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Author Topic: Skullman  (Read 40004 times)

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Offline TheClone45

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Re: Skullman
« Reply #200 on: February 07, 2011, 08:24:17 PM »
When he's ready for a beta release, then yes.. As of late, I've been very busy with schoolwork, so I haven't really progressed on anything lately, nor have had any contact with Bowasiel. But don't worry, I haven't dropped him at all. :thumbsup:

oh, ok. :) thank you. just needed to know.

By theclone45 at 2011-01-02

Offline Manic

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Re: Skullman
« Reply #201 on: June 06, 2011, 08:12:40 PM »
Slight bump, but I'd like to let you all know that Skullman's updated sprite sheet with the new head has been finished, and a lot of animations have been updated a bit. ^-^

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Re: Skullman
« Reply #202 on: June 06, 2011, 08:24:42 PM »
Slight bump, but I'd like to let you all know that Skullman's updated sprite sheet with the new head has been finished, and a lot of animations have been updated a bit. ^-^

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Re: Skullman
« Reply #203 on: June 07, 2011, 12:37:07 AM »
Slight bump, but I'd like to let you all know that Skullman's updated sprite sheet with the new head has been finished, and a lot of animations have been updated a bit. ^-^
Still my most anticipated char in the MM:RMM game. I've become a big fan of yours since the start, so I'm expecting the best!  :thumbsup:

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Offline Magma MK-II

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Re: Skullman
« Reply #204 on: June 07, 2011, 01:42:31 PM »
Still my most anticipated char in the MM:RMM game. I've become a big fan of yours since the start, so I'm expecting the best!  :thumbsup:

We are!

Offline Manic

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Re: Skullman
« Reply #205 on: June 09, 2011, 09:47:47 PM »
Thanks a lot, guys, it really means a lot to me that you're all still following this WIP. All that's really left is to get whatever may be missing, and then the programming. :thumbsup:

Offline TheClone45

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Re: Skullman
« Reply #206 on: June 12, 2011, 02:12:03 PM »
Here's the most recent sprites for the stance, along with some palettes that Bowasiel and I came up with, including the smart palette.


Normal - Player 2 - Metalman - Megaman - Inversed - Megaman Soccer Palette - Smart Palette

Though, the new sprites won't be implemented until later on when I have the time. :(

That Megaman Soccer Palette looks like mvc3. i like it still.  :thumbsup:

By theclone45 at 2011-01-02

Offline ExeLord

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Re: Skullman
« Reply #207 on: June 12, 2011, 04:36:25 PM »
Good, that you brought it up afaik he still needed 4 palettes.
What consumer society is?

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Offline TheClone45

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Re: Skullman
« Reply #208 on: June 12, 2011, 05:40:37 PM »
Very Good Palettes, ExeLord. I Like the 3rd one.  :thumbsup:

By theclone45 at 2011-01-02

Offline Rage

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Re: Skullman
« Reply #209 on: June 12, 2011, 06:44:05 PM »
Very Good Palettes, ExeLord. I Like the 3rd one.  :thumbsup:
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Offline Manic

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Re: Skullman
« Reply #210 on: June 13, 2011, 07:23:26 AM »
Thanks, guys. Here's the current lineup of the current palettes, exluding the smart palette. :thumbsup:



Normal - Player 2 - Metalman - Megaman - Inversed - Megaman Soccer Palette - Poison (Fou) - Slash (Fou) - Sniper (SpiderMew) - Axl (Rage) - EGrayRed (ExeLord) - EDark (ExeLord)

The Megaman, Inversed, and Soccer palettes may end up being included within the character and not the def file, if there aren't enough palette slots. :-"

Also, made this for fun, it's just a little comparison gif of the transformation of Skullman's standing sprites. I see a huge improvement.. :P

Offline TheClone45

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Re: Skullman
« Reply #211 on: June 13, 2011, 07:55:39 PM »
Cool. Made a pal for you. reverse colors.

By theclone45 at 2011-01-02

Offline TGM

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Re: Skullman
« Reply #212 on: June 14, 2011, 01:18:03 AM »
 :D Love the Spider mew palette so evil  >:D

Offline TheClone45

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Re: Skullman
« Reply #213 on: June 14, 2011, 10:13:42 PM »
made a another pal. quickman colors. i was bored.

