collapse

Author Topic: doppelganger team wip needed  (Read 1316 times)

0 Members and 1 Guest are viewing this topic.

Offline rellik666

  • New Member
  • *
  • Posts: 4
  • Last Login:February 22, 2009, 03:40:50 PM
    • Email
doppelganger team wip needed
« on: February 19, 2009, 11:03:08 PM »


i just remembered how much sprite editing sux. this char could get done alot faster if o had some help. any takers? anyone that helps ill give you my list of the best chars (which took for ever to make) and stages.

yim kooler_than_jesus666@yahoo.com

ANON-thony666 on mugen guild

some ideas i had:

a shriek assisted hyper

his classic grab and beat down

a sick razor web hyper ( like venoms web thing but useful)

Post Merge: February 20, 2009, 01:08:04 AM

« Last Edit: February 20, 2009, 01:08:04 AM by rellik666 »



Offline Berkay

  • Initiate
  • **
  • Posts: 192
  • Last Login:October 26, 2020, 05:37:07 AM
  • Student of Symbiotology
    • Homepage
Re: doppelganger team wip needed
« Reply #1 on: February 20, 2009, 08:57:12 AM »
at first, that is a very good beginning!

we need a doppelganger character in mugen :)

but you should work more on his shading...

the shading on his boots needs some clearing up too!


maybe i can create you some shriek sprites, if i saw more progress on him...


good luck

Offline Bowasiel

  • Forum Member
  • ***
  • Posts: 386
  • Last Login:November 02, 2015, 12:42:58 PM
  • He is coming....
    • Email
Re: doppelganger team wip needed
« Reply #2 on: February 20, 2009, 10:12:39 AM »
he needs more work... (shading, web design and feet) and hes a little bigger than spidey only... but for a concept is good

Offline rellik666

  • New Member
  • *
  • Posts: 4
  • Last Login:February 22, 2009, 03:40:50 PM
    • Email
Re: doppelganger team wip needed
« Reply #3 on: February 21, 2009, 02:07:16 AM »
thanx for your imput. i kinda wanna batch the char and finnish a more simple sprite. i dident change his feet cus i am trying to get his shading more accurate. i am currently editing him right now. his colors consist of the same as venoms accept for the reds and by that i mean venom has freaking 6 shades of blue to him. its not hard to edit but i did find a solution. im gonna resprite using the carnage edit and incorporate venoms blue but in some of the pics of dop he has like a 3 color shade on his blues mainly dark but i need to clean it up none the less. any more i deas you might have just throwem out. im trying to get detailed but i have bad add and cant focus on it long enough to get him perfect.

Offline JahmelM (JMills)

  • Forum Member
  • ***
  • Posts: 243
  • Last Login:October 19, 2024, 09:19:40 PM
Re: doppelganger team wip needed
« Reply #4 on: February 21, 2009, 02:13:03 AM »
thanx for your imput. i kinda wanna batch the char and finnish a more simple sprite. i dident change his feet cus i am trying to get his shading more accurate. i am currently editing him right now. his colors consist of the same as venoms accept for the reds and by that i mean venom has freaking 6 shades of blue to him. its not hard to edit but i did find a solution. im gonna resprite using the carnage edit and incorporate venoms blue but in some of the pics of dop he has like a 3 color shade on his blues mainly dark but i need to clean it up none the less. any more i deas you might have just throwem out. im trying to get detailed but i have bad add and cant focus on it long enough to get him perfect.

You mean The carnage from scruffy dragon?
If you do i think you'll need permission to use but anyway good luck on one of my favorite clones  :thumbsup:

Offline rellik666

  • New Member
  • *
  • Posts: 4
  • Last Login:February 22, 2009, 03:40:50 PM
    • Email
Re: doppelganger team wip needed
« Reply #5 on: February 21, 2009, 03:11:50 AM »
naw i think i miss typed. well i tried to use spidermans colors inplace of the red i used and he came out looking like a cheeto venom lol im gonna go with my orig colors and jut clean it up

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: doppelganger team wip needed
« Reply #6 on: February 22, 2009, 01:31:44 PM »
you could probably sprite him as venom like you're doing, then adjust his scale when you code it later, right?

Offline spiderclone

  • Initiate
  • **
  • Posts: 146
  • Country: French Polynesia pf
  • Last Login:June 25, 2018, 06:44:04 AM
    • Email
Re: doppelganger team wip needed
« Reply #7 on: March 01, 2009, 11:36:30 AM »
hahahahahahah
use spiderman but you should know how many arms he has
justice is best served in death

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[Today at 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 [12] 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal