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Author Topic: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6  (Read 20597 times)

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Offline Gaijin

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #75 on: March 26, 2009, 04:21:01 PM »
honestly until the tag feature is implemented i think there should be two rounds

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Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #76 on: March 26, 2009, 04:38:14 PM »
honestly until the tag feature is implemented i think there should be two rounds

Actually we decreased the rounds to 1 in order to increase the number of opponents, since there are 80 + opponents, having more opponents makes more sense. Also... rounds may make sense in a street fighting tournament but not in this kind of senario.


Offline FerchogtX

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #77 on: March 26, 2009, 09:50:17 PM »
 :o 1GB... Well, I guess that it will take a bit to download (2 hours... OMG)

It seems that you've improved the game a lot... time to test... when downloaded :(

See ya!!! :D
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Offline Jedah12

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #78 on: March 26, 2009, 09:53:59 PM »
If you want, you can use some stages from my own  :-??

Offline Gaijin

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #79 on: March 26, 2009, 10:16:15 PM »
Actually we decreased the rounds to 1 in order to increase the number of opponents, since there are 80 + opponents, having more opponents makes more sense. Also... rounds may make sense in a street fighting tournament but not in this kind of senario.


Lol Acey that pic is funny. but yeah i understand now. after all it is mvc anyway and mvc never had 2 rounds

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Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #80 on: March 26, 2009, 10:57:31 PM »
If you want, you can use some stages from my own  :-??

Thanks Jedah, but it looks like the style is too realistic for the MvC style.

Offline FerchogtX

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #81 on: March 27, 2009, 02:41:48 AM »
Well, feedback will be posted later, by now a suggestion... Try the AeroGP's modification of the Tag battle, you can add whatever you want beacuse is clean code, is the base in which Beximus relied when doing his Tag battle code.

You need to modify other aspects in game to get it working properly... like avoiding the famous "duplicated boss type bug in mugen" (happens in simul only... and turns gosh...), but that can be fixed with extra coding, nothing big.

Good work by now, keep on going :D

See ya!!! :D
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Offline Evovenom

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #82 on: March 27, 2009, 03:38:07 AM »
Actually we decreased the rounds to 1 in order to increase the number of opponents, since there are 80 + opponents, having more opponents makes more sense. Also... rounds may make sense in a street fighting tournament but not in this kind of senario.



Exactly, that's why I asked you got lots of characters but only play 1 per battle. Being able to use two characters and changing between them would be great and make sense, condering you want to test them all instead of 1 per battle... Still a great beta keep up the aswsome job!

Offline tremainekr

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #83 on: March 27, 2009, 01:44:09 PM »
what about symbiote ken will he be apart of the next release.
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Offline laspacho

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #84 on: March 27, 2009, 02:30:57 PM »
what about symbiote ken will he be apart of the next release.

Nope, no symbiote ken in the project.
« Last Edit: March 27, 2009, 04:17:10 PM by laspacho »

Offline .:K.I.N.G:.

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #85 on: March 27, 2009, 03:33:48 PM »
what symbiote ken?
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Offline Magma MK-II

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #86 on: March 28, 2009, 10:38:30 AM »
About using a tag patch, wouldn't it make us fight TWO Galactus or Symbiote Onslaught at the same time?

Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #87 on: March 28, 2009, 10:47:55 AM »
About using a tag patch, wouldn't it make us fight TWO Galactus or Symbiote Onslaught at the same time?

No, we'd use the same system we're using on Symbiote Onslaught and Galactus right now to keep them from doubling in simultaneous modes.

Offline zombiejerky

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #88 on: March 29, 2009, 09:01:11 PM »
Sorry but human torch looks like a cheeto

Offline x_mad80

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #89 on: March 30, 2009, 01:36:14 PM »
Sorry but human torch looks like a cheeto

lol

Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #90 on: March 30, 2009, 02:11:48 PM »

Offline GodzFire

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #91 on: March 31, 2009, 10:19:01 PM »
Just curious here, but I'm dying to get EoH's Adon, Cammy, Zangief, Dee Jay, Beast, Sagat, Donovan, Jon Taliban, and Jedah. Are these available singularly?

EDIT: Wow, I feel like a blonde. Totally missed the EoH character downloads section of the website.

I still can't find Adon, Cammy, or Zangief. Are these available?
« Last Edit: March 31, 2009, 11:53:42 PM by GodzFire »

Offline Tenspeed

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #92 on: April 02, 2009, 01:34:53 AM »
I think adon wont be available till the release party, and I may be wrong, but I think cammy and zangief are made by different creators. you can probably get them off of randomselect.

Post Merge: April 02, 2009, 01:38:11 AM
1) Apoc actually wasn't supposed to show that graphic, but we talked about it and decided to leave it up. That's why Apoc is dead now... (jk)

2) We were discussing having Hydroman but never annouced anything, in the end it was decided not to use him. I had begun work on him (with Hobgoblin's permission) but as I was getting going I decided the character hadn't started out in the same direction I wanted to take him and to go down that path would have taken more work than I originally expected.

That's too bad, with black cat, rhino, and green goblin already in here, hydroman would have felt right at home with the spiderman villains. There are still tons of other awesome characters that you guys have made though, so I am complacent. thanks for clearing that up.

Offline GodzFire

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #93 on: April 02, 2009, 11:23:03 AM »
I think adon wont be available till the release party, and I may be wrong, but I think cammy and zangief are made by different creators. you can probably get them off of randomselect.

Unfortunately, the Marvel Vs Capcom page on randomselect is down and I just don't know where else to get them.  @^@

Offline PARANATION

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Nice Game!
« Reply #94 on: April 05, 2009, 02:18:20 AM »
I must say this is the most fun game mugen i have ever tried. Acey great work all of you. Awsome!  :thumbsup:  :thumbsup:

We'll never know unless we try!

Offline Acey

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Re: Nice Game!
« Reply #95 on: April 05, 2009, 02:28:21 PM »
I must say this is the most fun game mugen i have ever tried. Acey great work all of you. Awsome!  :thumbsup:  :thumbsup:

Thanks, it feels god to get some praise for all our hard work and I'm glad to say there's more to come.

Offline Tenspeed

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #96 on: April 05, 2009, 09:56:47 PM »
hopefully those symbiote care bears will be involved ;)

Offline zombiejerky

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #97 on: April 07, 2009, 05:42:24 PM »
The last bosses are hard I beat it with Sentinal XD *cheap*  :D

Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #98 on: April 07, 2009, 05:51:31 PM »
The last bosses are hard. I beat it with Sentinal XD *cheap*  :D

Enjoy it while you can, Sentinal is under our raydar.  :D

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #99 on: April 08, 2009, 12:12:08 PM »
hopefully those symbiote care bears will be involved ;)

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