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Author Topic: SMvC: EoH Bug Report  (Read 21430 times)

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Offline moonmaster1

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Re: SMvC: EoH Bug Report
« Reply #50 on: January 01, 2009, 03:29:49 PM »
I have a few bugs I ran into.

1.gill should have a limit on how many times resurrection can be used, I couldn't beat my friend cause he just kept getting up.

2.use the HP+HK attack with punisher on a girl and prepare to laugh

3. sentinel's super armor is kinda broken as it is active all the time and not just for first hit. *i could be wrong* 

4.sometimes when you end a match with hulk's gamma crush he stays up there and doesn't come back down.

thats all for now, I'll be sure to look for more and report back shortly.  :)

EDIT: forgot about one, cap's pallets are a bit buggy, least the ultimate and WWI pallets as they switch back to classic cap from time to time.

also mutant hunting doesn't have music playing as well. *maybe we can get a rendition of the xmen cartoon theme as well.  ;D*

Under construction has no stage music.

Not so much a bug but both iceman stages *night and day* have the same song, I think the same goes for both Manhattan bridge stages. 

akuma/ darkstalker hybrid stage with the clocktower in the backround has no music.

strider's stage music sounds a bit too...quiet. not sure if that should count as a bug though.
« Last Edit: January 01, 2009, 04:54:40 PM by moonmaster1 »
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Offline DARKTALBAIN

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Re: SMvC: EoH Bug Report
« Reply #51 on: January 01, 2009, 03:31:38 PM »
I reported some bugs yesterday . I don't have snag it at work so I couldn't show pics . Here's some of the things I reported .

Morrigan if selected with Hard Kick , her palette is whack ,



I also happen to get the stage I was talking about . When I am at the far right , in the corner of the stage & thrown , I get the pink background as part of the stage . I am Morrigan , but I couldn't cap the pic exactly when it happened . I was in the corner at the time & Omega Red threw me to cause the glitch



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Offline Sub-Zero

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Re: SMvC: EoH Bug Report
« Reply #52 on: January 01, 2009, 03:42:11 PM »
this is a minor problem but
i was fight metalman in one stage and he just fell off ..... :-"

idc cuz i just pressed f1 lol

P.s ive never in my life gotten my butt handed that bad by the hulk in any game

Offline KPT25

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Re: SMvC: EoH Bug Report
« Reply #53 on: January 01, 2009, 05:37:18 PM »
*Dan's launcher cannot hit spiderman no matter what you do  :-??
I think that balrog has infinte priority on most of his moves,he gave me more trouble than Hulk.Also,there was one time in which his headbutt attack scored 8 hits on me

*S.Onslaught remains with the problem of his head dissapearing in his second form,and he spams the Sentinel bomber attack too much

*As someone mentioned earlier today,Cap America changes to his default sprites when walking,jumping and in Final Justice to name a few examples

*Strider Hiryu:EDIT:That infinite only works with S.O,so abuse it!
On the other hand,i can't seem to pull off Ouroboros and he pretty much teleports from wall to wall while wall-jumping
All of the sudden,i think that when i a jump move,he went to the top of the stage and never came back to the floor...

*Is Protoman the latest version by ChAoTiC?
Because his megaman has special intro with him,but Protoman doesn't react at all to the intro.Speaking of which,Bass is named Forte(his japanese name),but if that was the case Protoman should have been named as Blues,which is a contradiction

*Morrigan doesn't have a small lifebar portrait,besides what DT mentioned about that one palette

*Punisher desperately needs at least Hitsounds:his missile shower hyper doesn't have any sound at all  :-"

On a side note,i noticed that unless you run the game in Full screen,you cannot read everything is on the credits(when more than one creator is involved or in stages)
and i checked the readme...The Magneto in the game is not Kong's,is Noboyuki's(he has the XMVSF super jump effects)
(click to show/hide)

In the Marvel Museum stage,when Ms.Marvel does her flying uphigh win pose,you can see pink BG after the end of the stage


*Speaking of Ms.Marvel,she's a little overpowered(damage scaling would be needed)
« Last Edit: January 01, 2009, 06:16:25 PM by KPT25 »

Offline moonmaster1

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Re: SMvC: EoH Bug Report
« Reply #54 on: January 01, 2009, 05:47:31 PM »
I am one of those who mentioned about the cap problem, it almost works unless you block or walk backwards as far as I know.

green goblin's multi-goblin super only hits half of the hits on spiderman, as the hit detection when aunt may comes in doesn't connect like it should.

