collapse

Author Topic: Megaman  (Read 3151 times)

0 Members and 3 Guests are viewing this topic.

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Megaman
« on: April 14, 2009, 08:27:02 PM »
Megaman is one of my favorites, so I thought I give it a shot at converting him into mugen. So far I'm really just trying to get the basic done as of how he will play. I wanted to give him a unique fight style so I'm going to have (maybe all) of his armor abilities in where you have to transform into the armor to achieve the moves for that particular armor.



« Last Edit: April 15, 2009, 10:15:41 PM by slowcar48 »



Offline Xx5DollarBillxX

  • Initiate
  • **
  • Posts: 155
  • Last Login:October 24, 2011, 08:52:35 AM
  • Black & White 4EVER
    • Email
Re: Megaman 7
« Reply #1 on: April 14, 2009, 09:26:10 PM »
i cant wait for him, i think he will be good to use.
(click to show/hide)

Offline Nilakantha

  • 美少年
  • Infinity Musician
  • *****
  • Posts: 1040
  • Last Login:October 25, 2011, 04:13:46 PM
  • Lost My Mojo....Yeah Baby
    • Email
Re: Megaman 7
« Reply #2 on: April 14, 2009, 09:46:57 PM »
Yes, another Rockman 7 fan.  Rockman 7 is also one of my favorite Rockman games as well.  Good luck. :thumbsup:
Its Touchin', Isn't It.

Offline demetrii2

  • Initiate
  • **
  • Posts: 45
  • Last Login:April 11, 2011, 12:01:13 PM
    • Email
Re: Megaman 7
« Reply #3 on: April 14, 2009, 10:22:26 PM »
pretty kool idea hope he comes along well  :)

Offline Mugendude26

  • Forum Member
  • ***
  • Posts: 460
  • Country: United States us
  • Last Login:February 12, 2023, 06:14:21 PM
    • Email
Re: Megaman 7
« Reply #4 on: April 14, 2009, 11:32:15 PM »
Awesome idea, I don't think there has been a MM7 Mega Man for M.U.G.E.N., however I'm more a fan of MM8 than MM7.

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5325
  • Country: United States us
  • Last Login:November 12, 2024, 05:06:37 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Megaman 7
« Reply #5 on: April 14, 2009, 11:45:18 PM »
Always been a 4 fan myself, but always interested in seeing new Mega/Rockman stuff.

BTW, what's with X over there?
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline Dissidia

  • Newage Mugen Admin &
  • Stage Creator
  • *****
  • Posts: 489
  • Country: United States us
  • Last Login:August 11, 2024, 05:56:01 PM
  • Neigh
    • Skype - dissidia.mugen
    • Dissidia Creations
    • Email
Re: Megaman 7
« Reply #6 on: April 15, 2009, 12:44:06 AM »
 :w00t: Another Rockman 7 fan, :thumbsup: though I still prefer 3. Anyways good luck on him slowcar.
« Last Edit: April 15, 2009, 02:48:25 AM by ☆Dissidia☆ »

Offline Xx5DollarBillxX

  • Initiate
  • **
  • Posts: 155
  • Last Login:October 24, 2011, 08:52:35 AM
  • Black & White 4EVER
    • Email
Re: Megaman 7
« Reply #7 on: April 15, 2009, 01:37:04 AM »
my fave MM game is Megaman 2 and 8.
(click to show/hide)

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Megaman 7
« Reply #8 on: April 15, 2009, 03:29:53 PM »

BTW, what's with X over there?

X is also a W.I.P




The slash claw is not final, I'm going to see I could convert it in a better way, much thanks to O for letting me use his elecman blast.
« Last Edit: April 15, 2009, 03:58:15 PM by slowcar48 »

Offline Xx5DollarBillxX

  • Initiate
  • **
  • Posts: 155
  • Last Login:October 24, 2011, 08:52:35 AM
  • Black & White 4EVER
    • Email
Re: Megaman 7
« Reply #9 on: April 15, 2009, 04:08:36 PM »
you gunna have all the Megaman 7 Weapons? I would LOVE to see the Junk barrage. lol
(click to show/hide)

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Megaman 7
« Reply #10 on: April 15, 2009, 04:38:15 PM »
will he have any strikers?

