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Author Topic: Captain William F. 6th update  (Read 876 times)

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Offline EKEN55

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Captain William F. 6th update
« on: February 28, 2009, 12:16:14 PM »
Ok more coding added. More hit damage added. But I tried to keep it fair as possible .Run AI finally fixed. He can stop himself. Sounds fixed. I did some fixes to the sonic boom. Hopefully it will appear less translucent on more stages.









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« Last Edit: February 28, 2009, 08:14:27 PM by EKEN55 »



Offline StreetShadoloo

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Re: Captain William F. 6th update
« Reply #1 on: March 21, 2009, 01:57:46 PM »
nice job man

Offline ANGELM

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Re: Captain William F. 6th update
« Reply #2 on: March 21, 2009, 01:58:37 PM »
Not bad man. Not bad at all. Nice update.

Offline shootYr.

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Re: Captain William F. 6th update
« Reply #3 on: March 21, 2009, 02:25:16 PM »
Ain't This Update 7? Oh Well, Guess Its Time To Test...

Offline Technology

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Re: Captain William F. 6th update
« Reply #4 on: March 21, 2009, 09:02:43 PM »
What about some feedback for him?

Anyway, awesome job.  =D>
I love cheap chars, got any cheap char? Send it to me.
Special Thanks to Twon for my beautiful avy and Twon & shulbocka for the siggies.

Offline Worksa8

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Re: Captain William F. 6th update
« Reply #5 on: March 22, 2009, 09:16:23 AM »
Silence speaks volumes. This character is okay, but it isn't really that great...

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