collapse

Author Topic: Help me make an intro  (Read 294 times)

0 Members and 2 Guests are viewing this topic.

Offline Astaroth

  • Forum Member
  • ***
  • Posts: 204
  • Last Login:January 19, 2015, 10:38:42 PM
Help me make an intro
« on: December 25, 2008, 10:46:12 AM »
I was making a little personal edit of BigEliKing's Venom, mostly with new sounds edited from Warcraft III.  However, I noticed that he only has one intro, and I wanted to make some more.

Right now, I want to make one that goes of specifically against Spider-Man.  To keep things simple, I was going to use the same sprites for the "We are venom" intro, but change the sound to "At last, we will have revenge."  This should be easy enough to do, however, I do not know where to find/edit intros in fighter factory.

After I find it, could I just copy/paste and change some detail that would play the new sound?  What are the speifics?  Sorry if these are newb questions, but this will be the first character edit I've done, really.

If someone could walk me through this, I'd appreciate it.



Offline El Chupacabras

  • Forum Member
  • ***
  • Posts: 315
  • Last Login:June 11, 2010, 04:34:36 PM
Re: Help me make an intro
« Reply #1 on: December 29, 2008, 11:47:53 PM »
Intro's are usually statedefs 190's and are typically near the beginning of the cns file. To change the sound just add the new sound to the char and change the playsnd values to the new one you add.

Offline shootYr.

  • [Magnum]
  • Contributor
  • ****
  • Posts: 1112
  • Last Login:September 11, 2012, 07:27:16 PM
  • What're you gonna do to me?...
Re: Help me make an intro
« Reply #2 on: December 30, 2008, 04:36:13 PM »
[Statedef 190] Mugen Refers Here For Intro Info.
type = S
ctrl = 0
anim = 191
velset = 0,0

[State 0, ChangeState]
type = ChangeState
trigger1 = time = 0
value = 192+(random%2) ;The Number Of Intros Mugen Will Choose From. (Increasing
; This Will Increase The Amount Of Intros That Will Show Up)
ctrl = 0

[Statedef 192] ;Intro State
type = S
ctrl = 0
anim = 192
velset = 0,0

[State 0, ChangeState]
type = ChangeState
trigger1 = !Animtime
value = 0

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]


IMT Tutorials and Documentation gone? by tehdevil
[October 06, 2024, 04:25:52 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 [12] 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal