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Author Topic: Fixing K.O  (Read 612 times)

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Offline Z

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Fixing K.O
« on: April 06, 2009, 01:51:42 PM »
As You All Know, KFM Released Jojo's Bizarre Adventure Hi-Res Screenpack A Couple Of Days Ago,
Everything Seems To Be Fine, Then I Noticed Something.

When I K.O'ed A Character, The K.O Or The Announcer Voice Didn't Pop Up After At Least  2 Or 3 Secs ...Which Just Leaves The Character Just Standing There After K.O"ing A Character...

How Can I Fix This?

Normally The K.O(And Announcer Voice) Comes Up Immediately  After The Opponent Is Knocked Out.

This One Stalls.. Please Highlight What I Need To Change In Red Or Bold.
If You Like Know Where You Can Find The Screenpack Its' At Random Select

http://randomselect.piiym-net.com/
Hosted Creations> Hosted Screenpacks

Thank You.



Offline dragonesku

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Re: Fixing K.O
« Reply #1 on: April 06, 2009, 05:19:18 PM »
That's easy bro. You just gotta change the time to show the KO element from 136 ticks to 0 ticks.

Just go into the fight.def and change

; KO                          ; KO
KO.time    =136    to     KO.time    = 

Offline Z

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Re: Fixing K.O
« Reply #2 on: April 07, 2009, 12:29:53 AM »
Alright, That Worked.. But Another Small Issue Popped Up >_>

It Does The K.O And Announcer Right.. But For Some Reason.. The Announcer Say "K.O" Again..
Example
*M.Bison Knocks Out KFM*
"K.O"(Including Announcer Voice)
"K.O"(Only The Sound)

Mine Telling Me Why It Says K.O Twice In One Round? O_o

Tell Me What I Did Wrong(Highlight In Red Or Bold Please)

(click to show/hide)

Offline dragonesku

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Re: Fixing K.O
« Reply #3 on: April 07, 2009, 12:52:50 AM »
Might have something to do with the fact that the KO sound line is missing a cero.

KO.snd     = 2

KO.snd     = 2,0

Offline Z

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Re: Fixing K.O
« Reply #4 on: April 07, 2009, 01:03:19 AM »
Might have something to do with the fact that the KO sound line is missing a cero.

KO.snd     = 2

KO.snd     = 2,0


Ok I Fixed That, But No Go >_> Still Repeats "K.O"

Offline dragonesku

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Re: Fixing K.O
« Reply #5 on: April 07, 2009, 01:38:19 AM »
Well, I don't see why it shouldn't work properly now... :-??

If I was you I would go into the fight.snd, export each sound individually and in order with fighter factory and make a new fight.snd with the same sounds.

If all else fails, make your own fight.snd ::salute::


Offline Z

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Re: Fixing K.O
« Reply #6 on: April 07, 2009, 02:44:04 AM »
Alright, Thanks For Helping Dude. :thumbsup:

I'll Find A Solution Sooner Or Later.

Offline dragonesku

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Re: Fixing K.O
« Reply #7 on: April 07, 2009, 03:38:04 AM »
np

good luck. %%-

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