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Author Topic: Super Marvel vs. Capcom: Eternity of Heroes-Beta v4.0  (Read 19399 times)

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Offline Thatman666

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #225 on: February 14, 2009, 12:08:54 PM »
I wouldnt expect a tagging system since that is a limit on mugen's part,  plus every character would need to have the extra things added for them to tag in and out and such.

While posting, I know it isnt a bug but with firebrand he can spam fireballs so fast that they all link as an infinite combo,  would that be reporting in the bug thread? maybe making the time between each fireball longer or making it like the hadouken (1 at a time) would fix it.

Anyways great work and look forward to seeing more.

Offline laspacho

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #226 on: February 14, 2009, 03:36:16 PM »
Tagging will be implemented eventually.  There is a way to do it if you play Beximus's game you will see what we would like to do.  We cannot add the tag system though until the final versions of the characters are completed.

Offline dddddd

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #227 on: February 14, 2009, 08:26:23 PM »
 /:O u guys cant be serious

its only a beta
stop acting like it is fully completed.
ofcourse there are still bugs they are still working on the game
a buggy game is better than no game

to moonmast: thanks for the help but when i was on watch mode it still froze up. can you still help me on this too?

Offline aallman

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #228 on: February 15, 2009, 07:53:53 PM »
u may have to give it a min to load.. remember everything from sound char stages etc is all compressed in the mugen exe usin c++ if im not mistaken so give it a sec to load up...

ok thanx ajrenalin :D

Offline moonmaster1

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #229 on: February 16, 2009, 02:16:20 AM »
/:O u guys cant be serious

its only a beta
stop acting like it is fully completed.
ofcourse there are still bugs they are still working on the game
a buggy game is better than no game

to moonmast: thanks for the help but when i was on watch mode it still froze up. can you still help me on this too?

I used to get freezes back when I got beta 2.0 about a year ago *which might be the v-day's release, please correct me if I'm wrong*
It might just be your computer dude. if you have something with a better processor or more ram *or both*.

I would test it on that computer. alternatively you could right click the program, go to properties and change the compatibility settings to run better with windows xp *if that makes any sense*.

Try those options out, if those don't work, try building a small mugen of 2 or 3 characters. If that doesn't run someone else might have to help you out. but i do hope it doesn't come to that. 
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline dddddd

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #230 on: February 16, 2009, 03:56:46 PM »
I used to get freezes back when I got beta 2.0 about a year ago *which might be the v-day's release, please correct me if I'm wrong*
It might just be your computer dude. if you have something with a better processor or more ram *or both*.

I would test it on that computer. alternatively you could right click the program, go to properties and change the compatibility settings to run better with windows xp *if that makes any sense*.

Try those options out, if those don't work, try building a small mugen of 2 or 3 characters. If that doesn't run someone else might have to help you out. but i do hope it doesn't come to that. 
:) :thumbsup: Thanks a bunch

Offline epicmc2

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #231 on: February 16, 2009, 11:49:27 PM »
Game....kinda amazing....not gunna lie...

buh juss wonderin, lets say i wntd to like edit music or replace chars...where is like a charand or/sound folder? o.O

Offline DizzyTheConquer

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #232 on: February 17, 2009, 12:13:16 AM »
Game....kinda amazing....not gunna lie...

buh juss wonderin, lets say i wntd to like edit music or replace chars...where is like a charand or/sound folder? o.O
there really isn't a folder in the game you have. you'll have to wait for the release of some of the characters.

Offline tizzomr

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #233 on: February 17, 2009, 12:54:07 PM »
Well first and foremost thanks for providing a mugen game so clean. I am still in awe, as I am somewhat new to the mugen community. Second, as far as feedback, everything look clean, although Anita needs a few adjustments so far as placement, and sound goes, and a few more Marvel HC's wouldn't hurt niether, as Ghost Rider, I thought would be a must, but I'm sure you guys still have a few more tricks up your sleeves for the final release whenever that comes. Wolvenom is DOPE. Other than that, thanks again, I feel privaleged to be playing this and if there is any way I can support y'all let me know, as I'm down 4 the cause.

Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #234 on: February 17, 2009, 01:15:46 PM »
Game....kinda amazing....not gunna lie...

buh juss wonderin, lets say i wntd to like edit music or replace chars...where is like a charand or/sound folder? o.O

As everyone knows, since Mugen is a customizable game engine, you cna go in an customize it, unfortunatly with SMvC we went and locked up that option for now so it can't be customized except by the people working on the project.  :-??

Offline ade2006

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #235 on: February 22, 2009, 09:59:54 PM »
Downloading now for the first time, I can't wait =P~

Offline JahmelM (JMills)

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #236 on: February 22, 2009, 10:05:51 PM »
This is something i just wanted to say
I LOVE THE SCREENPACK  :o
This is just a question
Will it be released when the game is finished?