By theclone45 at 2011-01-02

Offline TheClone45

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Re: Skullman
« Reply #214 on: July 11, 2011, 02:18:14 PM »
try to make a mvc3 pal.

By theclone45 at 2011-01-02

Offline Manic

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Re: Skullman
« Reply #215 on: July 14, 2011, 04:05:13 PM »
Well, I haven't been too fond of Skullman's old light kick set. It seemed a bit too weak and not too creative, so I've decided to start on a new one. I've based it off of a kick that Shadow does in Sonic Battle. :thumbsup:

Old on top, new on bottom.

Also, thanks for the palettes, Clone, though I think the MvC3 one's shades are slightly a bit too dark. :P

Offline ExeLord

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Re: Skullman
« Reply #216 on: July 14, 2011, 04:29:32 PM »
Nice idea, much better than it was. :thumbsup:
What consumer society is?

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Offline Uche_of_IMT

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Re: Skullman
« Reply #217 on: July 14, 2011, 07:45:34 PM »
This new kick is 100% Skull Man.
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Offline Manic

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Re: Skullman
« Reply #218 on: July 15, 2011, 04:40:33 PM »
And now, the finished product. :cool


Offline ExeLord

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Re: Skullman
« Reply #219 on: July 15, 2011, 04:46:41 PM »
^^(PM)^ cool, I'm very glad to see it :thumbsup: RMM will rock \-/o
What consumer society is?

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Offline TheClone45

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Re: Skullman
« Reply #220 on: July 15, 2011, 04:51:18 PM »
And now, the finished product. :cool



Nice Kick, Manic. i see you never give up with this robot master. skullman must be your favorite.  ;)

By theclone45 at 2011-01-02

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Re: Skullman
« Reply #221 on: October 11, 2011, 11:46:28 AM »
Thanks, guys. Here's the current lineup of the current palettes, exluding the smart palette. :thumbsup:



Normal - Player 2 - Metalman - Megaman - Inversed - Megaman Soccer Palette - Poison (Fou) - Slash (Fou) - Sniper (SpiderMew) - Axl (Rage) - EGrayRed (ExeLord) - EDark (ExeLord)

The Megaman, Inversed, and Soccer palettes may end up being included within the character and not the def file, if there aren't enough palette slots. :-"

Also, made this for fun, it's just a little comparison gif of the transformation of Skullman's standing sprites. I see a huge improvement.. :P


I like them all but the 1st one more because it's the original, 6th one because it looks more shaded, and the face on the 9th one (going from left to right). Very nice, your Skullman WIP is really standing out.


EDIT: i figure since i like those two the best i combined them into one. Just to see what they looked like, and of course i don't mind sharing ideas. This is what it looks like.
« Last Edit: October 11, 2011, 12:21:45 PM by ajrenalin »

Offline TGM

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Re: Skullman
« Reply #222 on: October 11, 2011, 01:25:17 PM »
I like them all but the 1st one more because it's the original, 6th one because it looks more shaded, and the face on the 9th one (going from left to right). Very nice, your Skullman WIP is really standing out.


EDIT: i figure since i like those two the best i combined them into one. Just to see what they looked like, and of course i don't mind sharing ideas. This is what it looks like.


sigh good times  :cool

Offline Shadic54

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Re: Skullman
« Reply #223 on: October 16, 2011, 02:01:15 PM »
I like them all but the 1st one more because it's the original, 6th one because it looks more shaded, and the face on the 9th one (going from left to right). Very nice, your Skullman WIP is really standing out.


EDIT: i figure since i like those two the best i combined them into one. Just to see what they looked like, and of course i don't mind sharing ideas. This is what it looks like.


Impressive. Cant wait for him to be relased sometime in 2011, 2012 who knows.
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Offline TheClone45

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Re: Skullman
« Reply #224 on: October 30, 2011, 12:38:08 PM »
Impressive. Cant wait for him to be relased sometime in 2011, 2012 who knows.

Maybe 2012.

By theclone45 at 2011-01-02

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