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Author Topic: Vs Intro Un-Skippable?  (Read 869 times)

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Offline Skull_Kingz

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Vs Intro Un-Skippable?
« on: March 29, 2009, 07:03:53 AM »
Can I make my Characters VS intro Unskippable like on KOF Rebirth?
You guys know what I mean?  8-} It's like you have to watch the chars intro with each other.
Even if you press buttons, the intro taunt cannot be skipped. :-j



Offline Technology

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Re: Vs Intro Un-Skippable?
« Reply #1 on: March 29, 2009, 10:42:14 AM »
I don't get it at all but as far as I know the Vs. intro is skippable, just press enter.  :-??

I'm going to search for more info about this.  :)

Good luck.
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Special Thanks to Twon for my beautiful avy and Twon & shulbocka for the siggies.

Offline Bowasiel

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Re: Vs Intro Un-Skippable?
« Reply #2 on: March 29, 2009, 10:48:54 AM »
there is a trigger...    trigger1 = P2Name = "name"

Offline Skull_Kingz

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Re: Vs Intro Un-Skippable?
« Reply #3 on: March 29, 2009, 10:53:52 AM »
I don't get it at all but as far as I know the Vs. intro is skippable, just press enter.  :-??

I'm going to search for more info about this.  :)

Good luck.


no, no, no......
What I mean is, I want the "READY FIGHT" and character vs intro
to be UN-SKIPPABLE. I don't want people to skip over it.

I've seen it done on the KOF REBIRTH game.
I forgot where I downloaded this at. I believe it was at Mugenchina.





there is a trigger...    trigger1 = P2Name = "name"




uh...what does that mean?
sorry bro I'm still learning the basics.






Offline Technology

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Re: Vs Intro Un-Skippable?
« Reply #4 on: March 29, 2009, 11:01:22 AM »
Oh, I see, I see...  8-}

Well, let me get more info for you.  :thumbsup:

Sorry.  o.O#
I love cheap chars, got any cheap char? Send it to me.
Special Thanks to Twon for my beautiful avy and Twon & shulbocka for the siggies.

Offline Skull_Kingz

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Re: Vs Intro Un-Skippable?
« Reply #5 on: March 29, 2009, 11:12:47 AM »
Oh, I see, I see...  8-}

Well, let me get more info for you.  :thumbsup:

Sorry.  o.O#


Any good news yet tech? ;*))

Offline Technology

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Re: Vs Intro Un-Skippable?
« Reply #6 on: March 29, 2009, 11:25:43 AM »
Sure friend.

Check this out.



:thumbsup:
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Offline Skull_Kingz

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Re: Vs Intro Un-Skippable?
« Reply #7 on: March 29, 2009, 11:39:07 AM »
No, no, no......
thats not what I meant. lol
I already know how to do the basics like that.

What I meant was....
make it so that when it says "Round 1 Fight"
It's un-pressable, You can't skip the Round 1 fight at all.
I just tried it in KOF REBIRTH.

Offline Technology

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Re: Vs Intro Un-Skippable?
« Reply #8 on: March 29, 2009, 12:06:53 PM »
^

But this is MUGEN... I don't think that's possible but I don't know, sorry.  o.O#
I love cheap chars, got any cheap char? Send it to me.
Special Thanks to Twon for my beautiful avy and Twon & shulbocka for the siggies.

Offline Skull_Kingz

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Re: Vs Intro Un-Skippable?
« Reply #9 on: March 29, 2009, 12:14:38 PM »
^

But this is MUGEN... I don't think that's possible but I don't know, sorry.  o.O#


Oh...It's O.k.
The reason I wanted this so bad is to avoid people from
skipping over the cool intros in my upcoming game.
I'm using the characters in my Avatar.
I don't know if your interested but you can check them out here....

http://lavalit.com:8080/index.php/topic,2435.0.html


Offline Technology

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Re: Vs Intro Un-Skippable?
« Reply #10 on: March 29, 2009, 12:21:21 PM »
Wow, that was awesome, I loved the video in there.  :D

And if you want people to always see your "stuff" how about if you put it in the main menu screen?  :-??
I love cheap chars, got any cheap char? Send it to me.
Special Thanks to Twon for my beautiful avy and Twon & shulbocka for the siggies.

Offline Skull_Kingz

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Re: Vs Intro Un-Skippable?
« Reply #11 on: March 29, 2009, 12:27:47 PM »
Wow, that was awesome, I loved the video in there.  :D

And if you want people to always see your "stuff" how about if you put it in the main menu screen?  :-??


The video is kinda old, I've been meaning to post a new one.

Put it on what main menu screen.
Here at IMT or at Lavalit or are you talking about the game?

Offline Technology

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Re: Vs Intro Un-Skippable?
« Reply #12 on: March 29, 2009, 12:37:19 PM »
Uh, the game.  :|
I love cheap chars, got any cheap char? Send it to me.
Special Thanks to Twon for my beautiful avy and Twon & shulbocka for the siggies.

Offline Skull_Kingz

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Re: Vs Intro Un-Skippable?
« Reply #13 on: March 30, 2009, 05:09:58 PM »
I think we found a solution!
Only problem is I don't understand it at all.

Quote from Mugen Cop at Club Syndicate.
oh thats simple to do, just make the intro not an intro
ie
have a variable be zero at the start of a round and and when you want the intro to be over just turn it to 1
then characters will switch to their starting state
(also needs to be when they have done it vs havent done it)
for example:
[state -3]
type = changestate
trigger1 = (var(42) =0)&&(stateno != 1337)
value = 1337


then have your intro state
switch the variable from off to on
aaaand your done


Could someone assist me through this?


Uh, the game.  :|

oh. lol L-)

This is what I'm using right now.



Offline Technology

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Re: Vs Intro Un-Skippable?
« Reply #14 on: March 30, 2009, 06:41:15 PM »
That's simple, you've to do that in your select.def located at your Data folder.  :thumbsup:

Note: Ignore the 1337 thing, it's just a random value.  :D
I love cheap chars, got any cheap char? Send it to me.
Special Thanks to Twon for my beautiful avy and Twon & shulbocka for the siggies.

Offline MirageAtoli

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Re: Vs Intro Un-Skippable?
« Reply #15 on: March 31, 2009, 12:17:01 AM »
Check to see how the KOF game you mentioned, handled this. That may help.

Offline Skull_Kingz

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Re: Vs Intro Un-Skippable?
« Reply #16 on: March 31, 2009, 12:20:40 AM »
Check to see how the KOF game you mentioned, handled this. That may help.

It's Packed in one big EXE file.
It's impossible to un-pack that.

Offline MirageAtoli

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Re: Vs Intro Un-Skippable?
« Reply #17 on: March 31, 2009, 12:21:20 AM »
It's Packed in one big EXE file.
It's impossible to un-pack that.

That is too bad.

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Re: Vs Intro Un-Skippable?
« Reply #18 on: April 02, 2009, 06:00:34 AM »
Since its a full game It is impossible well being compadible for regular mugen.

I strongly belive this was coded at the start of roundstate 2 where when in roundstate 1, you press a button, it goes to roundstate 2.

So basically this is custom.

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