Offline xOmega

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #237 on: February 23, 2009, 06:46:51 PM »
Hahaha, finally downloading this. Only 2 months late >_> Seems like I wasn't the first one to finish downloading like last year >_>

Edit: Just finished downloading. Now extracting >_>
I use >_> a lot.
>_>
« Last Edit: February 23, 2009, 06:53:50 PM by xOmega »

Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #238 on: February 24, 2009, 09:55:53 AM »
We will release the screen pack. And I think we might be getting close to another update to share too.

Offline aallman

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #239 on: February 28, 2009, 09:41:25 AM »
i finally got it to work... thanx and its pretty good i must say

Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #240 on: March 01, 2009, 01:41:53 PM »
Since I do not know where to put individual char bugs, I'll put this here since he is in EoH.

Sludge's Venom when fighting himself has one of them get to a point where he can get hit, but does not register damage, making him basically indestructible.

http://www.infinitymugenteam.com/Forum_345/index.php?topic=19642.0

Offline Natelegz

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #241 on: March 02, 2009, 11:44:43 AM »
Can somebody help me out  I d/l the game  and when I go to extract it it keeps saying there is an error in the 11th part does anybody else got this issue help me out Thanks

Offline Sabaki

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #242 on: March 02, 2009, 03:38:22 PM »
Can somebody help me out  I d/l the game  and when I go to extract it it keeps saying there is an error in the 11th part does anybody else got this issue help me out Thanks
At this point, I think it's best to either download the game from the main link or wait for it to be updated. Downloading the game in parts doesn't seem to be working.

Offline greatmuta2

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #243 on: March 02, 2009, 10:01:54 PM »
lol i never understood why noone just downloads the full thing i did and it only took about 23 minuets

Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #244 on: March 02, 2009, 11:17:31 PM »
We have uploaded version 4.5 of Super Marvel vs. Capcom: Eternity of Heroes.

* Pages upon pages of bug fixes, no character has gone untouched.
* Hyperbackground harmonization
* Command harmonization for throws, flight, tech roll, specials, hypers
* Continued FX harmonization
* Character updates on Protoman, Iceman, Cutman, Punisher and more
* Lou, Galactus (by Excursion) and Symbiote Punisher WIPs have been added.
* Additional stages (Punisher, Anita, Baby Commando, etc...) and more original music
* Lifebar update
* New "Ready, Fight" Text and FX
* Arcade Mode Endings for a portion of the fighters.
* and More!!!

http://www.megaupload.com/?d=PKT08I0F

Offline DizzyTheConquer

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #245 on: March 02, 2009, 11:40:30 PM »
We have uploaded version 4.5 of Super Marvel vs. Capcom: Eternity of Heroes.

* Pages upon pages of bug fixes, no character has gone untouched.
* Hyperbackground harmonization
* Command harmonization for throws, flight, tech roll, specials, hypers
* Continued FX harmonization
* Character updates on Protoman, Iceman, Cutman, Punisher and more
* Lou, Galactus (by Excursion) and Symbiote Punisher WIPs have been added.
* Additional stages (Punisher, Anita, Baby Commando, etc...) and more original music
* Lifebar update
* New "Ready, Fight" Text and FX
* Arcade Mode Endings for a portion of the fighters.
* and More!!!

http://www.megaupload.com/?d=PKT08I0F
SWEET!!!! Tomorrow there will be a download in parts right?

Offline volzzilla

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #246 on: March 02, 2009, 11:50:42 PM »
That all sounds awesome :) Only drawback to me was hopes of seeing Angel/Archangel. Maybe next time or maybe he'll be ready for the release party. A guy can hope :D
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Offline .Batzarro.

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #247 on: March 02, 2009, 11:58:17 PM »
Symbiote Punisher.? Any pics as I haven't heard of this at all before. /:O

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #248 on: March 03, 2009, 12:02:31 AM »
Symbiote Punisher.? Any pics as I haven't heard of this at all before. /:O

Here's a snap of him in action  :-??


Offline Acey

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Re: Super Marvel vs. Capcom: Eternity of Heroes - Beta v. 4.0
« Reply #249 on: March 03, 2009, 12:04:57 AM »
SWEET!!!! Tomorrow there will be a download in parts right?

See the annoucement sections... and, the answer is no.

That all sounds awesome :) Only drawback to me was hopes of seeing Angel/Archangel. Maybe next time or maybe he'll be ready for the release party. A guy can hope :D

Actually Angle made it to the select screen this time, he's just not selectable.  ;*))

Symbiote Punisher.? Any pics as I haven't heard of this at all before. /:O

For the time being Punisher's Symbiote hyper has been disabled and a Symbiote Punisher character has been developed... and he's not the last Symbiote character that is going to be added to the game.

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