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Author Topic: The 15 Days of Chinese New Year - (The Unlimited)  (Read 9135 times)

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Offline laspacho

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #50 on: January 31, 2009, 04:30:28 PM »
They worked for me now.  Thanks
« Last Edit: January 31, 2009, 05:14:57 PM by laspacho »

Offline Serious Cat

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #51 on: January 31, 2009, 04:53:16 PM »
Actions are speaking louder than words, I'm enjoying these releases.

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Offline ZVitor

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #52 on: January 31, 2009, 05:29:04 PM »
incressing the lvl of releases at each release...
thanks....
i cant wait for day 15

Offline DrZaius

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #53 on: January 31, 2009, 06:04:02 PM »
Heh, these stages are nice.  But in the stamford one, the background really doesn't fit with the rest of the stage.

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Offline DARKTALBAIN

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #54 on: January 31, 2009, 07:21:51 PM »
They worked now  :thumbsup:

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Offline Shingokusatsu

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #55 on: February 01, 2009, 03:48:40 AM »
15 days of these it's not enough  ^:)^ ^:)^ ^:)^ =D>


Thanks Hollow boy

Offline A New Challenger

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #56 on: February 02, 2009, 08:13:07 AM »
A hoy hoy! Yesterday's stage, Rio Retreat has been up since, well... yesterday.



As for later today, another of our more character-specific locales is being uploaded - hopefully going up as I write this. I'll update a little later with the reveal image for that one, so stay tuned!

我的名字是軍隊,為了我們是許多。

Offline chegun

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #57 on: February 02, 2009, 10:21:02 AM »
When do you release your chars?

Offline Alexziq

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #58 on: February 02, 2009, 10:52:05 AM »
When do you release your chars?

Patience young Skywalker.

All good things come to those who wait.

Offline A New Challenger

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #59 on: February 02, 2009, 11:29:33 AM »
Quote
When do you release your chars?
The day after you release yours. No, seriously.



Get it while it's hot. I'm proud of this one.

我的名字是軍隊,為了我們是許多。

Offline MOTVN

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #60 on: February 02, 2009, 12:43:12 PM »
everyone jocking his stages obviously has not played them

from suicide slum

boundleft = -410
boundright = 90

all bad

how can you give player 1 a 320 pixel advantage over player 2

that is one entire screen

don't even let me get started on the follow and tension settings

seriously

why ask for clarification and feedback if you are not going to use it?

I see a very niche hobby that used to be based on creating content worthy of the fighting games we love, and I see it polluted by people who have no idea what they're f**k*** doing, and destroyed further by others applauding them. No matter who you are, or what team you're on - doing it wrong is doing it wrong.

I don't care if you think I'm an elitist, a villain, a jerk, a detractor, or what. We're working on things at the Unlimited that are years ahead of you, and the best part is we're not doing it for recognition. I'd best let our work speak for us, though.

So, I touched a nerve. That's wonderful. If the people who pioneered doing it wrong think that I'm their opposite number, well then that seems to make me right, doesn't it?

Have fun, guys. I know I do.

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you're eating your own words right about now
« Last Edit: February 02, 2009, 12:54:52 PM by MOTVN »

Offline DARKTALBAIN

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #61 on: February 02, 2009, 12:45:57 PM »
The day after you release yours. No, seriously.



Get it while it's hot. I'm proud of this one.

Who is this stage for ?

When do you release your chars?

Doomsday comes out the 15th day  ;*))

Not really sure if he is going to be a release . But it makes sense . Deanjo has been working on him for a long time . He is in the header at the unlimited site & he's been a Smallville for a few weeks now . Seems like 3 good reasons why Doomsday could be involved in all this .

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Mugen, some choose to create and some choose to criticize.^-^


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Offline pyche

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #62 on: February 02, 2009, 10:40:56 PM »
everyone jocking his stages obviously has not played them

...

seriously

why ask for clarification and feedback if you are not going to use it?

you're eating your own words right about now

Very mature. You posted your explanation about 2 hours before the posting of Suicide Slum. This is also not stating that the stage took two hours from that point before being posted, but may be whenever I had the time to upload it on the website. So, case in point, if that stage was finished an hour before you posted your explanation, and it took me 2 hours time between receiving the file and uploading it, and another hour for ANC to notice the upload and post it here, there would be no time to "use the proper feedback".

Offline Acey

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #63 on: February 02, 2009, 11:07:24 PM »
Let's not go down this road. Seriously, let's just not.

 ::fight::

Please stay on topic.

Offline .Batzarro.

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #64 on: February 03, 2009, 12:04:25 AM »
Who is this stage for ?
Looks like Jason Todd's stage to me. Liking it. :)

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Offline Alexziq

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #65 on: February 03, 2009, 12:37:03 AM »
Looks like Jason Todd's stage to me. Liking it. :)

Jason looks to be in the stage, but then again that could be Clayface, or it could be a potential stage for Batman.

Offline MOTVN

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #66 on: February 03, 2009, 12:44:39 AM »
Very mature. You posted your explanation about 2 hours before the posting of Suicide Slum. This is also not stating that the stage took two hours from that point before being posted, but may be whenever I had the time to upload it on the website. So, case in point, if that stage was finished an hour before you posted your explanation, and it took me 2 hours time between receiving the file and uploading it, and another hour for ANC to notice the upload and post it here, there would be no time to "use the proper feedback".

really now

I posted my feedback 5 DAYS AGO

Offline DrZaius

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #67 on: February 03, 2009, 12:50:20 AM »
Heh, the Good Soldier stage really needs some work, boundleft and boundright aside.

The delta values for the floor are off.  The characters shouldn't be sliding around.  Whenever lightning strikes, there are these red little spots that show up in the background.  Oh, and speaking of lightning, the Alpha Counter lightning (or whatever it is) just doesn't do it for me.  :|

Oh, and this may also just be personal preference but the rain seems a little heavy.  It's hard to see the background.

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Offline A New Challenger

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #68 on: February 03, 2009, 01:20:20 AM »
everyone jocking his stages obviously has not played them

from suicide slum

boundleft = -410
boundright = 90

all bad

how can you give player 1 a 320 pixel advantage over player 2

that is one entire screen

don't even let me get started on the follow and tension settings

seriously

why ask for clarification and feedback if you are not going to use it?

you're eating your own words right about now

These stages were made, in most cases, months ago. We're talking 6+, if anyone remembers old screen shots with some of them? I don't have time to run back in and tweak this or that, when 2 people are telling me "THIS NEEDS TO BE FIXED NAO" and dozens of others are going "Good job, nice work."

I do appreciate the feedback. I asked for it, didn't I? Your advice will be taken into consideration when we're getting our game together, and it is appreciated towards that end. At that point, balancing the starting points will be necessary, for game balance. Worrying about one red pixel in the lefthand corner will be necessary, for polish. For now?

They're for people's random, personal mugens. If you've got Don from TMNT fighting SSJ3 Broly, nobody should care if the CPU has halfscreen advantage - if I've disrupted your AI speedruns or whatever so badly, then don't play the stage.

Also my little rant from a few days ago notwithstanding, I didn't say anything about stages. In fact I've said more than once across the event that I didn't agonize over them - I'm not a coder, and they're not supposed to be the main release of our event.

Now. They're free, they're extraneous, and they represent much needed DC locales as opposed to "Here's another stage of a wall with anime girls on it." For those who don't mind my horrible lack of stage coding experience, the event goes on.

我的名字是軍隊,為了我們是許多。

Offline MOTVN

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #69 on: February 03, 2009, 01:46:56 AM »
I don't have time to run back in and tweak this or that, when 2 people are telling me "THIS NEEDS TO BE FIXED NAO" and dozens of others are going "Good job, nice work."

Like I said in the past "nice composition" but the coding is majorly flawed

They represent much needed DC locales as opposed to "Here's another stage of a wall with anime girls on it."

As was Dragon Gate for Dragon Claw as opposed to a fun stage I made in my leisure time that I decided to share
FYI that new "stage of a wall with anime girls on it." has more downloads than all the stages in this thread already

bottom line is you ran your mouth and I just happened to stumble across that post earlier which made think..
"jeez who does this guy think he is.. every single stage of his is poorly coded"

you want to be your best? then go for it. but you aren't going to get there by circulating broken work.
you're early in the game. why not easily fix them and share properly coded stages? is that too much work?

fact: Dragon Gate was created and coded in 2.5 days
so don't tell me it's too much work to fix your stages which will take 10 mins max per stage

Offline pyche

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #70 on: February 03, 2009, 02:01:08 AM »
Well... could YOU help us out? Clearly you know what's wrong, how to fix it and have the files already.

It shouldn't be too much work to put it all together if it's just tweeking the code. And for sure it'd be much appreciated as well i'm sure everyone would only win from it. I can even make an update of all the stages in a single download for fixes and then credit your handy work in it.

