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Author Topic: The 15 Days of Chinese New Year - (The Unlimited)  (Read 9133 times)

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Offline A New Challenger

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Re: The 15 Days of Chinese New Year
« Reply #25 on: January 28, 2009, 01:06:45 AM »
Another day, another gift, another stage:


Alot of the early gifts will be thing like stages and videos, but there'll be a surprise or two at the end. Thanks for supporting our event, and stay tuned.

我的名字是軍隊,為了我們是許多。

Offline laspacho

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Re: The 15 Days of Chinese New Year
« Reply #26 on: January 28, 2009, 01:16:41 AM »
Cool stages, I am enjoying myself so far.   ;D

Offline mastamasta

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Re: The 15 Days of Chinese New Year
« Reply #27 on: January 28, 2009, 09:20:51 AM »
quailty is always best.  :thumbsup:

Offline MOTVN

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Re: The 15 Days of Chinese New Year
« Reply #28 on: January 28, 2009, 09:35:36 AM »
You need to step your coding game.

  • improper bounds
  • improper vertical follow
  • improper floortension
  • improper tension

other than that, your composition is nice

Offline DrZaius

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Re: The 15 Days of Chinese New Year
« Reply #29 on: January 28, 2009, 12:52:58 PM »
Gotham Bay looks really nice but if it were up to me, I'd use the type of fog that slowly moves to the right in the background, not the type that has 8 frames of animation playing over and over very quickly.  Also, the bounds (and consequently, the starting X values in each BG object) are off but I'm sure you're aware of that already.

For Crime Alley, it looks nice but it seems to be suffering from some quality loss.  Also, at the top of the center portion of the stage, above the alley, it seems like the bluish part is being stretched.  After looking in the sff file, that's just how the image happens to look.  I also noticed two pink dots on the right side of the ground image.  Finally, of course, the bound are off.

Keep up the good work.

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Offline A New Challenger

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Re: The 15 Days of Chinese New Year
« Reply #30 on: January 28, 2009, 03:19:12 PM »
MOTVN: I'm actually a spriter, not a coder... so I'm not shocked I mussed something up in these. Thanks for being honest. Now I'm aware of the issue with the vertical follow, but I'd appreciate a few clarifications:

- On bounds, is that what Zaius mentioned about the other one, where they don't start in the exact center of the stage?
- What are improper about the tension and floor tension? I honestly don't know what they affect, or what should be tweaked on those numbers to 'fix' them.

Zaius: Thanks again for the crit. The fog was a time saving choice, as L@nce Uppercut assembled the parts for this one, and he only managed to find me a rip of the BG and fog as a single layer. I'd prefer a transparent fog with a vel myself, so that's a fair call. As far as quality loss, that's somewhat harder to grasp. None of the elements save for the metal staircase were resized... we did do some coloration tweaking, but otherwise they're just as they came from their respective games. Am I misunderstanding what you meant by that, or?

Thanks much for the feedback. We don't believe in re-issuing things unless we've changed them significantly, so while the fixes have been noted and will be made, they won't be up for re-release until we get our project together in the future.

In the meantime, I hope what little deficiencies they have aren't too jarring. Thanks!

我的名字是軍隊,為了我們是許多。

Offline Jelux Da Casual

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Re: The 15 Days of Chinese New Year
« Reply #31 on: January 28, 2009, 03:32:48 PM »
Tension effects when the screen will start scrolling left or right as a character approachs the edges.

mental example: if player 1 backs away and player 2 approachs, once player 1 reaches a certain distance from the edge of ths screen, the stage will start scrolling to the left, and vice versa to the right for P1 heading to player 2.  The tension effects that certain distance. Most creators set Tension = 50 or 60.

Floortension effects when the screen will scroll upwards to follow a character in the air. Floortension is active on the character who is highest on the screen. most creators forget to add floortension, so when a player jumps, the screen automaticlly follow that person, causing massive shaky cam action. Typically, I've seen most creators set their floortension to 30 and the vertfollow to .6, but I prefer a floortension of 70 and a vertfollow of 1, that tends to keep the action focused.
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Offline A New Challenger

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Re: The 15 Days of Chinese New Year
« Reply #32 on: January 28, 2009, 03:38:48 PM »
Tension effects when the screen will start scrolling left or right as a character approachs the edges.

mental example: if player 1 backs away and player 2 approachs, once player 1 reaches a certain distance from the edge of ths screen, the stage will start scrolling to the left, and vice versa to the right for P1 heading to player 2.  The tension effects that certain distance. Most creators set Tension = 50 or 60.

Floortension effects when the screen will scroll upwards to follow a character in the air. Floortension is active on the character who is highest on the screen. most creators forget to add floortension, so when a player jumps, the screen automaticlly follow that person, causing massive shaky cam action. Typically, I've seen most creators set their floortension to 30 and the vertfollow to .6, but I prefer a floortension of 70 and a vertfollow of 1, that tends to keep the action focused.

Thanks man. I'd been adjusting vertical follow in my stages but I hadn't realized that I ought to be adjusting floortension with it. The left and right tensions I thought I had set  ok, so I'll have to take a more careful look at those.

