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Author Topic: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6  (Read 20636 times)

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Offline KahBoom

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #175 on: May 25, 2009, 10:44:55 AM »
Dudes. I know that I'm a noob and eveything, but I need to ask.
How to play as the secret characters in this game. Like Wolvenom and what else there is.
Thanks already and so on. =)

Offline dkdada16

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #176 on: May 26, 2009, 07:16:17 AM »
 >:(

nice game!..but how will i be able to download it?..


Offline moonmaster1

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #177 on: May 27, 2009, 12:52:52 AM »
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline Rage

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #178 on: June 01, 2009, 10:23:37 PM »
Acey

I heard this from other but i never got a responce from u.

Are u still working on ur symbiot Spiderman?

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Offline Invader Dooms

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #179 on: June 02, 2009, 04:03:25 AM »
Er...Is it feasible to make Symbiote Onslaught a bit easier? I'll admit to being a n00b at fighting games, but the only one I can possibly beat Symbiote Onslaught with is the Sentinel. And this is on the lowest difficulty, mind you.
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Offline Acey

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Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
« Reply #180 on: June 03, 2009, 11:06:44 PM »
Acey

I heard this from other but i never got a responce from u.

Are u still working on ur symbiot Spiderman?

Not at this moment.

Offline Rage

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #181 on: June 07, 2009, 08:53:43 PM »
thanx 4 the answer. :)  god speed  ::salute:: 
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Offline zombiejerky

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #182 on: June 10, 2009, 02:48:10 PM »
I always loved the character select screen music Its some times shuts down for no reason but  when survival XD or spent 20 minutes with out doing anything or just playing practice mode for a long time and leaving and starting a new practice. Only thing I don't get is if their is level 3 moves and only 1 round in arcade mode I guess its meant for the boss
« Last Edit: June 10, 2009, 02:58:21 PM by zombiejerky »

Offline Evovenom

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #183 on: June 14, 2009, 07:22:34 AM »
my computer doesn't want to run any games including this one now. i guess i will buy a new graphic card. you guys think http://www.circuitcity.com/applications/SearchTools/item-details.asp?EdpNo=4226576&Sku=P56-8406 thats link to the card i plan to order will work with my pc? it's a windows xp, 32 bit, pci slot, pentium(r) 4 cpu 2.80GHz, 512 MB of ram? thank you

Offline joybeba6679

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #184 on: June 14, 2009, 02:49:08 PM »
Well I just tried this and its very good, it has some interesting original characters like symbiote punisher, nice. But I think this needs some T.Bonne, she is not there. Also Some characters are visible but non selectable, other than that. its great!

Offline eddie702

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #185 on: June 24, 2009, 03:42:33 PM »
how do you make it work???

Offline Alien_Symbiote

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #186 on: July 02, 2009, 12:01:21 PM »
this game is awesome!!!

the only thing that disturb me :
- galactus is very powerful...(fortunately he can turn to the other side 8))
- maybe galactus and symbiote onslaught should be customed into "single only" character...it's not funny when i have to face 2's of them (even if i made to defeat them8))
- the character select screen is cool...but i think it would be better without the lower boxes that contain character's potrait n his/her name.maybe you should make it just like street fighter alpha 3.
- game's opening and ending are unavaible (isn't it?! :-??)
- the hidden characters features are cool...but i think you should put higher quality-character than sean and dan into capcom's hidden characters :( maybe you could use cyber akuma a.k.a. mech gouki...he's cool.i think apocalypse should be in this game,too.

that's all...but i think the games is still great!!! :thumbsup:
(sorry for my bad english,anyway...)

Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #187 on: July 02, 2009, 12:08:45 PM »
Only thing I don't get is if their is level 3 moves and only 1 round in arcade mode I guess its meant for the boss

It has more purposes, it's just not implimented into the game yet...

512 MB of ram?

You may need to have more RAM, perhaps 1 Gb would help.

Also Some characters are visible but non selectable

True, those characters are just not ready yet.

Offline xPreatorianx

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #188 on: July 02, 2009, 03:53:35 PM »
my computer doesn't want to run any games including this one now. i guess i will buy a new graphic card. you guys think http://www.circuitcity.com/applications/SearchTools/item-details.asp?EdpNo=4226576&Sku=P56-8406 thats link to the card i plan to order will work with my pc? it's a windows xp, 32 bit, pci slot, pentium(r) 4 cpu 2.80GHz, 512 MB of ram? thank you

Don't go for that POS I would recommend a 8800 GT (512 MB of ram but higher clock speeds on the whole card)

8400 GS IS really bad, I mean really bad. Mimimum you would want in today's standards is a 8800 GTS. Thats pushing it tho I use 2 8800 GT's in my comp right now.

