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Author Topic: Skullman  (Read 39998 times)

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Offline Bowasiel

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Re: Skullman
« Reply #50 on: September 07, 2009, 08:35:55 PM »
Palettes so far... feel free too make ur own palettes :)

Offline G.P.O.A - GatlingPunchRalf

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Re: Skullman
« Reply #51 on: September 07, 2009, 09:24:16 PM »

That really doesn't strike me as a hyper, but as more of an intro.
For a hyper, how about the infamous Skullball? It's a glitch from the original MM4 where, in a debug, he would shoot buster shot that was shaped like his head.

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Offline Invader Dooms

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Re: Skullman
« Reply #52 on: September 09, 2009, 08:51:03 PM »
You know, Zer0, I was thinking that whenever Skullman launches an actual buster blast, it'd have something like a skull inside. I saw it on the Megaman Webcomic "In Wily's Defense". I thought it was a nice touch.
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Offline A New Challenger

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Re: Skullman
« Reply #53 on: September 10, 2009, 07:03:49 AM »
Smart paletting him to support superhero palettes doesn't seem at all practical to me; time that'd be better spent on those skull shoulder pads. Marrow's attack looks cool though. Interesting use of that standing HK.

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Offline HQ

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Re: Skullman
« Reply #54 on: September 10, 2009, 08:36:44 AM »
for drillman you might could use these (the big on the bottom left...just flip them horizontal and paste them on him...or get some shading/spriting tips)


Offline A New Challenger

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Re: Skullman
« Reply #55 on: September 10, 2009, 10:23:09 AM »
I think spriting tips is a little harsh - it's hard to make Drill man seem like a cool, so the design is fine. All the same, the shading is pretty off - Cyberbots and shadow lady both have drill that would totally work...

Speaking of Drillman I noticed that your edits in general have a darkstalkers-ish black lining around them. Is that intentional? Looking at MvC Rock and Skullman's strikers, not sure it works... i.e., the darkest shade around Skullmans white bits should be a gray at maybe 89,89,89.

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Offline Luxion

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Re: Skullman
« Reply #56 on: September 10, 2009, 12:02:47 PM »
I still have a copy of my skull man stage (not completed) for the manic skullman but I didn't continue the work because I was waiting for manic for ideas....

Offline Spidermew

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Re: Skullman
« Reply #57 on: September 10, 2009, 03:19:26 PM »
Maybe a new hyper :D  Im working lately in skull man. Sprites need more work, Ill work on them this week


Thats Sigma, why would you want that in skulman?

Offline Mugendude26

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Re: Skullman
« Reply #58 on: September 10, 2009, 03:31:10 PM »
I honestly do not know why they would want to add Reaper Sigma sprites to Skull Man as it would make no sense in my opinion.

Offline Manic

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Re: Skullman
« Reply #59 on: September 10, 2009, 07:13:55 PM »
Speaking of Drillman I noticed that your edits in general have a darkstalkers-ish black lining around them. Is that intentional? Looking at MvC Rock and Skullman's strikers, not sure it works... i.e., the darkest shade around Skullmans white bits should be a gray at maybe 89,89,89.
I still haven't really gotten used to using colored outlines yet. I might change them whenever I can, though. All of the other MvC styled Megaman characters do have black outlines as well.

And according to Spidermew, helpers are not going to be used in this game. So, I might make it into a hyper like Captain Commando does.

Offline Bowasiel

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Re: Skullman
« Reply #60 on: September 10, 2009, 09:12:15 PM »
He is Skullman, and his other name "Soldier of the underworld"...Skull--->Death I maybe use that for an intro or something

Offline Spidermew

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Re: Skullman
« Reply #61 on: September 11, 2009, 09:24:46 AM »
He is Skullman, and his other name "Soldier of the underworld"...Skull--->Death I maybe use that for an intro or something

LOL skullman isnt death.
http://www.sprites-inc.co.uk/files/X/Sigma/MMX4/

Look you used the same hammer from sigma

All im trying to say is, everyone will reconize the grim reaper sigma from x4, and i know you may get some people who arnt as polite as im trying to be in pointing that out to ya.

