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Author Topic: [Hi-Res] Intersecting Crossroads  (Read 754 times)

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Offline Dissidia

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[Hi-Res] Intersecting Crossroads
« on: April 14, 2009, 06:32:33 PM »
Removed
« Last Edit: March 20, 2010, 03:11:59 AM by DJ★Diss »



Offline ADSplay101

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Re: [Hi-Res] Intersecting Crossroads
« Reply #1 on: April 14, 2009, 06:40:33 PM »
I have to say, nice job on all of your stages. Im impressed  :thumbsup:
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Offline aristotle

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Re: [Hi-Res] Intersecting Crossroads
« Reply #2 on: April 14, 2009, 07:19:52 PM »
gotta love those stages that take place at night with fog

Offline Dissidia

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Re: [Hi-Res] Intersecting Crossroads
« Reply #3 on: April 14, 2009, 07:25:57 PM »
gotta love those stages that take place at night with fog

:D I know. I love those kinds of sceneries.

Offline ANGELM

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Re: [Hi-Res] Intersecting Crossroads
« Reply #4 on: April 14, 2009, 07:30:11 PM »
Me too.

 ;*)) The guy in the screenshot is saying, "Ohhhhh, the colors."

Offline Rygelseid

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Re: [Hi-Res] Intersecting Crossroads
« Reply #5 on: April 14, 2009, 08:32:27 PM »
nice!
gonna download later
but it looks awesome

Offline Dissidia

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Re: [Hi-Res] Intersecting Crossroads
« Reply #6 on: April 15, 2009, 01:08:55 AM »
Me too.

 ;*)) The guy in the screenshot is saying, "Ohhhhh, the colors."

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Offline MOTVN

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Re: [Hi-Res] Intersecting Crossroads
« Reply #7 on: April 15, 2009, 04:13:13 AM »
nice one bro

floortension coupled with the vertical follow is a little high but no biggie

the thing that sticks out to me is the 3 background streetlights since there is pixellation on the gradient

this can easily be fixed by overlaying a transparent glow layer of new gradient that can even be animated

Offline Sabaki

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Re: [Hi-Res] Intersecting Crossroads
« Reply #8 on: April 15, 2009, 02:20:44 PM »
Hey, this stage looks pretty good. I like the dark, foggy atmosphere you put into this, like something out of a horror flick or something. 5th stage release, you're getting better. Keep it up  :thumbsup:

Offline Dissidia

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Re: [Hi-Res] Intersecting Crossroads
« Reply #9 on: April 15, 2009, 02:26:50 PM »
nice one bro

floortension coupled with the vertical follow is a little high but no biggie

the thing that sticks out to me is the 3 background streetlights since there is pixellation on the gradient

this can easily be fixed by overlaying a transparent glow layer of new gradient that can even be animated
Yeh sorry about that MOTVN, but both floor tensions and vertical follow can be easily fixed. :D
I was thinking about those 3 street lights aswell, I may do like a fade in/out animation light effects on those on the next update. :thumbsup:

Hey, this stage looks pretty good. I like the dark, foggy atmosphere you put into this, like something out of a horror flick or something. 5th stage release, you're getting better. Keep it up  :thumbsup:

Thanks alot Mr. Sabaki, just hopefully I'll get a Stage Creator Rank someday. ;*)) But then again I do these stages out of love.
« Last Edit: April 15, 2009, 02:32:49 PM by ☆Dissidia☆ »

Offline Sabaki

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Re: [Hi-Res] Intersecting Crossroads
« Reply #10 on: April 15, 2009, 02:46:46 PM »
Thanks alot Mr. Sabaki, just hopefully I'll get a Stage Creator Rank someday. ;*)) But then again I do these stages out of love.
Better to make & share out of the love for it than to get a rank, for that'll be more fulfilling in the end. And just when you'd least realize it, you'll get that rank without even knowing it  ;)

Offline MOTVN

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Re: [Hi-Res] Intersecting Crossroads
« Reply #11 on: April 15, 2009, 03:06:14 PM »
Yeh sorry about that MOTVN, but both floor tensions and vertical follow can be easily fixed. :D
I was thinking about those 3 street lights aswell, I may do like a fade in/out animation light effects on those on the next update. :thumbsup:

yeah that's why I said no biggie

the easiest way to do the lights is open up the base image in photoshop
clone it 3 times so you have 4 layers
cut each light out from the center light source to 1 pixel
merge the 3 pixels into one layer
add outer glow and maybe a stroke with lowered opacity
add a black layer and remove original image
merge into 1 sprite and index
then code it as an anim fade

8)

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