Edit: heres a giant bug, sentry's dash combo super can break through other's blocks.  :|
« Last Edit: January 01, 2009, 06:17:55 PM by moonmaster1 »
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Offline REDHOT

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Re: SMvC: EoH Bug Report
« Reply #55 on: January 01, 2009, 10:29:55 PM »
Here´s my feedback of the game.

First, there are chars in his old versions, or some people here puts some bugs that probably I´ll can report, but this only will be the bugs that I can see in the game, if I repeat some bugs of other people, sorry then.
Well...

1) In the select screen, if the anims will see more fast, believe me, COULD LOOK GREAT!. (The same in the VS screen)

2) The lifebars in my opinion, are very transapent

3) KEN: have slow anims.
It´s a little overpowered.
when it´s hit with a special, needs a recovery.
Some movements are incorrects in the Hitdef.

4) Ryu: have slow anims.
It´s a little overpowered.
when it´s hit with a special, needs a recovery.
Some movements are incorrects in the Hitdef.


well, I need a break, I´m tired, soon more feedback of more characters and the entire game.

CHEERS!


Offline Error Macro

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Re: SMvC: EoH Bug Report
« Reply #56 on: January 01, 2009, 10:51:04 PM »
Morrigan if selected with Hard Kick , her palette is whack ,


Damn, I forgot to remove that palette. (I also just realized it's in the version I released as well X_x)

Offline novasod

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Re: SMvC: EoH Bug Report
« Reply #57 on: January 01, 2009, 11:00:26 PM »
Silver Surfer can get a cheap infinite with his projectile.

Offline I_Burner

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Re: SMvC: EoH Bug Report
« Reply #58 on: January 01, 2009, 11:31:12 PM »
Ran into a bug after using Morrigan's throw (where she flies up into the air with the opponent, and then comes crashing down) on Psylocke. Instead of bouncing off the ground after the hit, Psylocke just flew off the top of the screen and never came back.

Offline Acey

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Re: SMvC: EoH Bug Report
« Reply #59 on: January 01, 2009, 11:32:20 PM »
Kong's Magneto is going to be used in the game because Noboyuki's just won't stop jumping and flying. (Still a wonderful Magento even with that tatical AI.) I just havn't had time to turn make Kong's Magneto less boss like yet.

Everyone is doing great with the bug reports, keep it comming.

Offline Jedah12

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Re: SMvC: EoH Bug Report
« Reply #60 on: January 02, 2009, 01:21:48 AM »
Dr. Doom's stage was removed, but it's apparently still listed under his character entry in the select.def because loading doom crashed in arcade mode with the error "Can't load stages/drdoombg.def"

Metal Man has a dissappearing problem that I believe is stage related.

If you block his Metal hand Melee Hyper (OCB+2P), he will turn into Crashman, sink through the floor, and never come back.

This I happened to me too

Offline KPT25

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Re: SMvC: EoH Bug Report
« Reply #61 on: January 02, 2009, 08:05:10 AM »
i just remembered something:Crashman's missile hyper does a lot of damage,even more than his other hypers

Offline REDHOT

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Re: SMvC: EoH Bug Report
« Reply #62 on: January 02, 2009, 11:13:56 AM »
1) Symbiote Onslaught it´s a bit impossible to defeat, have much defense.

2) ALL the chars should have the same effects.

3) Some chars don´t have throw, (kong chars).

4) Kong´s Magneto it´s fine, but I prefer Nobuyuki´s Magneto.., I don´t care his A.I, that Magneto it´s really sweet...

5) Some stages don´t have music.

6) All the stages have differents movements of camera.. and I think that ALL the stages should have the same movements, or focus.

7) There are 3 wolverines in the game, and for me it´s an exeses.. Also, the 3 wolverines, have other codes, others Hitdefs, I think that the three should have the same codes.

8) There are MAAANY megaman characters in the game, I don´t want to mean that this it´s bad, but could go CAPCOM chars of other games there.

9) I believe that ALL the chars should have the same codes.. because it´s like that are a BIG separation of..
Scar´s chars, Acey´s chars, Redhot´s chars, Kong´s chars...... like that.
I mean, that all the chars are differents, some chars have pausetimes in his hitdefs.. other chars not, and I think that is disporcionated.

Offline b.easy

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Re: SMvC: EoH Bug Report
« Reply #63 on: January 02, 2009, 12:19:16 PM »
2) ALL the chars should have the same effects.

