collapse

Author Topic: WIP Focus: Wolvenom by DarkTalbain  (Read 510 times)

0 Members and 1 Guest are viewing this topic.

Offline volzzilla

  • MUGEN Content Architect
  • *****
  • Posts: 807
  • Country: United States us
  • Last Login:February 03, 2024, 11:29:19 AM
  • MMV - http://mugenmultiverse.forumotion.com/
    • The Mugen Multiverse
WIP Focus: Wolvenom by DarkTalbain
« on: April 03, 2009, 08:29:55 AM »
Because Favorite Fiction has decided to distance themselves somewhat from DarkTalbain, the link has been removed to the previous article and now if you want to read whatever, you can see the unedited edition.

Subject: Interveiw
From: DARKTALBAIN    on: March 26, 2009, 12:15:02 PM
      Quote:          
Sent by volzzilla on March 24, 2009, 05:00:27 PM
         
   
1) Since it is an interesting story about how you decided to bring Wolvenom to Mugen, please tell the readers all about it.    
      


Well , I always try to help out new creators . There was a new creator that came to Infinity named Hybasuka . He made a couple of sprites for this character . He really seemed eager to become a creator , but his sprites needed a lot  of work . I basically made a couple of sprites just to show him how to make Wolvenom " the easy way " . We ended up talking in PM's & he kind of asked me to make a bunch of sprites for him . I was so busy with me own projects , that I just really didn't have the time . One day I received a PM from him & he mentioned that he just really wanted to see the character in mugen & he couldn't sprite him like I did . So he wanted me to make the character . Normally , I wouldn't do that . But since I had so much fun making the few sprites I made & I did have some cool ideas for him , I started creating him .


      Quote:          
Sent by volzzilla on March 24, 2009, 05:00:27 PM
         
   
2) He does not have as much comic history to draw from as many other characters, so please tell us how you got inspired to do the work you did for him.   
      


Here's the deal . I didn't even know this character existed in the comics at all . I went off this  pic when I designed him
Which I guess is just " fan art " , but I loved it . As I started working on the character I realized he did exist somewhat . So I went to the local comic store & picked up some New Avengers issues for research . There was a 3 part story arc where Dr Doom dropped a symbiote bomb & most of the Marvel heroes became symbiotes . The Avengers had to save the day . Wolverine was one of them that was a Symbiote . Although he really didn't do much in the book , I did get some ideas for the character there . You'll see that in the new hyper & win poses that didn't have time to be put in the EOH version .   


      Quote:          
Sent by volzzilla on March 24, 2009, 05:00:27 PM
         
   
3) Other than Wolverine and Venom, what all bases did you use for the animations and moves?   
      


I really just used Wolverine , Venom & Spiderman . Mostly Wolverine . Spiderman was used for the webbing & venom was used for some symbiote things . For the most part , I just custom sprited a lot of things for him . I recall using the SNK Demetri for something . But it was a pain reshading the sprites to MVC style , so I didn't use much . I pulled some things from Lord Raptor & Morrigan . I almost think most of that stuff was scrapped moves . Then for the new hyper & win poses you will see the bases I used . They are pretty obvious .     

      Quote:          
Sent by volzzilla on March 24, 2009, 05:00:27 PM
         
   
4) You have been quoted, as saying this newer version of Wolvenom will be very much different than the Eternity of Heroes version. Can you tell us how that progress is going?   
      


The new version of Wolvenom is completely different . He plays like a totally different character than the EOH beta .   I made over 1500 sprites for the character . The early version in EOH only used 500 of them . So everyone is in for some surprises in the next version .

As for progress . One hyper has to be coded , the other new hypers have to be tweaked , all the sounds , intros & win poses need to be added .  We went back to the drawing board & totally started him from the ground up . So everything had to be coded . This has been being worked on for months now .  He's almost ready to run rampant on a mugen near you .   


      Quote:          
Sent by volzzilla on March 24, 2009, 05:00:27 PM
         
   
5) What will be the differences between the two versions? Any chance of releasing the EoH edition as well in the future?   
      


I really wanted Wolvenom to be like Wolverine with the added symbiote bonus . This way he would have all kinds of moves , new & old . My theory was , just because Wolvie has a symbiote on him , he's still Wolverine . That just didn't happen for the beta 4.2-4.6 EOH version because of time issues . Now he is pretty much how I envisioned him . He has most of Wolverine's moves & all the added symbiote stuff . Plus things you haven't even seen yet . The hypers that existed have been improved & new ones added .

So new things to look for

The new stance , win poses & intros .

Some moves have been altered to be more defensive . With the right timing he can counter a lot of attacks now .

He also has something to help him with projectile spammers .

All hypers are improved & new ones added . His higher level hypers should be pretty impressive  Let's just say the one is " madness " . The other one is contagious & will actually make him . It's a pretty cool effect .

Wolverine's moves & more combos .

Many sprites have been remade to look better . But , what everyone loved about him in EOH is all intact . Just improved upon .

As of right now the Original EOH beta will probably never be released . That version was some what rushed & incomplete to make it in time for EOH Christmas release . I think once everyone uses the new version with all the added stuff . No one will want the old one .

      Quote:          
Sent by volzzilla on March 24, 2009, 05:00:27 PM
         
   
6) What has stood out the most during the creation process in a positive manner? What has been giving you the most trouble?   
      