Offline R.I.C.O - Teros

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #71 on: February 03, 2009, 02:09:59 AM »
Well... could YOU help us out? Clearly you know what's wrong, how to fix it and have the files already.

It shouldn't be too much work to put it all together if it's just tweeking the code. And for sure it'd be much appreciated as well i'm sure everyone would only win from it. I can even make an update of all the stages in a single download for fixes and then credit your handy work in it.

You all need to learn to fix things yourselves. It's not going to benefit you if someone else is doing the work.

Take a look at other stages and see what you did wrong.


My Mugen stages, etc.
The Lair Zone

Offline MOTVN

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #72 on: February 03, 2009, 02:22:19 AM »
Well... could YOU help us out?

Honestly

I would have if it wasn't for the fact that A New Challenger tried to diss Shadow Bind

All I did here was give helpful feedback and point out facts

All the info needed to fix all the stages is in my 2nd post to him already

example
Code: [Select]
boundleft = -220
boundright = 220
verticalfollow =.75
floortension=60
tension = 50

bound left and right should always be equal as not to give either player an advantage

floortension I like 60 but cybaster likes 80

tension should always be 50 unless adjusting for parallax

I stick to this standard and teros and exshadow have implemented this as well

why?

because for overall usage it works perfectly fine and allows small chars not be left behind when another does a super jump

Offline Weapon x program

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #73 on: February 03, 2009, 03:37:27 AM »
Well... could YOU help us out? Clearly you know what's wrong, how to fix it and have the files already.

It shouldn't be too much work to put it all together if it's just tweeking the code. And for sure it'd be much appreciated as well i'm sure everyone would only win from it. I can even make an update of all the stages in a single download for fixes and then credit your handy work in it.
yes, i think that s a smart idea  ^-^

Honestly

I would have if it wasn't for the fact that A New Challenger tried to diss Shadow Bind

All I did here was give helpful feedback and point out facts

All the info needed to fix all the stages is in my 2nd post to him already

i think i missed something  :(
someone must have deleted some posts again.  :-"
@ANC : stop to be hard on other people's work or they are gonna think you are a new magus, and we both know, he is the worst in this community.
WE all have bad days (yes i refer to "the killing joke"  :P AND YOUR COMMENTS IN WOLVENOM THREAD) so we should all help each other and be friendly on these boards, and yes i m talking to the two teams.

Offline A New Challenger

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #74 on: February 03, 2009, 04:05:12 AM »
I don't know what "Shadow Bind" is so I don't see how I was trying to 'diss' anyone this time.

EDIT: I just realized that Shadow Bind are what I called your "anime girl wall" stages. For reference, I stuck that there as a roundabout "I'm not trying to piss on your parade, don't piss on mine." Also, nobody brought up the Dragon Claw stage, which I actually thought was a cool idea and a fitting tribute. But you're right - this is all dealing with concept, so this kind of back and forth doesn't have a place. I apologize, providing you'll watch your tone as well.

The stages aren't broken to the point of being unplayable, and they were never a huge priority to me regardless - I don't have time to fix them now. I'm busy sitting around my living room watching Season 4 of Weeds. I'm sorry if that's not good enough for you, and I was unaware that Club SyN was running The Unlimited's release schedule. Didn't get that memo, apparently.

The fact of the matter is, if they only need 10 minutes worth of fixes each that one had to open the .def to really notice, then they're probably not broken enough to be an immediate concern anyway.

Now, nobody refuted that your feedback was helpful. I'll say it again - I wasn't being sarcastic when I asked you to elaborate. When you're talking about settings in the .def that I don't even pay mind to, I'd like to be educated on the matter.

But you don't have any right to make demands of me that I go and implement it now. The tone of your original post was contrary to that, man.

Now, as far as people retorting "Why don't you fix them, MOTVN?" that's a demand that I've never found logically sound. These aren't his stages, and it's not his job to pick up my broken sh*t. It's not fair for anyone to pin that on him. Moreover, though he could've simply told me through PM, he's right in the issues he's pointing out. The stages aren't of pearl quality.

All the same, I'll fix them when I feel like it. If you're really passionate that the public NEEDS fixes now, then yes - post the code corrections here yourself.

I'll go one step further and say they're open source now. Go to town. Credit yourself, change whatever you want. Credit isn't what I'm about.

Today's stage released. Enjoy, if you can:
« Last Edit: February 03, 2009, 04:11:00 AM by A New Challenger »

我的名字是軍隊,為了我們是許多。

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