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Author Topic: From a MUGEN creator to YouTubers / About Homsar  (Read 612 times)

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Offline GaryCXJk

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From a MUGEN creator to YouTubers / About Homsar
« on: January 28, 2009, 10:06:01 AM »
[youtube=425,350]A_nB1nAL4Fk[/youtube]

In short, the points I'm trying to make:
  • Why I won't fulfill some taunt requests;
  • Why I won't fulfill some attack requests;
  • Why I won't release until it's done.
So, what do you guys think about each point I'm making? And especially the last point.



Because, It's Midnite

Offline mastamasta

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Re: From a MUGEN creator to YouTubers / About Homsar
« Reply #1 on: January 28, 2009, 10:17:29 AM »
those stuck up people from scruffy dragon own you.

Offline GaryCXJk

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Re: From a MUGEN creator to YouTubers / About Homsar
« Reply #2 on: January 28, 2009, 10:30:48 AM »
Yeah, I know. Just trying to be funny.

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Offline Weapon x program

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Re: From a MUGEN creator to YouTubers / About Homsar
« Reply #3 on: January 28, 2009, 02:29:02 PM »
i don t understand english, can you explain please and write it??  :(

Offline DARKTALBAIN

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Re: From a MUGEN creator to YouTubers / About Homsar
« Reply #4 on: January 28, 2009, 02:52:11 PM »
i don t understand english, can you explain please and write it??  :(

I understand English & I don't understand what this thread is about  :-??

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Offline MirageAtoli

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Re: From a MUGEN creator to YouTubers / About Homsar
« Reply #5 on: January 28, 2009, 04:03:18 PM »
There are quite a few contradictions, too.

Is making sense required to suspend disbelief?

Fun is a subjective term, that lies in the end user, and is kind of a misnomer here. Although , I am glad you are at least somewhat concerned with user experience.
« Last Edit: January 28, 2009, 04:09:20 PM by MirageAtoli »

Offline GaryCXJk

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Re: From a MUGEN creator to YouTubers / About Homsar
« Reply #6 on: January 28, 2009, 05:49:34 PM »
Well, even when something doesn't make sense, it has to make sense within the body of work.

I mean, take the WarioWare games. They all pretty much don't make sense. The micro-games don't relate to each other, except, they do in the sense that the mini-games often have a certain motion or way of controlling the micro-games. And, how absurd these are, they do make sense within the body of work. It's mostly apparent in the earlier games, with certain themes, like 9-Volt having a video game theme, or Wario having only simple micro-games, since he's the first developer.

The same goes for Homsar. Nothing he says makes sense. He never says what he actually means, which is mostly apparent in Strong Badia the Free by the way. He never tells you what he's about to do next or what is about to happen, at most he's reflecting back on what has been done. This is mostly seen in the sbemail Interview, where Strong Bad tries to enact an interview with Homsar.

But anyway, I'm mostly annoyed with the third point I'm making, which is, people, especially those on YouTube (and apparently, with Homsar it's only people on YouTube complaining). Like I said in the video, it's disrespectful against the character developers. How would the IMT feel if people keep on asking when their characters are done? I mean, wasn't there a smiley stating "when it's done"? Sure, I would love to see Tessa / Tabasa as soon as possible. Sure I want to add her to my private database (no sexual innuendo, although I do need to remember this one). But I'd rather wait until the creator is fully content with it.

So yeah, that's basically the gist of it.

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