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Author Topic: Skullman  (Read 39980 times)

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Offline OUTCOLD

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Re: Skullman
« Reply #250 on: July 12, 2018, 12:13:20 AM »
I like the skull alot. I may have use for it

Offline HyperVoiceActing

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Re: Skullman
« Reply #251 on: July 12, 2018, 11:58:00 AM »
Really like the updated animations. Nice job

Also sorry for picking at an old post, but why are people still clinging onto Winmugen so desperately? It's outdated.

Offline NX-MEN

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Re: Skullman
« Reply #252 on: July 12, 2018, 12:52:33 PM »
I dont think so. Maybe these posts are old!!
 

Offline OUTCOLD

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Re: Skullman
« Reply #253 on: July 14, 2018, 04:38:11 AM »
So, I finally decided to make the topic. :P

Skullman, my actual first WIP. He's about close to being completed, sprite wise. I just have to finish aerial and crouching attacks, as well as some specials/hypers.
I work on him and Bizarnage, switching between the two.

He is currently being coded by Canibus2000/Bowasiel.

Here's some examples of what's going on with him.

Old stance -> New Stance

Running sprites.

Some screenshots.. (They're huge pictures, from the screenshot thread.):



I can't believe this post is from 2009. This character wont hit a ten year mark expect him to be in RMM by the end of the month the latest August.

Offline LoKoLoKo

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Re: Skullman
« Reply #254 on: July 14, 2018, 11:28:34 AM »
 :DxDie :DxDie /:O

Offline NX-MEN

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Re: Skullman
« Reply #255 on: July 14, 2018, 01:06:33 PM »
Thats very good news!!  :thumbsup:
 

Offline OUTCOLD

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Re: Skullman
« Reply #256 on: July 20, 2018, 11:15:59 PM »
Almost 10 years ago this character started getting sprited, well today i tell you that he is entering RMM in the next 48 hours. Manic you did an amazing job on his sprites..

SPECIALS

1.Powerblaster - Shoots cannon low, medium and upwards position. Also can shoot while in the air

2.Skullbarrier - Much different than woodmans leaf shield. Woodmans can be thrown this cannot, This causes damage to anyone in radius and has a much shorter duration. Can also block one attack or projectile without taking damage.

POWERSETS

1. Haunt - Throws out a Spirit at the cost of 10 health if hit on contact it causes damage to P2 and P1 gains 25 health. If you miss you get no health back and lose the 10 health from casting. This has low,Medium,High variations as well as air versions to.

2. Spikes - The video best describes this. Has air version as well

3. Missiles - Shoots a missile out of his chest a = slow b = normal c = Fast. Also variations of a,b,c also work while in air

4. Homing Missile - Self explanatory only one variation of this move.

5. Bone Joe - Bone joe comes down to throw some bones , A=1bone B=2Bones C=3Bones

6 Machine gun - A machine gun comes out of his chest and fires fast projectiles .. A=3bullets,B=4Bullets,C=5Bullets.

HYPERS

1. Machine gunner - His hands turn into machine guns firing projectiles in both directions (The sound glitch you hear in the video has already been fixed with the block sound, sorry for that.)

2. Laughing Skulls - Summons laughing skulls to do his bidding..

3. Hyper 3 is a mystery i wont reveal it only info i will give is it cost 3000 Power to use.

I am on my final tweaks of this character i hope everyone enjoys the video and Manic Thank you for making these sprites of this awesome character.



EDIT: sorry for video quality i do not have the best PC for this.

Offline riot

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Re: Skullman
« Reply #257 on: July 21, 2018, 06:03:26 AM »
Good Work. I like it.  %%-

Offline NX-MEN

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Re: Skullman
« Reply #258 on: July 21, 2018, 05:27:19 PM »
Me too really love to try him out when finished!!  :w00t:
 

Offline OUTCOLD

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Re: Skullman
« Reply #259 on: July 22, 2018, 08:00:24 PM »
Ok quick update i added 2 more specials and im working on his hyper ultimate now. i fixed up a ton of stuff so the video is outdated by many hours of working on him.

But something for everyone here are his palettes i got for him.

