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Author Topic: SMvC: EoH Bug Report  (Read 21383 times)

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Offline O Ilusionista

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Re: SMvC: EoH Bug Report
« Reply #100 on: January 04, 2009, 06:03:11 PM »
change invalid state 20321(from state 20000)

Faster than you can say"Psyche Origami"more bugs pop up...

1) For some reason, whenever I try to fight sakura or play with her, the game lags

2)Two Captain Americas(and this isn't simutaneously mode it's 1on1 arcade)


3)Nick Fury in the Galactus intro


4)Psylocke combo font's like Yes, good, great, ect comes out halfway


That is even more strange...because her sword goes to whenever state that Anita is PLUS 20000:

value = 20000+root,stateno

But Anita DOES NOT HAVE a state 321....:(

Offline ZVitor

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Re: SMvC: EoH Bug Report
« Reply #101 on: January 04, 2009, 06:35:27 PM »
regarding ms marvel being overpowered, that dashing punch of hers can take 1/4 health away. I don't care if she is left as is but that move is seriously garbage at its damage rate.
got it, decress damage....

Offline moonmaster1

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Re: SMvC: EoH Bug Report
« Reply #102 on: January 04, 2009, 07:03:47 PM »
your the man zvitor!  :thumbsup:
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Offline I_Burner

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Re: SMvC: EoH Bug Report
« Reply #103 on: January 05, 2009, 01:15:46 AM »
"State Machine stuck in loop (stopped after 2500): 7271 for Jin."
Got this after using Anakaris's launcher on Jin during Training mode.


Offline R.I.C.O - Teros

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Re: SMvC: EoH Bug Report
« Reply #104 on: January 05, 2009, 03:38:11 AM »
We appricate it of you did, or link us to your post in the old thread. It was save some time instead of having to search through that old monster.

Yeah, if it's not ignored for the 3rd time...

On Top of the World: Look all the way to the left of the ship and you'll see that the stage is off by one or two pixels. This is also one of the stages that I was saying that needs more "life" to it. Maybe some flying ships in the BG?

Some new ones as well...

Iceman stage Night and Day: Just get rid of the shadows, it looks awkward with the reflection. Also, the floor delta isn't 1,1; I can tell.

Wily Stage: Characters are half way off the platform. Self explanitory on what should be fixed.

Sagat's Tiger stage: Blackjack trick on trees.

That one Street Fighter 3 edited stage on the roof with rain: Wrong deltas, just wrong. It's easily spotted.

The Jungle stage: Foreground bushes have the wrong delta. They shouldn't be following the camera.

Brooklyn Bridge: Water needs to be animated. Looks too static.

Might be more, but I don't feel like looking at the rest right now, it's 3am.

Lastly; some stages are barely even super jump compatible. This is a MVC gameafter all. Make them higher.


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Offline Gaijin

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Re: SMvC: EoH Bug Report
« Reply #105 on: January 05, 2009, 11:16:10 AM »
im going to make a seriously long log of everything in the eoh game that i noticed even stuff said. ill start with one character and go down the line. and ill also list (like i said earlier) the characters that i cant find anything wrong with. id rather pm it when im finished with it through mediafire cuz id rather not post all that in one page cuz it would be way too long. to get back on topic, i did more research on gill and he activates resurrection automatically in practice (not really a bug when you think about it) and in other modes he activates it when he reaches danger status once or when he dies and he doesnt have a full bar.

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Offline O Ilusionista

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Re: SMvC: EoH Bug Report
« Reply #106 on: January 05, 2009, 02:41:43 PM »
I've posted the EOH beta on MugenGuild http://mugenguild.com/forumx/index.php?topic=92046.0 and they will post their feedbacks too. I know that, on the past, some members from there act very stupid (as some members here too), but I think that we need to hear their feedbacks too.

Like I`ve said there:

There is two kind of feedback that won't help at all:

IMT Style - OMFG!!!!! IT RULEZ!!!!!
Old MFG Style - This character is crap! Crappy! You should die!

