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Author Topic: Release Party: Sentry  (Read 19421 times)

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Offline KudosForce

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Re: Release Party: Sentry
« Reply #25 on: April 27, 2009, 04:08:13 PM »
Thanks for noticing Dr Hellspawn. I'm happy with how S turned out.

Also, for anyone who hasn't searched the SFF file yet, I included a versus portrait  in there as well as the mugen standard and the EoH portrait.



Nice! 8)
Mission complete!

-Rolento

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Offline mecha-gino

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Re: Release Party: Sentry
« Reply #26 on: April 27, 2009, 04:13:18 PM »
A rather impressive character Acey, and I kind of have to thank you for contributing my love to the sentry.

At first I didn't really like how he had only two hypers but seeing all 4 now..... their just awesome. And I can't wait to see these so call "Custom intros". I hopes for a superman one. :3

My only complaint is how in the sprites, the cape dissappears, sometimes.

Offline Acey

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Re: Release Party: Sentry
« Reply #27 on: April 27, 2009, 04:16:21 PM »
My only complaint is how in the sprites, the cape dissappears, sometimes.

If anyone has a problem with disappearing capes please let me how when it occured, I had thought it wasn't an issue.  :-??

Offline ZVitor

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Re: Release Party: Sentry
« Reply #28 on: April 27, 2009, 04:18:23 PM »
thanks, good new hypers...
u just forgot to add remove BG to space states...
its look strange in stages like "escape from arkkam" or "KansasCityLimit"

here a pic:

Offline Beto

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Re: Release Party: Sentry
« Reply #29 on: April 27, 2009, 04:19:51 PM »
Great release, well, I am also anxious for Punisher and the Angel of the x-men.  :thumbsup:

Offline SPITERMAN

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Re: Release Party: Sentry
« Reply #30 on: April 27, 2009, 04:24:32 PM »
 :o

THANKS FOR SHARING SENTRY ::salute::
IT IS THE BEST WAY OF BEGINNING THE DOWNLOAD PARTY 2009  :)





Offline Spidermew

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Re: Release Party: Sentry
« Reply #31 on: April 27, 2009, 04:26:53 PM »
Woah, Cool beans

Way to go Spidermew on the voice =D>

 :-[  Its awsome to hear myself on a cool character i know lots of people are going to use  :thumbsup:

Thanks Acey  :thumbsup:

Offline davismaximus

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Re: Release Party: Sentry
« Reply #32 on: April 27, 2009, 04:29:54 PM »
Great work on Sentry, he plays really smooth and due to his Guile influence, his moves have a different feel than most releases.  After a few rounds I did notice a couple of things:

-When he is tripped, he doesn't fall to the ground.
-He is a little light in the sound department, with no sounds for his specials, but I'm sure you're aware of these.

Other than those two things and what was mentioned before me, this is a great character.  Thanks for all the hard work you put into him and good luck with the rest of the Release Party.

Offline Gaijin

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Re: Release Party: Sentry
« Reply #33 on: April 27, 2009, 04:36:27 PM »
well he is floating lol....technically he is but him not being able to be tripped due to that is just too realistic lol

SIG BY AKEME & ROSALINA BY LG

Offline Acey

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Re: Release Party: Sentry
« Reply #34 on: April 27, 2009, 04:39:15 PM »
Here is an update of the CNS file to fix the "nofg", "nobg" during the hyper.

http://www.sendspace.com/file/a3daqc

Also updated main link.

Offline Jedah12

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Re: Release Party: Sentry
« Reply #35 on: April 27, 2009, 05:05:44 PM »
Excellent release. The Void hyper is epic!!  :thumbsup:
Congratulation, Acey!  =D>

Offline ANGELM

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Re: Release Party: Sentry
« Reply #36 on: April 27, 2009, 06:25:36 PM »
You're the bomb man. :thumbsup:
Awesome release.

