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Author Topic: SMvC: EoH Bug Report  (Read 21414 times)

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Offline novasod

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Re: SMvC: EoH Bug Report
« Reply #25 on: December 31, 2008, 09:46:43 PM »
Better then before, but there's still bugs (as to be expected.)

1.Some of the effects still don't match-up, such as Zangief's and Magneto's super-jumps.

2.Mega-man no longer his his cheap infinite with his ground projectile anymore, considering he no longer has it due to another overhaul. Sagat, on the other hand, still has his.

3.Metalman is not nearly as cheap as before. Crashman, on the other hand, can abuse his his D,F+P attack and get a cheap infinite. Also, his D,F+K attack does hardly any damage.

There may be more to come.

Offline novasod

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Re: SMvC: EoH Bug Report
« Reply #26 on: December 31, 2008, 09:58:28 PM »
Sorry for the double post.

1.If Sentry's 'Scream Explosion' doesn't hit somebody, it repeats until Sentry gets hit.

2.Miss Marvel's Shooting Star does too much damage.

3.Not all characters have throws.

4.Not all characters that do have throws have the same command for throws.

5.Anita can get a cheap infinite by abusing her CAPCOM striker.
« Last Edit: December 31, 2008, 10:40:06 PM by novasod »

Offline Kid Chyllen™♪

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Re: SMvC: EoH Bug Report
« Reply #27 on: December 31, 2008, 10:00:41 PM »
The characters sounds are too low...

Offline novasod

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Re: SMvC: EoH Bug Report
« Reply #28 on: December 31, 2008, 10:03:16 PM »
The characters sounds are too low...

Then turn up the volume.

Offline Jelux Da Casual

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Re: SMvC: EoH Bug Report
« Reply #29 on: December 31, 2008, 10:18:23 PM »
I used Ibuki's OCB+2P hyper on Punisher at close range. When she popped him in the gut, he flew straight up and never came back down.
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Offline O Ilusionista

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Re: SMvC: EoH Bug Report
« Reply #30 on: December 31, 2008, 10:20:11 PM »
LOL, even Jesus played M.U.G.E.N.

j/k, no the link is good, I used it to update and it works fine for me.

Elecman Special Report:

1) Blocking Sprites: Ok, yeah, apparently he either has no blocking sprites, or something has obviously gone wrong.
2) OCF+K attacks: I don't suppose that move is suppose to create clones, but it does and the clones act like an attack, with also does no damage.
3) Air OCF+2K: This will cause Elecman to reset as if he's standing, basically walking in the air. This can be done over and over so he can leave the screen from the top.
4) Medium Kick: I love the fact that it's a lounge attack, but preforming this specifice combo with the right timing - (MK, FK, LP, LK, MP, repeat) will result in an easy kill combo for most standard height characters. It's not quite an infinite, but I've gotten 14 hits out of it resulting in massive damage. Also, preforming this combo to often during a match has caused my game to freeze.

Oh My God....Acey have put the OLD VERSION!


Offline Jelux Da Casual

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Re: SMvC: EoH Bug Report
« Reply #31 on: December 31, 2008, 10:44:58 PM »
Sentry has a timing issue with the OCF+2P hyper. If you try to use in in a combo, but active it during a clsn connection, like right at the exact moment when you've already landed an attack, the super will become infinite. Sentry will get stuck in the begining animation (elbow dash), the attack will hit over and over, and the Super BG will keep resetting. I tried this on several characters and let one run to over 250 hits.

Speaking of Sentry, the explosion super looks like you should be able to do it in the air, so how about making it so in a future release?

But again, the floortension and vertical follow are not nominalized on the stages, Some stages don't even have any floor tension. For MvC I'd recommend a vertfollow = 1, floortension = 75 or 80, keeps the action where it needs to be without needlessly shaking the screen everytime someone so much as jumps.

Speaking of stages, WHERE'S PUNISHER'S STAGE?!?! OMG IT GOT LEFT OUT!!!
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Offline O Ilusionista

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Re: SMvC: EoH Bug Report
« Reply #32 on: December 31, 2008, 11:31:02 PM »

Offline greatmuta2

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Re: SMvC: EoH Bug Report
« Reply #33 on: December 31, 2008, 11:46:55 PM »
ok found one with wolvenom and balrog if he does a maximum claw (spider) balrog gets stuck on the ground on the animation when you hit the ground
EDIT:onslaught now spams the hell out of that sentinal hand bomb drop thing which also causes a massive amount of guard damage which is not very good at all and when hes not doing that he does the hyper where a bunch of symbiote chars come out so hes annoyingly hard and i dont know how to beat him also no matter what it seems like you get hit with the hand bomb thing which seems pretty cheap can someone tell me if its possible to avoide this attack?
« Last Edit: December 31, 2008, 11:59:25 PM by greatmuta »

Offline Jelux Da Casual

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Re: SMvC: EoH Bug Report
« Reply #34 on: January 01, 2009, 12:50:03 AM »
Dr. Doom's stage was removed, but it's apparently still listed under his character entry in the select.def because loading doom crashed in arcade mode with the error "Can't load stages/drdoombg.def"

Metal Man has a dissappearing problem that I believe is stage related.