Pal1 - Original
Pal2 - Dark
Pal3 - Megaman
Pal4 - Metalman
Pal5 - Light Terminator (Both terminator pal his eyes have red, the pic quality sux)
Pal6 - Dark Terminator
Pal7 - Skeletor (As Requested)


Offline warecus

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Re: Skullman
« Reply #260 on: July 22, 2018, 08:31:21 PM »
Cool work. ..skeletor deserves a a pupil too...red or yellow...that is by toy standards. ..but if cartoon then proceed homez

Offline O Ilusionista

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Re: Skullman
« Reply #261 on: July 22, 2018, 08:34:14 PM »
Haha haha loved the skeletor palette.

Offline Magma MK-II

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Re: Skullman
« Reply #262 on: July 22, 2018, 10:37:20 PM »
Haha haha loved the skeletor palette.

Me too!

Offline NX-MEN

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Re: Skullman
« Reply #263 on: July 23, 2018, 12:17:45 PM »
Nice palls!!  :thumbsup:
 

Offline OUTCOLD

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Re: Skullman
« Reply #264 on: July 30, 2018, 06:19:15 AM »
Ok im going to upload a video later today of the 3 hypers (new effects on them not shown in previous videos) the new ultimate hyper and the new bone joe (powerset 5 ) animations i add into it, which looks a whole lot better.

I am just waiting on NEW custom basic animations than expect him in RMM He is 100% finished.

Also forgot to mention i will show off in video later to is i added 2 more special attacks (moves) one is a teleport, and the other is Invisibility. There is a off and on command for invisibility but if you choose to keep it active till the end than it will go away after 16.6 seconds (not ticks, ticks would be 1000). he also has custom intros and outros against Mega Man and Dr. Wily

So to sum things up he has 4 specials, 6 powersets and 3 hypers, the icing on the cake is his new custom animations which i already know they r gonna look sick.

I just wanna show off projectile collisions cause i can't get enough of watching him shoot the homing missile out the air.
All of the projectiles have collisions with others so expect lots of effects.






Offline NX-MEN

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Re: Skullman
« Reply #265 on: July 30, 2018, 02:19:59 PM »
I really look forward for him!! Nice screenshots!!  :thumbsup:
 

Offline OUTCOLD

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Re: Skullman
« Reply #266 on: July 30, 2018, 03:37:18 PM »
Here is the video i mentioned.

This is the move list, its more detailed in the read me but this gives you an idea of what his moves do.

SPECIALS
1.Blaster Shot -    (QCFx,QCFy,QCFz) Shoots cannon low, medium and upwards position. (Works in AIR)

2.Skullbarrier -    (QCBx,QCBy,QCBz)Causes damage to enemy in radius and has a short duration. Can also block one attack or
                           projectile without taking damage and can not be thrown into a projectile.

3.Teleport -        (QCBa,QCBb,QCBc) Teleports the player. (Back,Close,Far)
                        NOTE : Teleport drops Skull Barrier

4.Invisibility -    (F,B+x, F,B+y, F,B+z)) Makes the player invisible, hit the CMD again while invisible to become visible.
                   NOTE:  While Invisible is active, Skullbarrier and Teleport will not be active. (Did not want players "Cheezing")
                NOTE2: Also if Skullbarrier is active, Invisibility will drop Skullbarrier




POWERSETS        ((CMD FOR POWERSETS (QCFa,QCFb,QCFc))

1.Haunt -              Throws out a Spirit at the cost of 10 health, if the move hits it cause damage to P2 and P1 gains 25 health.
                       If you miss you get no health back and lose the 10 health from casting.
                  NOTE: If your health is 10 or below this move will not kill you, you will be reduce to 1hp while casting.
                        A= Low, B= Medium, C= High (Works in AIR).

2.Spikes -               Impale the target with spikes coming from the players back.
                         A= Weak,B =Medium,C =Strong (Works in AIR).

3.Missiles -             Shoots a missile out of his chest causing explosiove damage.
                        A=Slow, B=Normal,C=Fast (Works in AIR)

4.Homing Missile -   A Missile targeted for the enemy. The enemy has so much time to escape before the missile explodes.
                   A,B,C are all the same, may change in next update.