Offline SolidZone 26

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Re: Release Party: Sentry
« Reply #37 on: April 27, 2009, 06:31:21 PM »
Congrats on the release. Will try him out soon. :thumbsup:

Offline darkseid DC

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Re: Release Party: Sentry
« Reply #38 on: April 27, 2009, 06:33:45 PM »
Awesome release !!
his two new hipers are fantastic

Offline mecha-gino

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Re: Release Party: Sentry
« Reply #39 on: April 27, 2009, 06:57:09 PM »
Ok, after taking some time to play the characters I spotted some problems.

-I tired testing his specials and they don't work.
-His cape does disappear while performing the anti-air projectile.

-I haven't really figured out how to do the projectiles without editing him.

if I could suggest someting..... just combine the two together. The cape animations and the sentry himself.

Other then that, seems like a fun character. I hope to see those hypers I suggested in the future.  :)

Offline I_Burner

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Re: Release Party: Sentry
« Reply #40 on: April 27, 2009, 07:54:14 PM »
What a way to start off the party! I have to agree with what others are saying: this may just be your greatest character yet, Acey! You've really managed to pull off something special with Sentry.

Now on to feedback. Just a couple minor things:

-The "Sonic Boom"-type move has two issues:
      1) It's possible to have 2 projectiles of different strengths on-screen at once (see pic). Not sure if you intended this, but it can lead to some abusive tactics (like pinning P2 down by firing off one on the ground and then one in the air, Rinse, repeat).
      2) Sails right over the heads of shorter characters:


-Standing LP can't connect with shorter opponents.

-Standing kicks are only short range. Again, maybe this was intentional, but do you have any plans on making long-range and short-range variations of the basics? I feel like that would increase his gameplay potential quite a bit.

-This may be more of a personal preference, but I feel like there isn't enough velocity differences between the different strength projectile moves. I also feel like the "Sonic Boom" projectiles are painfully slow. Or maybe it's just me. Either way, I plan on altering this on my copy.

Overall, great release! Looks like I need to free up some room in my main roster.  :)

Offline V-NiX

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Re: Release Party: Sentry
« Reply #41 on: April 27, 2009, 08:14:48 PM »
Wow, nice way to start the release Party  :w00t:

Offline Izanagi

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Re: Release Party: Sentry
« Reply #42 on: April 27, 2009, 08:25:09 PM »
Hi Acey! Congrats on the first release   :thumbsup:
Keep em coming lol  ;D


Offline GodzFire

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Re: Release Party: Sentry
« Reply #43 on: April 27, 2009, 08:32:03 PM »
Vocals by Spider-mew

We're doomed, DOOOOOOOOOOOOMED!

Offline .:K.I.N.G:.

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Re: Release Party: Sentry
« Reply #44 on: April 27, 2009, 08:34:21 PM »
We're doomed, DOOOOOOOOOOOOMED!
lol spider mew is very good voice actor :thumbsup:
I'm a Dude Playing a Dude, Disguised as Another Dude

Offline darkmoon766

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Re: Release Party: Sentry
« Reply #45 on: April 27, 2009, 09:43:12 PM »
Thanks so much for your talent and hard work on sentry!  :)

Offline litfam

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Re: Release Party: Sentry
« Reply #46 on: April 27, 2009, 10:07:44 PM »
He is my favorite character in Marvel!!! I was dying to get him to use him to fight against the big guns!!! >:( Thanks Acey very highly appreciated.

Offline Epic Win Man

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Re: Release Party: Sentry
« Reply #47 on: April 27, 2009, 10:08:16 PM »
awesome, i loved playing sentry in eoh, im sure hes even better now
hmmm...

Offline DizzyTheConquer

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Re: Release Party: Sentry
« Reply #48 on: April 27, 2009, 10:10:32 PM »
WHOO HOO!!! I've been waiting for 159 days, 34 minutes, and 33 seconds for this day to come!

Offline Slayer

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Re: Release Party: Sentry
« Reply #49 on: April 27, 2009, 10:30:49 PM »
Amazing release  ^:)^

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