EDIT : my bad reading comprehension 4TW. Wi that CPU a 8800 GT will be bottle knecked really bad. I guess with that setup go for the 8400 but its basically gonna be a waste of cash. Also upgrade your ram to atleast 1.5 GB I would go for 2 (what I have in mine)

Offline GauBan

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #189 on: July 08, 2009, 11:02:59 PM »
 8)
 =D>
 :thumbsup:
i havent played mugen in awhile my EvE pack has been starting at me for the longest on my comp----i finally got to play the beta and i gotta say freaking sweet guys!!!!

u guys are doing an awesome job cant wait to see what the final build looks like

Offline zombiejerky

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #190 on: July 09, 2009, 02:19:38 PM »
Capcom Character Feed Back:

Nice:

Great Megaman characters Original Megaman , Elecman ,Crashman ,and Metalman

You made a better Zangief little better the he was in the past games

You did a good Ryu

Sagat seems like well Sagat

Bad or some what Bad or just seems weird:

Seans doesnt seem like sean

Blanka's hard to use like back foward

Jill has always seems not like Jill LOL after Wesker

I know the megaman character were released so Im not giving any feed back
« Last Edit: July 09, 2009, 03:29:47 PM by zombiejerky »

Offline Gaijin

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #191 on: July 11, 2009, 01:31:59 PM »
so uh anythn new with the project? just got back in last night from vegas and i just wanted to check on things

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Offline k.o.t.w.

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #192 on: July 11, 2009, 09:38:38 PM »
im at 26 percent, the wait is driving me....
CRRRRRRRRRRRAAAAAAAAAAAZZZZZZZZZYYYYYYYYYYYYYYY
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Offline giggity

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #193 on: July 13, 2009, 12:13:52 AM »
Unfortunately, my internet sucks so it can't download a gig without it dying on me. :'( Could you put the screen pack as separate download on the site so I could download that and then the characters one by one?  ;D
"Time you enjoy wasting is not wasted time." Words to live by.

Offline !

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #194 on: July 15, 2009, 02:33:05 PM »
does this update have the two missing characters from the version B4

Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #195 on: July 16, 2009, 02:44:40 PM »
does this update have the two missing characters from the version B4

Nope, not yet.

Offline !

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #196 on: July 16, 2009, 02:49:14 PM »
Nope, not yet.

kool ill be waiting them

Offline drean

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #197 on: July 19, 2009, 07:16:43 PM »
the game is actually great. but i actually have a couple suggestions for the game.

-some of the characters in the game do not have complete air combo sets (ex. blanka)
-some of the characters are WAY overpowered (galactus, wolvenom)
-sentinel has a weird infinite where if he flies, you can press lp. and lk. repeatedly it is possible to just keep going.
-the combo counter will sometimes get stuck at 2.
-why are there 2 captain marvels that do the exact same thing.
-saget does not have a launcher.
-also can i suggest rose for the next release? (id make a mvc style rose myself but i have no idea on how to make characters for mugen.)  

btw nice work on the game. specially t.hawk and his ground combos. and whats up with the random freeze-ups?
« Last Edit: July 19, 2009, 10:08:30 PM by drean »

Offline DizzyTheConquer

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #198 on: July 19, 2009, 10:40:00 PM »
-why are there 2 captain marvels that do the exact same thing.
-saget does not have a launcher.
Welcome to the forum Dream! Nice feedback but the two you see in my post is the ones that caught my attention.

1)The reason why you see 2 captain marvels is because the one that looks human is the father and the one with the blue face is the son.

2) Sagat do have a launcher, you have to get close to the opponet and press  :4 :bp(hard). Which reminds me, is it anyway to change the command of Sagats launcher?

Offline drean

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #199 on: July 20, 2009, 01:29:23 AM »
Welcome to the forum Dream! Nice feedback but the two you see in my post is the ones that caught my attention.

1)The reason why you see 2 captain marvels is because the one that looks human is the father and the one with the blue face is the son.

2) Sagat do have a launcher, you have to get close to the opponet and press  :4 :bp(hard). Which reminds me, is it anyway to change the command of Sagats launcher?
thanx for the welcome.

1. i dont see the point of the 2 captains. it just seems to me that its just like having u.s. agent and captain america in one game.

2. thanx. now sagat seems a lot more useful in a match. but that is a suggestion to change his command (maybe crouching hp.)

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