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Author Topic: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6  (Read 20564 times)

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Offline CarnageBrunner

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #25 on: March 14, 2009, 08:33:30 AM »
i've tried to download it multiple times but it always stops at around 7% saying "Unexpected End of Archive" any suggestions?

Offline That Mugen Guy

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #26 on: March 14, 2009, 09:30:51 AM »
i've tried to download it multiple times but it always stops at around 7% saying "Unexpected End of Archive" any suggestions?
that also happened to me but I used a torrent to download mines, try that or a download manager


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Offline dragonesku

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #27 on: March 14, 2009, 05:25:59 PM »
Terrific update  ^:)^ ^:)^

Onlslaught form 2 still hella cheap but it feels a lot smoother than the previous version. :thumbsup:

Offline ANGELM

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #28 on: March 14, 2009, 06:10:49 PM »
Terrific update  ^:)^ ^:)^

Onlslaught form 2 still hella cheap but it feels a lot smoother than the previous version. :thumbsup:

onslaught gave me a run for my money. good update.

Offline Anton

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #29 on: March 15, 2009, 07:12:42 AM »
1) where is Morph ? 2) why Punisher and Symbiote Punisher not the one character ?

Offline Esʞy

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #30 on: March 15, 2009, 07:47:17 AM »
downloaded jus fine
(click to show/hide)

Offline x_mad80

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #31 on: March 15, 2009, 07:56:27 AM »
onslaught gave me a run for my money. good update.

yea me too, the char i beat him with was cable. lol

Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #32 on: March 15, 2009, 10:25:28 AM »
1) where is Morph ? 2) why Punisher and Symbiote Punisher not the one character ?

1) Unfinished

2) Because it works better this way.

Offline Anton

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #33 on: March 15, 2009, 02:13:40 PM »
what you mean, it works better ?   one more question (sorry for bad english) when game finished can i put my chracters in it ? or there is no char folder ?

Offline Tenspeed

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #34 on: March 15, 2009, 02:45:51 PM »
for the upteenth time, this is the full beta, which is moleboxed into an .exe file to stop people from using the unfinished stuff. wait until there's nother infinity release party, where full versions of the characters will be released.

Post Merge: March 15, 2009, 02:46:44 PM
legitimate question though: are the characters like M.Bison and Charlie going to remain as "hidden" characters in the final game, or will they get spots on the select screen where they belong?

Offline tremainekr

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #35 on: March 15, 2009, 05:05:49 PM »
what you mean, it works better ?   one more question (sorry for bad english) when game finished can i put my chracters in it ? or there is no char folder ?

nope..its an infinity game you cant put your characters on it.

its good to have a punisher symbiote and regular. it brings more fun to the gamej ust like ryu and evil ryu..by having symbiote characters and regular ones..besides venom was getting lonley lol .
 ;)
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Offline hbenin

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #36 on: March 15, 2009, 09:50:57 PM »
I've met the project last week. I got the SMvsC and for my surprise, all tthe files (chars, stages, songs, system) are joined in an unique ".exe" file?!!?!
This way, we can't use SMvsC'chars in other games we have neither use ours chars in SMvsC.
So i need to ask you to release an open version of SMvsC.
Thanks 

Offline kakusei4000

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #37 on: March 15, 2009, 10:33:15 PM »
Woah im trying this right now i gotta say this is pretty impressive.

Offline Tenspeed

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #38 on: March 16, 2009, 05:49:50 AM »
I've met the project last week. I got the SMvsC and for my surprise, all tthe files (chars, stages, songs, system) are joined in an unique ".exe" file?!!?!
This way, we can't use SMvsC'chars in other games we have neither use ours chars in SMvsC.
So i need to ask you to release an open version of SMvsC.
Thanks 

for the upteenth time, this is the beta, which is moleboxed into an .exe file to stop people from using the unfinished stuff. wait until there's another infinity release party, where full versions of the characters will be released individually.