I, personally, never had the chance to download the whole beta, its corrupts everytime. I`m redownloading at my job now. When I could put my hands on it, I will post all the thoughts and feedback about it.

People who knows me already know that I' wont smash a creator, but I won't post things like "oh, its rulez" just to be on good terms with anyone. We all know that there is a LOT of errors in MANY chars on EOH, many of they are really broken, but people here (not all) loves to to write "OMFG ITS RULEZ!!!!!".


Offline O Ilusionista

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Re: SMvC: EoH Bug Report
« Reply #107 on: January 05, 2009, 03:05:32 PM »
Some reports:

Quote
-Balrog has connectivity issues with his Uppercut Mayhem hyper. For example if he is not close to the character the first punch will connect but the rest of the uppercuts will not connect and will not hit the opponent. He keeps doing the uppercuts even though they're not hitting anything but air.
-Sagat is missing the sound of the tiger roaring in all of his moves. It's the sound that's been with him since SF2.
-This isn't just for Sagat but a lot of the characters have an annoying type of hyper where the hyper HAS to connect on the first hit or else the character won't do the rest of the hyper. Like all of Sagat's hypers besides his Tiger Shot hyper. He won't do the whole Tiger Genocide for example unless the first hit connects. 3 of Dee Jay's hypers too besides his Slash Hyper. And this isn't just for Sagat or Dee Jay this is for a lot of characters. Wtf is up with that? Just let them do the whole hyper even if the first hit doesn't connect. That's how they do it in the regular games. You don't see Akuma in MvC2 stopping in the middle of his Shoryureppa hyper just because the first uppercut didn't connect.
-Just animation issues in general. A lot of the animations don't look fluid at all. Look at rolento for instance and compare him with Tenshin's Rolento. There are missing sprites that stop the animation from looking fluid, when there shouldn't be since you guys have all of the sprite rips.
-Why are some characters using CvS sounds like Balrog and Sagat when this is MvC2 style?
-Sentry's scream explosion for some reason sometimes keeps repeats itself over and over agian forever and there's no way to stop it.

Offline Jelux Da Casual

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Re: SMvC: EoH Bug Report
« Reply #108 on: January 05, 2009, 06:46:04 PM »
Yeah, if it's not ignored for the 3rd time...



Lastly; some stages are barely even super jump compatible. This is a MVC gameafter all. Make them higher.

Sigh,  they are all superjump compatible, just some of them didn't have their vertfollow set right. That has definiitely already been taking care of.
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Offline R.I.C.O - Teros

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Re: SMvC: EoH Bug Report
« Reply #109 on: January 05, 2009, 07:27:17 PM »
Sigh,  they are all superjump compatible, just some of them didn't have their vertfollow set right. That has definiitely already been taking care of.

No need to sigh when that's an issue I can't personally look at my self and can tell if the problem is verticlefollow or what I said. You make it seem like I said something negative.


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Offline Rage

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Re: SMvC: EoH Bug Report
« Reply #110 on: January 05, 2009, 07:35:11 PM »
Cammy isnt Cammy.  Cammy is one of my favorite MvC2 Characters but she dosent play like MvC2. Were her Run? Cammy cant Run.  <_<|...|
« Last Edit: January 05, 2009, 08:12:49 PM by Rage »

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Offline Jelux Da Casual

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Re: SMvC: EoH Bug Report
« Reply #111 on: January 05, 2009, 07:56:20 PM »
No need to sigh when that's an issue I can't personally look at my self and can tell if the problem is verticlefollow or what I said. You make it seem like I said something negative.

No, I'm sighing because I can't believe the stages were packed like that in the first place.
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Offline Gaijin

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Re: SMvC: EoH Bug Report
« Reply #112 on: January 05, 2009, 08:17:36 PM »
i have decided that once i finish the log i will post a link to it so u guys can see kind of like a FAQ but not in formal style like one.

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Offline R.I.C.O - Teros

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Re: SMvC: EoH Bug Report
« Reply #113 on: January 05, 2009, 10:28:40 PM »
No, I'm sighing because I can't believe the stages were packed like that in the first place.