Offline Bowasiel

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Re: Skullman
« Reply #62 on: September 11, 2009, 01:51:06 PM »
LOL skullman isnt death.
http://www.sprites-inc.co.uk/files/X/Sigma/MMX4/

Look you used the same hammer from sigma

All im trying to say is, everyone will reconize the grim reaper sigma from x4, and i know you may get some people who arnt as polite as im trying to be in pointing that out to ya.
Yeah i know  :DxDie but I havent found better Death sprites :( but dont worry I maybe wont use that because ppl dont like that concept... is difficult to get ideas when ur power is a simple buster and a skull shield  :DxDie We need more ideas

Maybe Ill try to get some ideas from Marrow and Zabel... May anyone suggest me another char?
« Last Edit: September 11, 2009, 02:08:23 PM by Bowasiel »

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Re: Skullman
« Reply #63 on: September 11, 2009, 02:27:18 PM »
Jedah. You can edit his scythe-swiping attacks.
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Offline Mugendude26

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Re: Skullman
« Reply #64 on: September 11, 2009, 02:47:13 PM »
Yeah, not trying to be mean or anything but it would seem awkward if Skull Man wore the cape that Sigma wore in the first battle in X4.

Offline Bowasiel

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Re: Skullman
« Reply #65 on: September 11, 2009, 03:08:09 PM »
mmmm in my opinion is a normal cape  :-??... I could change the sigma eyes and the scythe but that hyper is now out... Look this new concept hyper!

After that bones starting to appear from the ground...like kimimaro from naruto does ^^ 3:56 in this video:



Tell me what u think

Offline UltraRoboninja

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Re: Skullman
« Reply #66 on: September 11, 2009, 03:48:45 PM »
I like it! It's a nice alternative to the giant beam that several other characters have.  :thumbsup:

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Offline Astaroth

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Re: Skullman
« Reply #67 on: September 11, 2009, 04:17:08 PM »
Can you have him throw bones like Skeleton Joe or w/e does?

Offline Spidermew

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Re: Skullman
« Reply #68 on: September 11, 2009, 06:00:52 PM »
The skull sheild power, maybe it can be big skulls with their own health bar that orbit and can break, and they would prevent Skullman from taking damage.

Perhaps he could also use one of Willy's various skull themed rides.

Offline DanOwnsall112

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Re: Skullman
« Reply #69 on: September 11, 2009, 06:03:28 PM »
mmmm in my opinion is a normal cape  :-??... I could change the sigma eyes and the scythe but that hyper is now out... Look this new concept hyper!

After that bones starting to appear from the ground...like kimimaro from naruto does ^^ 3:56 in this video:



Tell me what u think

hmm
a Megaman character using a Naruto move doesn't seem right  :-w

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Offline Bowasiel

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Re: Skullman
« Reply #70 on: September 11, 2009, 09:00:19 PM »
Can you have him throw bones like Skeleton Joe or w/e does?

Yeah I will give a try ^^ Im gonna try to give him too bone weps and long range bone attacks extending his bones

The skull sheild power, maybe it can be big skulls with their own health bar that orbit and can break, and they would prevent Skullman from taking damage.
Nice idea Spidermew ^^

Perhaps he could also use one of Willy's various skull themed rides.

I already did that :) Ill be posting that tomorrow

Offline Gaijin

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Re: Skullman
« Reply #71 on: September 11, 2009, 10:54:17 PM »
Maybe give him a bone throw for the lolz. It could be a neat throw where he grabs the opponent then pulls out a bone does Dhalsims punch throw except he hits the opponent in the head with the bone.

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Offline Astaroth

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Re: Skullman
« Reply #72 on: September 11, 2009, 11:54:29 PM »
The skull sheild power, maybe it can be big skulls with their own health bar that orbit and can break, and they would prevent Skullman from taking damage.

Perhaps he could also use one of Willy's various skull themed rides.

That gives me an idea:  what if Skullman has a hyper that is like Hiryu's electric cheerios, but with skulls?

Offline Spidermew

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Re: Skullman
« Reply #73 on: September 12, 2009, 12:23:18 AM »
That gives me an idea:  what if Skullman has a hyper that is like Hiryu's electric cheerios, but with skulls?

Lazorz could come from the eyes of the skulls for that  :D

Offline Manic

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Re: Skullman
« Reply #74 on: September 12, 2009, 12:38:32 AM »
That gives me an idea:  what if Skullman has a hyper that is like Hiryu's electric cheerios, but with skulls?

..Electric cheerios? Never heard of such. :D
The skull sheild power, maybe it can be big skulls with their own health bar that orbit and can break, and they would prevent Skullman from taking damage.

Perhaps he could also use one of Willy's various skull themed rides.

;)

Can you have him throw bones like Skeleton Joe or w/e does?

Probably can use this as a hadouken type of replacement.
« Last Edit: September 12, 2009, 12:43:48 AM by Manic »

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