If you block his Metal hand Melee Hyper (OCB+2P), he will turn into Crashman, sink through the floor, and never come back.
« Last Edit: January 01, 2009, 01:14:11 AM by G Lux of the A.H.K. »
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Offline DARKTALBAIN

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Re: SMvC: EoH Bug Report
« Reply #35 on: January 01, 2009, 01:50:11 AM »
Haggar seems to have alot of issues . He'll goto grab me & miss & my character will just stay in dizzy animation , whoever I am using against him . Then there is other things with him . Now I don't know if this is a Haggar issue , or not . But it did happen the 2 times I faced off against him in arcade mode . 

I keep getting this error & can not make it to Symbiote Onslaught because the game is frozen & I can still hear the music playing when this error comes up .





 
« Last Edit: January 01, 2009, 02:07:56 AM by DARKTALBAIN »
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Offline greatmuta2

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Re: SMvC: EoH Bug Report
« Reply #36 on: January 01, 2009, 02:12:36 AM »
heres what happenened with balrog he just gets stuck like this

Offline greatmuta2

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Re: SMvC: EoH Bug Report
« Reply #37 on: January 01, 2009, 04:44:51 AM »
sorry to double post but found abother bug when i was doing a lk mk hk combo i super jumped to air combo him but if your on the right side of the screen he super jumps to the righ and you cant make him go forward during the jump this is the megaman in the hidden area btw

if you put iron man and ryu against eachother a little bit into the fight the game gets stuck
« Last Edit: January 01, 2009, 07:18:51 AM by greatmuta »

Offline O Ilusionista

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Re: SMvC: EoH Bug Report
« Reply #38 on: January 01, 2009, 12:11:33 PM »
found another bug with wolvenom this time if hes defeated in the air when he falls hes stays in a rolling animation lol looks funny

That is not a Wolvenom bug, its a EOH Template bug.

Offline greatmuta2

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Re: SMvC: EoH Bug Report
« Reply #39 on: January 01, 2009, 12:12:35 PM »
That is not a Wolvenom bug, its a EOH Template bug.
ahh i see thanks for clearing that up ill delete that post

Offline Acey

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Re: SMvC: EoH Bug Report
« Reply #40 on: January 01, 2009, 12:15:34 PM »
Oh My God....Acey have put the OLD VERSION!



Actually, It was the one you sent me along with Blackcat and Anita. But despite this issue, we'll have the currently released version in there soon enough.  :thumbsup:

Offline random

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Re: SMvC: EoH Bug Report
« Reply #41 on: January 01, 2009, 12:27:22 PM »
sorry this may/may not be off topic. I couldn't find any bugs because i COULDN'T EVEN START THE GAME!! :'(. I tried to start it and then it says "BOXFILE CORRUPTED"( :-??what the heck that means!!) any help??

Offline I_Burner

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Re: SMvC: EoH Bug Report
« Reply #42 on: January 01, 2009, 12:40:44 PM »
sorry this may/may not be off topic. I couldn't find any bugs because i COULDN'T EVEN START THE GAME!! :'(. I tried to start it and then it says "BOXFILE CORRUPTED"( :-??what the heck that means!!) any help??

Unfortunately, it means your download was corrupted. You'll have to try DL'ing the game again....

Offline O Ilusionista

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Re: SMvC: EoH Bug Report
« Reply #43 on: January 01, 2009, 12:41:57 PM »
This happens because the .exe had corrupted when extracting. Happens everytime to me.

Offline random

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Re: SMvC: EoH Bug Report
« Reply #44 on: January 01, 2009, 12:57:56 PM »
Unfortunately, it means your download was corrupted. You'll have to try DL'ing the game again....
DOWNLOAD AG... >:(.. thanx for the help though :thumbsup:

Offline Useless

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Re: SMvC: EoH Bug Report
« Reply #45 on: January 01, 2009, 02:13:05 PM »
I got a bug when using Annakaris' attack that is supposed to make the oponent tiny and defenseless. The bug is that the character gets paralized, but if hit this produces one or many clones. Other than that great game, the graphic qualty is outstanding

Offline laspacho

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Re: SMvC: EoH Bug Report
« Reply #46 on: January 01, 2009, 02:21:55 PM »
Metalman still makes clines of him self sometime when he gets hit.

Offline Yung Kratos

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Re: SMvC: EoH Bug Report
« Reply #47 on: January 01, 2009, 02:41:42 PM »
the only gripes i have besides the ones mentioned is sentry's standing lp cant hit blanka or megaman chars (idk if thats intentional or not), forte's launcher only launches halfway, and ms marvel has this thing were wen u do an air combo were u can just hold HK and itll hit all the way down for about 7-8 hits
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Offline The Anvil

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Re: SMvC: EoH Bug Report
« Reply #48 on: January 01, 2009, 03:11:39 PM »
I dont know if any of this has been mentioned.



1) The Baby Commando defeated sprite isnt that one i sent you where he's hanging out of the machine.
2) Elecman calls in elecman broshes instead of proper helpers
3) Arthurs Pallette issue (you know)
4) Sometimes when Unmasked wolverine gets hit his mask will be on, its a prime example when he is defeated.
5) Megaman has a younger, smaller brother.
6) Instead of guard elecman just dissapears.

Offline O Ilusionista

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Re: SMvC: EoH Bug Report
« Reply #49 on: January 01, 2009, 03:14:32 PM »
Quote
2) Elecman calls in elecman broshes instead of proper helpers
6) Instead of guard elecman just dissapears

As I've told before, this is because the old version was put on the game

Get the fixed version her: http://bmt.mgbr.net

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