5.Bone Joe -          Bone joe rises to throw some bones.
                       A= 1 Bone,B= 2 Bones,3= Bones

6.Machine gun -     A machine gun comes out of his chest and fires fast projectiles.
                  A=3bullets,B=4Bullets,C=5Bullets.



HYPERS

1.Machine gunner -   (QCFx+y, QCFx+z, QCFy+z) His hands turn into machine guns firing bullets in both directions.

2.Laughing Skulls -  (QCFa+b, QCFa+c, QCFb+c) Summons laughing skulls to do his bidding.



ULTIMATES

1.Skullbot -         (QCBx+y, QCBx+z, QCBy+z) Summons the Ultimate Hyper, Skullbot. Skullman goes rouge and you only get out of
                           this hyper 2 ways block his knife attack, or stay off the ground long enough for him to be visible again.
                      If caught by the knife attack, The hyper begins and the Skullbot comes in to Shoot a lazer so powerful the enemy is
                          almost dead by the time its over (and that's at full health).
                The Powercost is 3000, and if you miss the initial attack you lose the 3000 power, so play wisely.


Offline O Ilusionista

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Re: Skullman
« Reply #267 on: July 30, 2018, 04:06:19 PM »
Looks cool. But you are using the wrong slash spark at 0:59
That yellowish sparks is for hyper moves. For super moves, its the blue one.

Offline HyperVoiceActing

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Re: Skullman
« Reply #268 on: July 30, 2018, 04:14:38 PM »
Personal nitpick: I think the sound you guys used for the jumping sounds unfitting

Otherwise I'm liking this

Offline NX-MEN

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Re: Skullman
« Reply #269 on: July 30, 2018, 04:38:28 PM »
Nice preview!!" :thumbsup:
 

Offline OUTCOLD

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Re: Skullman
« Reply #270 on: July 31, 2018, 01:00:52 AM »
Looks cool. But you are using the wrong slash spark at 0:59
That yellowish sparks is for hyper moves. For super moves, its the blue one.

Thanks O' ilusionista, the rights sparks are added, just had to change pos and anim# in explode.. it looks better too.

Personal nitpick: I think the sound you guys used for the jumping sounds unfitting

Otherwise I'm liking this

Thanx Hyper, i went searching again for a jump sound and found nothing better than the one i added, i tried a new one that sounded like a egg shell cracking but it didn't sound right, if you find something better i wont have a problem adding it, but i searched everywhere i know including youtube.

Nice preview!!" :thumbsup:

Thanx X - He is a really fun character to use.

I am not adding no more updates on here Las if you want close this thread go for it. Any bugs (which i tested him for hours on every RMM character, so there should be no bugs what so ever (i had 0 bugs or glitches and i used his AI for tons of matches)) if there are bugs post in bug thread. He is complete and will be in RMM very soon.
Character complete

MANIC Thanks for creating his sprites after all these years this topic can finally come to a close.
« Last Edit: July 31, 2018, 01:06:28 AM by AJrenalin »

Offline Manic

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Re: Skullman
« Reply #271 on: July 31, 2018, 01:47:09 PM »
I appreciate all of the work you've put into him to finally get him working. Love everything you've done, just need to do some stuff on my end beforehand with some old sprites for the new ideas. :)

Offline laspacho

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Re: Skullman
« Reply #272 on: July 31, 2018, 02:07:56 PM »
Excellent work.  He's excellent.  I'm so happy he is coded after all these years.

Offline OUTCOLD

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Re: Skullman
« Reply #273 on: July 31, 2018, 02:19:37 PM »
I appreciate all of the work you've put into him to finally get him working. Love everything you've done, just need to do some stuff on my end beforehand with some old sprites for the new ideas. :)

No problem, i'm glad you like him he is a fun character to toy with.
Anything you need added let me know ill add asap.

Do you have a copy of him? if not ill pm him to you.

Offline HyperVoiceActing

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Re: Skullman
« Reply #274 on: July 31, 2018, 06:00:27 PM »
Thanx Hyper, i went searching again for a jump sound and found nothing better than the one i added, i tried a new one that sounded like a egg shell cracking but it didn't sound right, if you find something better i wont have a problem adding it, but i searched everywhere i know including youtube.
Why not use the same jump sound everyone else is doing?

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