Really , what stood out was the character itself . After I did so many sprites , I just kept wanting to do more . I had a lot of fun working on him , I almost hate to see it end . Other things that stand out was the members of Infinity . The way they supported this character & I , was absolutely incredible . Also the way people banded together to help me with things I didn't have time to get done or was having problems with . Check out the Read me when he's released , I had a lot of help with things & I appreciate it all . Even if it some of it seems very minor . I will always remember about this character , is the fact that Wolvenom " got me noticed " to a point . I think many people began to open their eyes & say " Hey this DT may be the real deal " , he can make some cool stuff . Plus the fact that I have been accepted into the Infinity team because of Wolvenom .

What gave me the most trouble . Well there were a few things , but like I said I had a lot of people willing to help . The voices , there was no way I was going to pull this off . Luckily Infinity member , Elmatador , was there to help me on that . He did a great job & actually just did some new voices this week . The other problem was the stance . I wanted a new one for him & I just couldn't really come up with anything . So Toxin was a big help in that department . He sent me a Wolverine stance he worked on & I turned it into Wolvenom .

      Quote:          
Sent by volzzilla on March 24, 2009, 05:00:27 PM
         
   

7) Please tell the readers about all the special and hyper moves you have planned for this version.
   
      


You had to ask this question Laugh Out Loud

I want to answer , but  I want to leave somethings as a surprise .

Well , he has new lower level hypers that are just combo orientated .

The hypers everyone liked have been recoded . The " maximum spider " one has been redone . It is less like the maximum spider now .

The symbiote sludge hyper , you can now move him when he's doing it & ithas been opened up to be comboable .

His new hyper that no one has seen yet . Is the one where he becomes temporarily invincible to most attacks .  If the hyper misses , it even looks cool . Peices of symbiote hit the screen . You'll just have to see it .

The big hyper is chaos . Things are jumping out on the screen . The hyper could actually backfire on Wolvenom & give the opponent the upper hand at one point . That is if all goes well with the coding . This hyper is being worked on still .



      Quote:          
Sent by volzzilla on March 24, 2009, 05:00:27 PM
         
   
#8 Do you have any special plans in regards to intros/exits with any other characters?   
      


I was going to do some special intros or win poses with other characters such as Venom or Spiderman . But that will be in a later release . Since symbiotes hate loud noise or sonic waves .  Wolvenom does have that one win pose where Banshee flies out , does a Sonic scream & basically destroys the symbiote . When it happens against Banshee , Syren flies out & does it instead .

      Quote:          
Sent by volzzilla on March 24, 2009, 05:00:27 PM
         
   
9) Is there anything else about the character that we have not covered that you would like to share?   
      


I pretty much went into everything . I hope everyone has as much fun playing him as I did working on him . I really did take a lot of time making the sprites . Once I found out I had to get him done for December EOH . I used all my free time working on him 3 months straight . That was a lot of spriting .

      Quote:          
Sent by volzzilla on March 24, 2009, 05:00:27 PM
         
   
10) When can we expect to have him in our individual Mugen rosters?
   
      


I can not give a specific date , due to the fact that he is still being worked on . But it should be sometime in April . At the latest early May .


      Quote:          
Sent by volzzilla on March 24, 2009, 05:01:31 PM
         
   
addendum question: Please tell us how Wolvenom got involved in EoH.
   
      


The story is pretty simple . I think the Infinity team noticed my work before Wolvenom . They liked my Medieval  Spawn WIP . But he really just didn't fit into EOH . Then I started making Wolvenom for reasons described above . After I posted the stance/walk vid ,  I received a PM from Acey that Infinity would like to have him in EOH . He would be a secret character that everyone will be surprised to see in the game . I thought that was pretty cool , so I accepted . I kept it under wraps the whole time I was working on him . Even my closest internet friends didn't know he was being made for EOH . I'll never forget the first member that found him & posted about it . I don't think a lot of members actually believed him at first.

« Last Edit: April 24, 2009, 02:28:56 PM by volzzilla »


Please visit a DC/Marvel centered Mugen Community at: http://mugenmultiverse.forumotion.com/

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: WIP Focus: Wolvenom by DarkTalbain
« Reply #1 on: April 03, 2009, 11:43:49 AM »
So what did you all think about the interview ?
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline Bonobi

  • Initiate
  • **
  • Posts: 92
  • Last Login:March 17, 2023, 03:25:16 AM
Re: WIP Focus: Wolvenom by DarkTalbain
« Reply #2 on: April 04, 2009, 03:19:41 AM »
Oh coool. A lot of new info was spilled there, and it has me pretty excited. It was a pretty long read, but worth it; seems this character will be a powerhouse.

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7307
  • Country: United States us
  • Last Login:November 21, 2024, 12:47:47 PM
  • The trend setter
Re: WIP Focus: Wolvenom by DarkTalbain
« Reply #3 on: April 04, 2009, 04:29:32 AM »
Thanks volzzilla n DT this has imspired me to finally start back on Axl. Hope this dosent clash wit my deviants stuff cuz i said id wait a lil b4 i started back but i cant wait any more.

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline Alexziq

  • Infinite Loyalist
  • *****
  • Posts: 2624
  • Last Login:November 10, 2017, 01:10:16 PM
    • Email
Re: WIP Focus: Wolvenom by DarkTalbain
« Reply #4 on: April 04, 2009, 08:24:15 AM »
I was hoping to hear about what IMT characters might be coming up in the future for DT now that wolvenom is part of the EOH family. I guess thats more a creator focus article though.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 [22] 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal