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Author Topic: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6  (Read 20514 times)

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Offline Gaijin

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #150 on: May 02, 2009, 07:54:42 PM »
What are you talking about? /:O
jus what acey said was funny in the post above mine. she basically told him to create a character
He thinks spamming a thread is funny.  ;*))
no just laughing at what you said to Near
>:-(-| I find this ironic, somehow.

Anyway, like I was saying earlier, the image for the Final Fight stage in the stage select is wrong. It has the one for the Neo St. Petersburg stage.
what do you mean?

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Offline KudosForce

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #151 on: May 02, 2009, 08:18:22 PM »
Ahh, I see. I guess Near should have thought twice before asking an administrator to make characters.

I thought that you found spamming to be funny, while you were spamming yourself.
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Offline Near

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #152 on: May 02, 2009, 09:35:51 PM »
Ahh, I see. I guess Near should have thought twice before asking an administrator to make characters.
I thought that you found spamming to be funny, while you were spamming yourself.

i wasn't said to make a char before, i have just ask if there is a chance to see V.Joe in mugen or if is a working in progress thats all. sorry if Acey as thinking i have ask him to do something.. maybe i have write wrong what i thought, sorry  o.O# :)
Sorry for my poor english but i'm italian... :P




Offline KudosForce

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #153 on: May 02, 2009, 09:50:29 PM »
i wasn't said to make a char before, i have just ask if there is a chance to see V.Joe in mugen or if is a working in progress thats all. sorry if Acey as thinking i have ask him to do something.. maybe i have write wrong what i thought, sorry  o.O# :)

Well, that makes sense. You are forgiven. :)

Oh, and Acey's a girl. :-"
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline yourdad

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #154 on: May 03, 2009, 10:33:55 AM »
mhm...its AWEEESOME!!!!!!!!!! :D, my god that punisher is great  =D> i hope he will be released for soon!! XD|| and acey thanks for your work man i think you guys work a lot in this!!! :thumbsup: just a cuestion how much do you think the game is? (i mean mmmm i dont know 65%? ;D) whats missing??  :-SS  :o

Offline Near

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #155 on: May 04, 2009, 01:31:12 PM »
after the response u guys give me i see that tutorial of SpiderMew. i have try make a sprite for Viewtiful Joe... how is it?

i have take, a base of Joe higashi cvs style, and the helmet of Megaman :)

is the really first thing i have do for mugen...
Sorry for my poor english but i'm italian... :P




Offline Gaijin

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #156 on: May 04, 2009, 01:35:29 PM »
has the team thought of having unlockables? like characters and stages?

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Offline laspacho

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #157 on: May 04, 2009, 02:11:18 PM »
has the team thought of having unlockables? like characters and stages?

Mugen does not support unlockables unfortunately.

Offline Gaijin

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #158 on: May 04, 2009, 04:13:12 PM »
aww i wish there was a way to do that

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Offline themilkchan

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #159 on: May 05, 2009, 12:34:12 AM »
Wow this version is fantastic, alot of updates to the characters, plays far better, most characters are running smooth

I noticed that Chaotics megaman can now choose from a whole sort of new boss attacks, instead of only having them when fighting other megaman chars, thats new from his last release, is this going to be a part of this release event? :-??

Offline Jelux Da Casual

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #160 on: May 05, 2009, 12:38:53 AM »
after the response u guys give me i see that tutorial of SpiderMew. i have try make a sprite for Viewtiful Joe... how is it?

i have take, a base of Joe higashi cvs style, and the helmet of Megaman :)

is the really first thing i have do for mugen...

Too tall for Joe, but still a nice edit nonetheless.

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Offline KudosForce

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #161 on: May 05, 2009, 10:14:38 AM »
Too tall for Joe, but still a nice edit nonetheless.

MACH SPEED!

I concur, and such. He needs to be in his usual size.

By the way, just in case, the voices and moveset he has in Tatsunoko Vs. Capcom should be used.
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Near

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #162 on: May 05, 2009, 05:24:42 PM »
I concur, and such. He needs to be in his usual size.

By the way, just in case, the voices and moveset he has in Tatsunoko Vs. Capcom should be used.

yeah, i know it have to be smaller, but i can find a nice base to start, is my first job ^^"
The voice set from TvsC i have already ask in a sprite section, i'm waiting...

BTW i have do another try using Yuki from NGBC i think yuki and joe higashi are the best for the Viewtiful moves :)



Sorry for my poor english but i'm italian... :P




Offline ColdPyro

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #163 on: May 06, 2009, 02:39:48 PM »
hmm why not try using megaman a a base and edit that to make it more like v joe they prob are pretty close to the same size

Offline Kojunho

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #164 on: May 06, 2009, 02:42:25 PM »

THese are the two latest tries of V-Joe.
Left by me, right by Near.
« Last Edit: May 08, 2009, 05:47:21 PM by kojunho »
-.-

Offline Near

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #165 on: May 06, 2009, 02:47:53 PM »

THese are the two latest tries of V-Joe.
Left by me, right by Near.

i think we are on the right road, but OT .... ihih ;)

i suggest keep talking in the w.i.p. page before Acey kick us :D
Sorry for my poor english but i'm italian... :P




Offline aPoCaLyPsE

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #166 on: May 06, 2009, 03:03:39 PM »
i think we are on the right road, but OT .... ihih ;)

i suggest keep talking in the w.i.p. page before Acey kick us :D

Nah, Good Ol' "Unky aPoC." will do the honors with the oldskool Westside bootin! (just kidding ;p~~~)

mhm...its AWEEESOME!!!!!!!!!! :D, my god that punisher is great  =D> i hope he will be released for soon!! XD||

Hoo-rah! Thanks Yourdad.

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Offline warecus

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #167 on: May 06, 2009, 06:56:57 PM »
since we getting in trouble here's my attempt size comparison next to my polaris


Offline Gaijin

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #168 on: May 08, 2009, 04:39:36 PM »
i think we are on the right road, but OT .... ihih ;)

i suggest keep talking in the w.i.p. page before Acey kick us :D
i say use near's body and face but with kojunho's helmet and you will have a winner.

also to all eoh creators here is an idea: have you thought of adding a lag pose at the end of his hypers to make it more mvc like. im saying like for example in mvc2 chunli does here kikouken hyper if missed or blocked u have a few seconds where her hands are still extended where if timed right you can counter her if you are fast enough. i think ALL the eoh characters need this and they need to have some hypers that are safe on block in order to bring balance to characters and make the gameplay more better for mind games and such. that idea alone would make the game more mvc styled. is better than having characters whose every move is safe on block. you have to have somethings be able to be punished on block while others cannot be punished on block. this a feature that must be added. and also for air combos no two characters aerial raves should be too identical. timings should be different for almost each and every character instead of having them all combo the same. you see a big diff in the aerial raves of zangief and say spiderman in mvc2 right. bring that concept and the after hyper lack concept into the eoh and you will have an even more of an mvc feel. maybe add a few ticks to your characters recovery and shorten others to make things more interesting so u can mix things up. what do u think?

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #169 on: May 08, 2009, 05:28:28 PM »
very cool, thanks :D

Offline Kashmando

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #170 on: May 09, 2009, 06:38:25 PM »
 Hmmmm I dont think Viewtiful Joe's Head is Big enough yet lol :P

Offline nitemaric

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #171 on: May 16, 2009, 02:28:04 PM »
this looks cool i cant get certin chars though
the nitemare relm is fun wont you join

Offline zombiejerky

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #172 on: May 17, 2009, 02:21:02 PM »
Im not sure if I need to post this press Alt and Enter to have fullscreen and you can use the D pad with ps3 controller XD
Also:
When the game is finally done are we going to make the entire movelists and are they based of of Jab --> Short --> Strong --> Forward --> Fierce --> Roundhouse
*and*
Can the AI be modelled to look awesome in watch mode  :O*D
« Last Edit: May 17, 2009, 03:31:41 PM by zombiejerky »

Offline William

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #173 on: May 18, 2009, 12:46:47 AM »
Heck yeah! My day just got more awesomer. Downloading as of now. Oh snap, 1GB. Good thing I just got a new laptop with loads of memory.  :)

"Challenge me, when your ready to duel a Goddess."

Offline DannyF

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Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
« Reply #174 on: May 25, 2009, 09:34:20 AM »
I downloaded it but the exe file is corrupt when trying to extract it with winrar.  Any ideas?

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