Oh, my bad bro. lol


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Offline mastamasta

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Re: SMvC: EoH Bug Report
« Reply #114 on: January 06, 2009, 10:39:46 AM »
i found a few new bugs.. (sorry for double posting)

when punisher changes into the symbiote suit, his knockdown sprite changes back to the punisher without the suit

also punisher's stage isnt in the game

whenever i use wolvenom on the SF3 Stage it seems human torch likes to make a cameo

nick fury appears in galactus' intro

everytime i grab hulk 2099 he freezes in place

sakura vs blanka < - i cant seem to get this battle going in versus' mode...it shuts the mugen down on my i dont know why... it happened twice, it seems to be ok now but, it still happened.

sagat likes to disappear off the screen when i knock him up sometimes


thats its for now
« Last Edit: January 06, 2009, 10:45:05 AM by mastamasta »

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Super Marvel vs. Capcom - EoH V4.0 ERROR
« Reply #115 on: January 06, 2009, 02:21:19 PM »
   
Sorry, I post it here,

but I do not really found the right place.

I found an error in the project Super Marvel vs. Capcom - EoH V4.0.

Attached image of the error.



* error message: can't open stage: stages/drdoombg.def
Library error message: Died parsing Animelem
« Last Edit: January 06, 2009, 02:27:37 PM by dsw »
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Offline Jelux Da Casual

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Re: Super Marvel vs. Capcom - EoH V4.0 ERROR
« Reply #117 on: January 06, 2009, 07:33:14 PM »
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Re: Super Marvel vs. Capcom - EoH V4.0 ERROR
« Reply #118 on: January 06, 2009, 08:03:21 PM »
...so why did you post a link to the first page again?
lol it was a separate thread and i merged it with this one.
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Offline Candora Authes

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Re: SMvC: EoH Bug Report
« Reply #119 on: January 06, 2009, 11:38:04 PM »
Maskless Wolverine Launcher isn't really...good when you jump up with the opponent and try to do an arieal rave

Offline Master Bison

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Re: SMvC: EoH Bug Report
« Reply #120 on: January 06, 2009, 11:55:30 PM »
What do some hypers like for Sagat for example only work if they make first contact? Like he doesn't do the whole Tiger Rage unless the first part of it hits.  :-?? But in SFA 3 I believe he did the whole thing even if the first part of it didn't hit. This problem is in a few characters.

Also the sounds in a lot of characters needs touch up.

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Re: SMvC: EoH Bug Report
« Reply #121 on: January 07, 2009, 01:53:53 AM »
Also the sounds in a lot of characters needs touch up.
agreed
and ive noticed more short launchers charlie's is short and guiles launches all the way but he pursues awkward like it either delays or speeds up so you jump up too high
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Re: SMvC: EoH Bug Report
« Reply #122 on: January 07, 2009, 04:09:18 PM »
i found a few new bugs.. (sorry for double posting)

when punisher changes into the symbiote suit, his knockdown sprite changes back to the punisher without the suit

also punisher's stage isnt in the game

Thanks. I noticed that the Sym Pun knockdown sprites were not updated in the version I sent Acey. They are corrected in the most recent version I have  :thumbsup: The stage not making it... maybe was a slip up..  :-??

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Re: SMvC: EoH Bug Report
« Reply #123 on: January 07, 2009, 04:43:07 PM »
I don't know if anyon'es come across this, but in my playings through, I have had a character freeze and not be able to get hit twice.

The first time it was Metalman, I hit him with Wolvenom while he tried to attack and he started flashing and he froze. I couldn't hit him, but I could still move. He couldn't move.

I was playing as Servbot against Captain America and he hit me while I tried to do Lunch Rush and it froze Servbot. I couldn't do anything, but I couldn't get hit, either. Servbot just kept flashing between his mid gethit state and what I think was a grapple helper. Not too sure.

I tried to get videos of these, but I can't recreate the scenarios either. just throwing that out there incase anyone else has come across these.

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Re: SMvC: EoH Bug Report
« Reply #124 on: January 07, 2009, 07:39:17 PM »
Got an error when it tried to load Dr. Dooms stage


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