我的名字是軍隊,為了我們是許多。

Offline b.easy

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Re: The 15 Days of Chinese New Year
« Reply #33 on: January 28, 2009, 04:47:40 PM »
No prob, ANC.

Checking out the stages soon. Lovin' the Batman style in the first couple.

Offline DARKTALBAIN

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Re: The 15 Days of Chinese New Year
« Reply #34 on: January 28, 2009, 04:49:31 PM »
Now that everyone's up to speed, and if you guys are fine with it, I wouldn't mind for a moderator to clear the posts about the shenanigans at SD. Seems the trolls over there have agreed to recede. 

I'd like for this topic to remain for promoting our event, and for feedback about our releases. We do have something lined up for each of the 15 days, and so I'd like to be able to continue updating it daily without any dark clouds looming overhead.

I'm fine with a mod clearing the thread . I've said what I had to & I'm glad you guys weren't foolish enough to fall for that veil of deception .

Good Luck to you all . Seems you have some things to sort out & take care of .

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Offline Alexziq

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Re: The 15 Days of Chinese New Year
« Reply #35 on: January 28, 2009, 05:27:22 PM »
As a DC Comics Fan, and Promoter for Hero Initiative I appreciate your WIPs being current characters in the limelight like Booster Gold, Kyle Rayner, SB Prime, and the current looks of Batman and Robin. A lot of DC stuff is a tad dated, and its nice to see some other people who are fans who care enough to appreciate the here, and now.

Offline Weapon x program

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Re: The 15 Days of Chinese New Year
« Reply #36 on: January 29, 2009, 12:56:56 AM »
that s what i was gonna wrote  :'(
you stole my ideas alexziq  >:(
you should be banned   >:D

Offline Excursion

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Re: The 15 Days of Chinese New Year
« Reply #37 on: January 29, 2009, 02:42:08 AM »
Pinned for 2 weeks until all releases have been made.

Offline Intermission

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Re: The 15 Days of Chinese New Year
« Reply #38 on: January 29, 2009, 05:21:49 AM »
Pinned for 2 weeks until all releases have been made.

Great THANXS  :thumbsup:

Offline MOTVN

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Re: The 15 Days of Chinese New Year
« Reply #39 on: January 29, 2009, 09:49:34 AM »
MOTVN: I'd appreciate a few clarifications

example
Code: [Select]
boundleft = -220
boundright = 220
verticalfollow =.75
floortension=60
tension = 50

bound left and right should always be equal as not to give either player an advantage

floortension I like 60 but cybaster likes 80

tension should always be 50 unless adjusting for parallax

I stick to this standard and teros and exshadow have implemented this as well

why?

because for overall usage it works perfectly fine and allows small chars not be left behind when another does a super jump

Offline A New Challenger

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #40 on: January 29, 2009, 12:49:53 PM »
Thanks, all. Day 4 is up:



Enjoy.

我的名字是軍隊,為了我們是許多。

Offline DrZaius

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #41 on: January 29, 2009, 01:54:56 PM »
Raise the boundhigh value for Suicide Slum because as it is, if you perform a high enough super jump, you can see the moon being cut off and you can see where the top of the stage ends.  Using -200 works.

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Offline A New Challenger

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #42 on: January 31, 2009, 03:53:44 AM »
Sorry about the delay, folks. On the up side, Wing hooked us up with our own on-site hosting so no worries about anything going down anytime soon. As for today, it's a two-for one to cover days 5 and 6:




Enjoy!

我的名字是軍隊,為了我們是許多。

Offline chegun

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #43 on: January 31, 2009, 04:28:53 AM »
I can`t download stages. Why? :-??

Offline tunglashor

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #44 on: January 31, 2009, 07:54:52 AM »
On the up side, Wing hooked us up with our own on-site hosting so no worries about anything going down anytime soon.
I think they have to go up before they can go down  :D

Great to see the fariground stage on the way, I remember thinking it looked fantastic in that screenshot  :thumbsup:

Offline A New Challenger

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #45 on: January 31, 2009, 07:59:39 AM »
Lovely. Well, they were up earlier. Sorry about that. I'll talk to Wing about it, and hopefully they'll be working in a hot minute.

我的名字是軍隊,為了我們是許多。

Offline DARKTALBAIN

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #46 on: January 31, 2009, 09:31:11 AM »
Stamford at Dawn & Night at the Fairgrounds

FILE NOT FOUND

 :-??

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Offline laspacho

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #47 on: January 31, 2009, 01:53:12 PM »
The Fairgrounds just downloaded for me, but Stamford at Dawn & Night did not work.

Offline Shingokusatsu

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #48 on: January 31, 2009, 01:59:51 PM »
The fairground download is very tricky and you should verify that you have 4,4 mo, because I've tried with google chrome and then with explorer (right click + save as) = 615 Ko for the file, then you retry 854 ko etc etc (I noticed that I didn't need to download to the end, but only to trigger the download, wait a little, cancel and then try again), since he download more and more, at the last attempt you'll have 4,4 mo


Thanks Hollow boy

Offline pyche

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Re: The 15 Days of Chinese New Year - (The Unlimited)
« Reply #49 on: January 31, 2009, 03:12:39 PM »
The stages for the last couple days should be up now. Stamford and Fairgrounds. The rest will make their way up in a few minutes.

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