9) I believe that ALL the chars should have the same codes.. because it´s like that are a BIG separation of..
Scar´s chars, Acey´s chars, Redhot´s chars, Kong´s chars...... like that.
I mean, that all the chars are differents, some chars have pausetimes in his hitdefs.. other chars not, and I think that is disporcionated.

Haven't tried the most recent build, but i agree with these points 100%, mostly because characters by guys like vyn and kong tended to stick out like a sore thumb in the last version, while acey and scar also have their own distinct style.

As far as too many megaman chars, nah..that's like saying MVC2 had way too many SF chars. I could understand if they all played the same, like shotoclones. I think the most the game should have is 8 Megaman edits (how many are there now, 6?) , because in the games there were always 8 bosses.  :w00t:

Offline ZVitor

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Re: SMvC: EoH Bug Report
« Reply #64 on: January 02, 2009, 01:56:05 PM »
t. hawk taunt in air

Offline Weapon x program

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Re: SMvC: EoH Bug Report
« Reply #65 on: January 02, 2009, 02:10:50 PM »
heres what happenened with balrog he just gets stuck like this
i like to face balrog in this position  :-$

Offline skulldragger

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Re: SMvC: EoH Bug Report
« Reply #66 on: January 02, 2009, 05:51:55 PM »
i went to the read me file and there is shows angel but i cant find him in the game plus i cant find the other galactus the apocalypse edit are they in there or will be released latter?

Offline Jelux Da Casual

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Re: SMvC: EoH Bug Report
« Reply #67 on: January 02, 2009, 06:05:51 PM »
i went to the read me file and there is shows angel but i cant find him in the game plus i cant find the other galactus the apocalypse edit are they in there or will be released latter?

Yeah, they're weren't available for getting coded in time and the readme was not adjusted to relflect the changes. Just like how a few characters are missing their move list. These will be corrected as well.
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Re: SMvC: EoH Bug Report
« Reply #68 on: January 02, 2009, 06:09:55 PM »
Part 1 of the multiple part download is not working right:
I always download 0 bytes.
-.-

Offline DizzyTheConquer

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Re: SMvC: EoH Bug Report
« Reply #69 on: January 02, 2009, 07:39:13 PM »
Ok, played it and I think it's good but...

1) whenever I do a launcher to unmasked wolverine, he only goes half-way.

2) Ryu Lifebar portrait is unfinished

3) Punisher has no sounds

4) Megaman(kong's) can wall jump even when he's not on the wall.

5) Sonson's Blowing Monkeys attack is to fast

and... that's it for now. I still think its a great game.

Offline I_Burner

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Re: SMvC: EoH Bug Report
« Reply #70 on: January 02, 2009, 09:10:36 PM »
1) Symbiote Onslaught it´s a bit impossible to defeat, have much defense.

Unless you're playing as Sentinel.... While I'll admit it's fun to thrash Symbiote Onslaught with this guy, I don't think it should be possible to f*** up the last boss so easily.

Offline Sub-Zero

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Re: SMvC: EoH Bug Report
« Reply #71 on: January 02, 2009, 09:33:27 PM »
quick question

i noticed wolvenom violent ken and some other characters are in the movelist but not in the game


cuz ive beat it twice sooooo....yeaa :|

Offline Jelux Da Casual

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Re: SMvC: EoH Bug Report
« Reply #72 on: January 02, 2009, 10:15:12 PM »
quick question

i noticed wolvenom violent ken and some other characters are in the movelist but not in the game


cuz ive beat it twice sooooo....yeaa :|

Oh, they're there, they are secret characters. Not really hard to find either.
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Offline CAPTAIN OBVIOUS!! LVL 16!!

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Re: SMvC: EoH Bug Report
« Reply #73 on: January 02, 2009, 10:17:09 PM »
quick question

i noticed wolvenom violent ken and some other characters are in the movelist but not in the game


cuz ive beat it twice sooooo....yeaa :|
Oh, they're there, they are secret characters. Not really hard to find either.

Feel around in the Randomselect icon...  ;)

Offline DizzyTheConquer

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Re: SMvC: EoH Bug Report
« Reply #74 on: January 02, 2009, 11:09:19 PM »
More Bugs

1)Sword's gone from Anita and now she can't do basic attacks.


2) Whacked out Shield.(Happens when getting attacked while doing hyper star)

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