Sorry for my poor english but i'm italian... :P




Offline Weapon x program

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Re: Release Party: Sentry
« Reply #90 on: April 29, 2009, 03:05:02 PM »
THAT S funny because everyone is criticizing the ai, but i thought it was really good. Sentry is really strong in my mugen and it s difficult to find hypers to a character that doesn t even know what are his own powers.  :-??
Acey surprised me in a good way on this char, because he is really like in the comics, i know i said it before but that s a wonderful job.  :thumbsup:

Offline Spidercide

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Re: Release Party: Sentry
« Reply #91 on: April 29, 2009, 03:15:32 PM »
Thank you Acey and Spider-mew.
WRRRYYYYYYYYY!

Offline Acey

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Re: Release Party: Sentry
« Reply #92 on: April 29, 2009, 03:17:14 PM »
Hi all, this char is cool, perfect sprite, amazing hyper and sound but, i dont know.. but if Sentry is the most powerful hero of marvel why give it to him only 2 spceial moves? perhaps 2 "hold" moves, who make him a defending char... i like Guile style but maybe add another 1 original superheroes move, or maybe a aerial "sonic boom" or a fly stance.. no?

He has 3 special moves, and an amazing throw.

Sentry users, if you're not spamming the "Jump ,Down, Kick" yet then you're missing a lot of game play and combo-ability here. Especially since most AI's don;t know what to do about it.

Offline Near

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Re: Release Party: Sentry
« Reply #93 on: April 29, 2009, 03:20:26 PM »
He has 3 special moves, and an amazing throw.

Sentry users, if you're not spamming the "Jump ,Down, Kick" yet then you're missing a lot of game play and combo-ability here. Especially since most AI's don;t know what to do about it.

3? i have miss one :P (the "sonic boom" moves, the "flash kick" moves and ?...)
Sorry for my poor english but i'm italian... :P




Offline Acey

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Re: Release Party: Sentry
« Reply #94 on: April 29, 2009, 03:22:00 PM »
Readme file  ;)

Offline lideroptimus

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Re: Release Party: Sentry
« Reply #95 on: April 29, 2009, 05:58:17 PM »
Acey, about his thunder clap, I think it can be with more noise, like a explosion, or like in the style Street Fighter 3, when the fighters finalize the oponent with a especial in the end, making a BIG NOISE  %-(

I loved play with the Sentry, because he has style and is fun play with him.

I'm fan of the Infinity Team and Scruffy Dragon Group!

Keep rocking man.  :thumbsup:
« Last Edit: April 30, 2009, 02:03:53 AM by lideroptimus »

Offline Near

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Re: Release Party: Sentry
« Reply #96 on: April 29, 2009, 07:46:40 PM »
Lol, the 2 air moves with the keyboard is very hard to get! i must buy a pad :P
Sorry for my poor english but i'm italian... :P




Offline KudosForce

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Re: Release Party: Sentry
« Reply #97 on: April 29, 2009, 08:08:40 PM »
Lol, the 2 air moves with the keyboard is very hard to get! i must buy a pad :P

Incidentally enough, that's what I was planning to do! :D
Mission complete!

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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Acey

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Re: Release Party: Sentry
« Reply #98 on: April 29, 2009, 09:15:54 PM »
Incidentally enough, that's what I was planning to do! :D

Sweet, time to buy some stock in logic tech.

Fortunately the moves still work on my keyboard.

Offline ZVitor

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Re: Release Party: Sentry
« Reply #99 on: April 29, 2009, 10:08:29 PM »
my sugestion:
the "go to space" hyper make X damage, so if enemy have < X life, Sentry throw enemy in sun.

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