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Author Topic: MK vs SF Chameleon 1.1 Update  (Read 1156 times)

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Offline ESFAndy011

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MK vs SF Chameleon 1.1 Update
« on: December 29, 2008, 11:50:06 PM »
MK vs SF Chameleon has been updated to 1.1. :)



What's new:

- AI improved (by Kamekaze).

- All important bugs fixed (infinites found, strange outcomes with some moves, etc).

- Acid spit, forceball and spear attack damages slightly boosted.

- Ice clones can now be done by tapping a+b and then tapping/holding any direction. You can also still do it with the taunt button if you wish, whatever floats your boat. Still only available in mid-air.

- Forceballs still hurt Chameleon, but can now be dodged with the slide kick. Plus you have double jumping and the ice clones to easily avoid them. If you're still not happy with this, I guess there's just no pleasing to some ppl.

- Acid spit now makes the opponent fall (was a bit useless otherwise).

- Basic moves are now cancellable into the D B 2P super and the Acid Spit, Slide Kick and Teleport Punch. Air Basics are also cancellable into Teleport Punch.

And that's pretty much it.

As usual, get him at http://www.freewebs.com/esfandy011

IMPORTANT NOTE: He's still kinda screwy in team mode, still working on that.

Feedback, as always, is welcome.

Hope you like this update. :)
« Last Edit: December 29, 2008, 11:57:01 PM by ESFAndy011 »



Offline greatmuta2

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Re: MK vs SF Chameleon 1.1 Update
« Reply #1 on: December 30, 2008, 12:15:20 AM »
sweet ill test him out and give feed back  :thumbsup:
EDIT: i cant find him on the site  ??? just the 1.0 beta
« Last Edit: December 30, 2008, 12:20:22 AM by greatmuta »

Offline ATiC3

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Re: MK vs SF Chameleon 1.1 Update
« Reply #2 on: December 30, 2008, 12:21:59 AM »
there's no mention of an update in the readme, nor the site. Will wait to download. Make sure you uploaded correct copy, too. ::salute::

 :)
 

Offline ESFAndy011

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Re: MK vs SF Chameleon 1.1 Update
« Reply #3 on: December 30, 2008, 12:54:32 AM »
:o

Lol, it's the right copy, I just forgot to modify the readme. xD Fixed. And added a notice at the website.

Offline greatmuta2

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Re: MK vs SF Chameleon 1.1 Update
« Reply #4 on: December 30, 2008, 01:11:22 AM »
:o

Lol, it's the right copy, I just forgot to modify the readme. xD Fixed. And added a notice at the website.
oh lol

Offline greatmuta2

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Re: MK vs SF Chameleon 1.1 Update
« Reply #5 on: December 30, 2008, 01:30:30 AM »
ok feedback my first btw hee hee lol
-one of two things really ok heres the first when you try to do a slide some of the time he does the animation but does not slide lol
-i noticed a glitch when i was making up combos with him if the opponent is on the very edge of the stage and you go as far back as you can if you shoot a forceball then do the the forceball juggle super after chameleon teleports back to juggle he appears behind the forceball and kicks nothing lol but the opponent still fly into the forceball juggle

Offline ESFAndy011

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Re: MK vs SF Chameleon 1.1 Update
« Reply #6 on: December 30, 2008, 10:00:22 AM »
ok feedback my first btw hee hee lol
-one of two things really ok heres the first when you try to do a slide some of the time he does the animation but does not slide lol
-i noticed a glitch when i was making up combos with him if the opponent is on the very edge of the stage and you go as far back as you can if you shoot a forceball then do the the forceball juggle super after chameleon teleports back to juggle he appears behind the forceball and kicks nothing lol but the opponent still fly into the forceball juggle

-did you forget to hold kick in order to slide?
-did you play in team mode?

Offline greatmuta2

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Re: MK vs SF Chameleon 1.1 Update
« Reply #7 on: December 30, 2008, 10:05:09 AM »
-did you forget to hold kick in order to slide?
-did you play in team mode?
ooooh i didnt know i had to hold it lol thanks and no it was just a normal fight

Offline ESFAndy011

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Re: MK vs SF Chameleon 1.1 Update
« Reply #8 on: December 30, 2008, 10:33:55 AM »
Well I did what you said man. I created a forceball and did the forceball bounce super while the enemy was at the back of stage, but... I see no problems.

Offline greatmuta2

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Re: MK vs SF Chameleon 1.1 Update
« Reply #9 on: December 30, 2008, 10:36:01 AM »
hmm weird must be my mugen lol

Offline aznpride87

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Re: MK vs SF Chameleon 1.1 Update
« Reply #10 on: December 30, 2008, 12:24:12 PM »
my god! my favorite character to use in my roster just got a lot better...  ^:)^

Offline Koh The Demigod

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Re: MK vs SF Chameleon 1.1 Update
« Reply #11 on: December 30, 2008, 09:30:05 PM »
wow!! what a great guy  ^^(PM)^
thanks andy  :thumbsup:

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