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Author Topic: FireMan  (Read 6491 times)

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Offline The <<Fsjal>> Conscript Who Came Back Alive

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Re: FireMan
« Reply #75 on: June 22, 2009, 03:17:32 PM »
Mario tornado on crack!!  :o
I hope that move is expensive on power!
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Offline laspacho

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Re: FireMan
« Reply #76 on: June 22, 2009, 07:09:13 PM »
Awesome!  Fire Fire!

Offline ItalianStallion

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Re: FireMan
« Reply #77 on: June 22, 2009, 09:26:10 PM »
god bless that fireman i smell character of the year :D wat will u say his % is?
« Last Edit: June 22, 2009, 09:58:29 PM by ItalianStallion »

Offline KudosForce

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Re: FireMan
« Reply #78 on: June 22, 2009, 09:55:32 PM »
god bless that fireman i smell character of the year :D wat will u say hes % is?

It would be great if he had a better standing animation, though.
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Offline SPAN

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Re: FireMan
« Reply #79 on: June 23, 2009, 04:46:01 AM »
Looking very good my old friend, coming together nicely!

Kind Regards, SPAN...  ;D

Offline laspacho

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Re: FireMan
« Reply #80 on: July 20, 2009, 11:37:55 PM »
Etg just posted up a new Fireman Video to his Youtube account.   ;D

http://www.youtube.com/watch?v=fAtmwelNvc0&feature=email#ws

Offline Manic

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Re: FireMan
« Reply #81 on: July 21, 2009, 12:25:19 AM »
Everything is piecing together greatly now. I like how the dashing fire attack looks. Although, I noticed that the fire stops sometimes stops moving for some of his attacks.


 >:-(-| New Highway stage? Looks interesting..
« Last Edit: July 21, 2009, 02:10:11 PM by Manic »

Offline Magma MK-II

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Re: FireMan
« Reply #82 on: July 21, 2009, 10:47:17 AM »
Etg is doing an awesome job!

Offline Berkay

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Re: FireMan
« Reply #83 on: July 21, 2009, 02:36:46 PM »
awesome tornado hyper! nice job etg! i hope we could play with him soon :D

Offline Invader Dooms

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Re: FireMan
« Reply #84 on: July 21, 2009, 03:48:15 PM »
Man...This is looking SWEET. Looks to me like all that's left to really code in is the Win/Lose poses, his intro, and maybe one more hyper. Epic Win, ETG and Laspacho. Epic Win.

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Offline Yagoshi300

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Re: FireMan
« Reply #85 on: July 21, 2009, 04:12:12 PM »
Any Winpose?


Homina Homina Homina

Offline laspacho

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Re: FireMan
« Reply #86 on: July 21, 2009, 06:29:01 PM »
I made two winposes and two intros.  One winpose and one intro will be there before the beta release.  There are a few more things that haven't been seen yet that will be there for the beta release also.   >:D
The second release will have the remainder of the specials, hypers, one more winpose and one more intro that I sprited.

Offline SolidZone 26

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Re: FireMan
« Reply #87 on: July 21, 2009, 10:24:51 PM »
Wow, this is awesome news. I can't wait for Fireman to be released. :)

Also, I was wondering, does Fireman have any voices?

Offline laspacho

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Re: FireMan
« Reply #88 on: July 22, 2009, 01:19:03 AM »
Wow, this is awesome news. I can't wait for Fireman to be released. :)

Also, I was wondering, does Fireman have any voices?

Yep he has voices.  I ripped the voices for all the robot masters myself from Megaman Powered Up (PSP)

Offline DARKTALBAIN

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Re: FireMan
« Reply #89 on: July 22, 2009, 11:16:03 AM »
Eternaga & laspacho have done a wonderful job on Fireman so far . I can't wait to see what else they have in store for this character  :thumbsup:

Click on each of these to help them grow , Thanx ! !

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Offline Bidu

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Re: FireMan
« Reply #90 on: July 22, 2009, 12:08:51 PM »
Well, as a megaman's fan, I can say without any doubts, amazing sprites.

I saw the video and from what I see, his stand is a little bit static, (only eyes and headflame are animated). Although tecnically robots can't breath, you can see that both megamans in the video and other robot masters as Cutman, Iceman, Metalman and Elecman  are not static in their standard animations. In fact, it doens't affect the gameplay or the whole char, but it would give in a special charm if the stand were more "animated".

The punches and kicks are great, only observation would be the uppercut (I believe that it is Strong  Punch) which air juggles the enemy. It's very similar to the megaman's one. I know that it's difficult and a kick in the @$$ to creat new sprites with new punches etc, but I believe this move is being very repetitive by megaman and other robot masters (if I'm not mistaken Cutman, Metalman and Elecman does it too.).


Are you considering to add the same weapon of fire that he has in megaman 1? All hardcore's fans would like to see it.

I loved the Tornado Flare's super. But I think that the other super should be a little bit more exagerated in the flame. I mean, it's a little bigger than the special move, but would you reconsider the possibility to enlarge a bit more the fire on that? I believe that everyones agree that one of the charming stuffs in mvc was the exagerated supers (like shinkuu hadouken, mega optic blast, etc).  


In any case, I'm following all robot master's wips here in the forum. All of them are awesome. Wish you all the best for your efforts in spriting and coding.

« Last Edit: July 22, 2009, 12:15:07 PM by Bidu »

Offline laspacho

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Re: FireMan
« Reply #91 on: July 22, 2009, 05:39:38 PM »
Glad you like what you see so far.  The flames for the spinning move I ripped from Red Earth and modified further.  The punch I thought came out different enough from Megaman and would be a good knock-up, I however decided to not use it for all three medium punches.   (Megaman used it for all three, Duck, Stand, Air.)  Don't worry, Toadman and Symbiote Megaman won't have that punch.   :cool
In the future update Fireman's stance will be upgraded.  The future version of Fireman will have more specials and hypers that are sprited already and waiting to be coded, you'll see more flames I modified too.  Myself and Etg thought Fireman was so fun to play in his current status that he was worthy of a beta release.  He'll feel like a totally different character when the full version is released and finished.  Everyone likes a beta to try.   ;)
« Last Edit: July 22, 2009, 06:41:00 PM by laspacho »

Offline Manic

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Re: FireMan
« Reply #92 on: July 22, 2009, 08:32:35 PM »
Fun character so far, and I must say that ETG sure has a fun way of making the pallete. :P I was unable to figure out the command for the spinning flame move, though. I'll keep trying at it, though. :-"

Offline Nestor

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Re: FireMan
« Reply #93 on: July 22, 2009, 08:47:27 PM »
Fireman Beta released.

From ETG:
"

Download: http://sinhra.com/ >> M.U.G.E.N 2D Fighting Engine >> character

 :cool"

Don't know if it's already posted, if it is, please delete this message.

See you.

Offline laspacho

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Re: FireMan
« Reply #94 on: July 22, 2009, 08:49:15 PM »
Hehe I was waiting to see that today.  Since he is now released if someone plays with his stance before I get to it and comes up with something cool Pm me.   ;D

I am going to lock this thread and put a post in the release thread.  This thread will be unlocked when more things start to be coded.

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