Offline greatmuta2

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #39 on: March 17, 2009, 01:26:51 AM »
unexpected end of archive  :'(

Offline hbenin

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #40 on: March 17, 2009, 04:10:15 AM »
Thanks Tenspeed

By the way, wonderful work guys, it's amazing! :o :o :o

Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #41 on: March 17, 2009, 12:47:25 PM »
Thanks everyone who supports this effort. Rest assured that one day all teh characters in theis game will be avaialble seprately to use in your own personal mugen setup as well.

Offline bl00dbr4wl

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #42 on: March 18, 2009, 06:05:21 PM »
Great MvC release, Rock on.

Offline Shodian

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #43 on: March 19, 2009, 12:31:38 PM »
Wow I must say I am dually impressed. I have not played it since the version 1 beta version so I see a lot of fine improvements. First off, I want to mention some of the characters, all the characters are excellent so if I don't mention your character it's still awesome:

the Human Torch, he looks awesome so far, I see a lot of improvement in his sprites and special effects. Good job to who sprited him.

Galactus, wow, that is some mighty fine sprite work there as well, though while fighting him I found him to spam a lot of his specials and I had to 'cheat' in order to beat him.

Onslaught, He is a lot better then what he was in version 1. But perhaps the player can get a small health boost before the 2nd phase, I know this is not up to me but just suggesting, plus it's been a while since I've done any coding for MUGEN so I can't remember if that's possible or not.

Elecman, All of the Megaman Master robots are awesome, game play wise and sprite wise is awesome. I found elecman to be the only one who felt a tad bit cheap due to his electric super and special.

Wolvenom, this is a very well done character, the sprites are amazing and he's fun to play as and fight as well. He puts up a very good challenge.

The stages in this game are graphically amazing as well. I've not had one stage where I was not distracted by something in the background. I epically loved the music for the spider-man stage. Did you guys make that yourself?

So all in all I give this game a big thumbs up. You guys put a lot of hard work into it and it really payed off. I'll look forward to seeing what you guys come up with next.

Also: I can't really do sprite work, but I can rip some sounds, I noticed Silver Surfer's voice was a bit muffled, if you wish I can take a crack at ripping his voice for you. In this video it shows a sample of other voices I have ripped. If you would like me to take a crack at it please let me know. I'd like to be able to help you guys since you brought one of my favorite games back to life. Good day to you.

~~Shodian

Offline nitemaric

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #44 on: March 19, 2009, 05:42:33 PM »
it looks great :O*D  :)
the nitemare relm is fun wont you join

Offline Fallen_Angel

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #45 on: March 19, 2009, 06:59:02 PM »
Onslaught, He is a lot better then what he was in version 1. But perhaps the player can get a small health boost before the 2nd phase, I know this is not up to me but just suggesting, plus it's been a while since I've done any coding for MUGEN so I can't remember if that's possible or not.


Yes its possible to do that....its up to the team if they want to add that to the chars or not.

just from the top of my head (i bet there are better ways).....in a negative state , you add a lifeadd that has as
triggerall= enemy, name = "onslaught"
trigger1 = enemy, stateno = statedef of the transformation

these means that it will only be activated when facing onlsaugt , and it gaves you health at the moment when SO makes the transformation fo the second phase


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Offline Arkady

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #46 on: March 19, 2009, 07:25:02 PM »
i see angel and sunfire icons @ the selection screen but cannot use them, is that right??
 p.s. by the way SCVM= awesome!

Offline DizzyTheConquer

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #47 on: March 20, 2009, 02:02:35 PM »
i see angel and sunfire icons @ the selection screen but cannot use them, is that right??
 p.s. by the way SCVM= awesome!
Yes it is, they won't be selectable till the next update... maybe

Offline SolidZone 26

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #48 on: March 20, 2009, 08:17:43 PM »
I played the new update with Galactus and he is awesome. I can't wait if he actually gets released for regular M.U.G.E.N. Even Crashman, Wolvenom, Baby Commando, Haggar & Punisher too (Mostly Crashman because I play him a lot ::salute::. By the way about the Dr. Wily stage, where did you guys find the Quickman remix for that stage? I would like to know where can I find that song please.

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #49 on: March 22, 2009, 04:22:13 AM »

 /:O .....................................  :(
« Last Edit: March 22, 2009, 04:28:15 AM by ATICE »
 

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