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Megaman 7
« Reply #11 on: April 15, 2009, 04:43:54 PM »
will he have any strikers?


naw, I think with the armors playing different from one another and the different colors make him seem like his own striker  ;)

Offline Xx5DollarBillxX

  • Initiate
  • **
  • Posts: 155
  • Last Login:October 24, 2011, 08:52:35 AM
  • Black & White 4EVER
    • Email
Re: Megaman 7
« Reply #12 on: April 15, 2009, 06:10:12 PM »
i cant wait for that megaman, there should be one for all megaman games, 1-9. lol
(click to show/hide)

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5325
  • Country: United States us
  • Last Login:November 12, 2024, 05:06:37 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Megaman 7
« Reply #13 on: April 15, 2009, 08:44:08 PM »
i cant wait for that megaman, there should be one for all megaman games, 1-9. lol

The size of a character like that would be huge, probably bigger than mugen could handle.
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline Xx5DollarBillxX

  • Initiate
  • **
  • Posts: 155
  • Last Login:October 24, 2011, 08:52:35 AM
  • Black & White 4EVER
    • Email
Re: Megaman 7
« Reply #14 on: April 15, 2009, 08:51:49 PM »
The size of a character like that would be huge, probably bigger than mugen could handle.

lol, i meant separate ones. lol that megaman would be huge. olol :DxDie
(click to show/hide)

Offline Bowasiel

  • Forum Member
  • ***
  • Posts: 386
  • Last Login:November 02, 2015, 12:42:58 PM
  • He is coming....
    • Email
Re: Megaman
« Reply #15 on: April 18, 2009, 09:10:56 AM »
IVe got my own Megaman 1 style  :w00t: with all megaman 1 weapons ^^

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Megaman
« Reply #16 on: April 18, 2009, 10:31:33 AM »
GOOD!

D'Arby the gambler approves this char!

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Megaman
« Reply #17 on: April 18, 2009, 10:51:27 AM »
The size of a character like that would be huge, probably bigger than mugen could handle.

I don't think so. IMT is huge and mugen still handles it (besides, after size, mugen stops to read the sff file).
But yes, huge SFF aren't a good thing.

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Megaman
« Reply #18 on: May 10, 2009, 06:36:59 PM »
I was just wondering if anyone had any megaman edits that they would like to post that I could use for megaman... this includes stances, atttacks and all... almost anything would be useful. So far there are going to be 4 playable armors.

Offline DoktorAvidan

  • Initiate
  • **
  • Posts: 138
  • Last Login:May 24, 2011, 05:30:38 PM
    • Email
Re: Megaman
« Reply #19 on: May 11, 2009, 11:17:32 AM »
I like this idea.  :thumbsup:

However with him turning to various coloured armours...

how will this affect palettes? I don't think it'll matter.

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Megaman
« Reply #20 on: May 12, 2009, 05:26:16 PM »
I like this idea.  :thumbsup:

However with him turning to various coloured armours...

how will this affect palettes? I don't think it'll matter.

he will only have his default palette

Post Merge: May 12, 2009, 05:54:00 PM
I was thinking about giving him protoman's shield for his basic armor since he had it in the game but Im not to sure of it yet...Here is some more progress on him...Im really trying to get soe good attacks for his basic armor at the moment, if you have any suggestions, please dont hesitate
« Last Edit: May 13, 2009, 12:52:08 PM by Slowcar48 »

Offline DoktorAvidan

  • Initiate
  • **
  • Posts: 138
  • Last Login:May 24, 2011, 05:30:38 PM
    • Email
Re: Megaman
« Reply #21 on: May 12, 2009, 05:58:39 PM »
Oh that is awesome... :w00t:

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Megaman
« Reply #22 on: May 13, 2009, 01:01:27 PM »
...
« Last Edit: May 14, 2009, 02:50:07 PM by Slowcar48 »

Offline UltraRoboninja

  • Contributor
  • ****
  • Posts: 689
  • Last Login:July 13, 2024, 03:03:11 PM
Re: Megaman
« Reply #23 on: May 13, 2009, 04:26:51 PM »
Wow, he's looking great so far. My only suggestion would be to use smaller blasts for some of his shots, maybe something to represent his regular little yellow bullets rather than his charge shot.

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Megaman
« Reply #24 on: May 13, 2009, 11:30:27 PM »
How about the Classic Nintendo shot to add to your arsenal?   :)


Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 [23]
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal